Armorsmith Archive
Thread: Spreading the word on an show stopper issue
Well,I haven't been able to try in game yet, but I reworked my values on my spreadsheet with the gates removed and my capped cores will now only be
5445 recon
5438 Battle
5552 Assault
my energy layers go from 93.3% to 79.4%
and my kinetic from 82.1% to 76.2%.
I didn't figure primus, but Pyke is right, they will be hit hard too....![]()
Um, that's a big drop.... Why wasn't any of this in the notes?
LeviticusD wrote:
Well,I haven't been able to try in game yet, but I reworked my values on my spreadsheet with the gates removed and my capped cores will now only be
5445 recon
5438 Battle
5552 Assault
my energy layers go from 93.3% to 79.4%
and my kinetic from 82.1% to 76.2%.
I didn't figure primus, but Pyke is right, they will be hit hard too....
oh oh..i know...pick me. lets see..where to begin? here we go. it is a new fluck up. yup..thats it. hope they fix it soon!
UmmonPrime wrote:
Um, that's a big drop.... Why wasn't any of this in the notes?
LeviticusD wrote:
Well,I haven't been able to try in game yet, but I reworked my values on my spreadsheet with the gates removed and my capped cores will now only be
5445 recon
5438 Battle
5552 Assault
my energy layers go from 93.3% to 79.4%
and my kinetic from 82.1% to 76.2%.
I didn't figure primus, but Pyke is right, they will be hit hard too....
See my reply In this thread
It might now be as bad for us, but for other professions that deal with gated general resources.
I am not playing tonight, going to do something else, until things settle down.Have about50 +30 health battle cores and 30 +30 health assault cores ready to fulfil some 350 health RIS/BH orders and I am scared of trying to do the final combine tonight in case they have screwed something else ![]()
Maybe I have overreacting, but I would be very annoyed to waste some of these ![]()
Was just wandering around seeing how the other crafters were doing (Hope you don't mind), and thought I'd interject a couple of things here.
To the best of our knowledge, the problem is with non-named steel and iron stats being figured as a percentage of 1000 (now)vs. the stat cap(pre-pub). Not having ever been an AS, I don't know if this affects y'all much, but it does affect a few of our more popular guns (since CD is the stat that has changed most).
Secondly (and possibly scarier) is that over in our forums, NoSup4u reported that Mustafarian resources are available now on resource deeds and these new resources appear to be completely ungated on all stats. CorenLanra then suggested that this may be the reason for the new way of figuring quality.
Soooo....might not be a bug, but working as intended ![]()
GrooperNugent wrote:
Was just wandering around seeing how the other crafters were doing (Hope you don't mind), and thought I'd interject a couple of things here.
To the best of our knowledge, the problem is with non-named steel and iron stats being figured as a percentage of 1000 (now)vs. the stat cap(pre-pub). Not having ever been an AS, I don't know if this affects y'all much, but it does affect a few of our more popular guns (since CD is the stat that has changed most).
Secondly (and possibly scarier) is that over in our forums, NoSup4u reported that Mustafarian resources are available now on resource deeds and these new resources appear to be completely ungated on all stats. CorenLanra then suggested that this may be the reason for the new way of figuring quality.
Soooo....might not be a bug, but working as intended
ah you gotta be kidding me....... surely there would have been some sort of notification if that was the case... i am just starting a new run of layers too, running low on cores....... ffs i am only doing two differantprofessions and they managing tonerf them both at the moment.... what is going on with SOE? i pray it is a bug and that it is getting fixed right away.
Message Edited by DatsunZMan on 10-19-2005 01:32 PM
Message Edited by DatsunZMan on 10-19-2005 01:34 PM