Armorsmith Archive

Thread: Spreading the word on an show stopper issue

LeviticusD
Wed Oct 19, 2005 2:17 pm
#14

Well,I haven't been able to try in game yet, but I reworked my values on my spreadsheet with the gates removed and my capped cores will now only be


5445 recon


5438 Battle


5552 Assault


my energy layers go from 93.3% to 79.4%


and my kinetic from 82.1% to 76.2%.


I didn't figure primus, but Pyke is right, they will be hit hard too....






LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
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UmmonPrime
Wed Oct 19, 2005 2:23 pm
#15






LeviticusD wrote:

Well,I haven't been able to try in game yet, but I reworked my values on my spreadsheet with the gates removed and my capped cores will now only be


5445 recon


5438 Battle


5552 Assault


my energy layers go from 93.3% to 79.4%


and my kinetic from 82.1% to 76.2%.


I didn't figure primus, but Pyke is right, they will be hit hard too....






Um, that's a big drop.... Why wasn't any of this in the notes?




Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

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Salomon_Orange
Wed Oct 19, 2005 2:47 pm
#16






UmmonPrime wrote:





LeviticusD wrote:

Well,I haven't been able to try in game yet, but I reworked my values on my spreadsheet with the gates removed and my capped cores will now only be


5445 recon


5438 Battle


5552 Assault


my energy layers go from 93.3% to 79.4%


and my kinetic from 82.1% to 76.2%.


I didn't figure primus, but Pyke is right, they will be hit hard too....






Um, that's a big drop.... Why wasn't any of this in the notes?





oh oh..i know...pick me. lets see..where to begin? here we go. it is a new fluck up. yup..thats it. hope they fix it soon!




Salomon Orangge-12pt Rebel Master AS-Retired
Salo Bluee Imperial Pilot Terror

LeviticusD
Wed Oct 19, 2005 2:58 pm
#17

See my reply In this thread


It might now be as bad for us, but for other professions that deal with gated general resources.






LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
WittyNewt
Wed Oct 19, 2005 3:13 pm
#18

I am not playing tonight, going to do something else, until things settle down.Have about50 +30 health battle cores and 30 +30 health assault cores ready to fulfil some 350 health RIS/BH orders and I am scared of trying to do the final combine tonight in case they have screwed something else


Maybe I have overreacting, but I would be very annoyed to waste some of these





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HawtubJawkuzzi
Wed Oct 19, 2005 3:57 pm
#19

i'm very glad i did the schematics for 3 full runs of battle, assault, and recon last night.... and i had very comfortable crafting situation going.... i seriously dont wanna have to do all my calculations over and have to find new resources to make the same level of items as i was pre patch..... /cry



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TehMightyOne
Wed Oct 19, 2005 6:54 pm
#20

As I ground out Master Armorsmith the day before the CU, I don't think I'm following this. I've always calculated a resource as (OQ+SR)/2000. And I've always been pleasently surprised when everything turned out 2-10% better than my calculations. Can someone please explain in layman's terms what happend, using a contrast of how it was calculated pre pub 24 vice now. Thank you in advance.



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GrooperNugent
Wed Oct 19, 2005 7:27 pm
#21

Was just wandering around seeing how the other crafters were doing (Hope you don't mind), and thought I'd interject a couple of things here.


To the best of our knowledge, the problem is with non-named steel and iron stats being figured as a percentage of 1000 (now)vs. the stat cap(pre-pub). Not having ever been an AS, I don't know if this affects y'all much, but it does affect a few of our more popular guns (since CD is the stat that has changed most).


Secondly (and possibly scarier) is that over in our forums, NoSup4u reported that Mustafarian resources are available now on resource deeds and these new resources appear to be completely ungated on all stats. CorenLanra then suggested that this may be the reason for the new way of figuring quality.


Soooo....might not be a bug, but working as intended





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*Fishstick* Weapons
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Jenova2au
Wed Oct 19, 2005 8:28 pm
#22







GrooperNugent wrote:

Was just wandering around seeing how the other crafters were doing (Hope you don't mind), and thought I'd interject a couple of things here.


To the best of our knowledge, the problem is with non-named steel and iron stats being figured as a percentage of 1000 (now)vs. the stat cap(pre-pub). Not having ever been an AS, I don't know if this affects y'all much, but it does affect a few of our more popular guns (since CD is the stat that has changed most).


Secondly (and possibly scarier) is that over in our forums, NoSup4u reported that Mustafarian resources are available now on resource deeds and these new resources appear to be completely ungated on all stats. CorenLanra then suggested that this may be the reason for the new way of figuring quality.


Soooo....might not be a bug, but working as intended








ah you gotta be kidding me....... surely there would have been some sort of notification if that was the case... i am just starting a new run of layers too, running low on cores....... ffs i am only doing two differantprofessions and they managing tonerf them both at the moment.... what is going on with SOE? i pray it is a bug and that it is getting fixed right away.





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pykescylla
Wed Oct 19, 2005 9:47 pm
#23

Just for anyone not reading the other thread on this subject, this issue does not appear to affect armorsmith crafting much. I made assault and recon segments that were identical to my prepublish segments. Same result for a newly crafted energy layer. The only place we've found that there's actually a difference is in the recharge rate of PSGs, which rely on conductivity for that stat.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
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Rinviero
Thu Oct 20, 2005 12:22 am
#24

Check out the WS forums - the weighting on all resources has just been changed. You will not be able to craft with the same stats you had pre pub 24...

DatsunZMan
Thu Oct 20, 2005 12:31 am
#25



This is the thread he's talking about I think



Message Edited by DatsunZMan on 10-19-2005 01:32 PM

Message Edited by DatsunZMan on 10-19-2005 01:34 PM



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UmmonPrime
Thu Oct 20, 2005 12:34 am
#26

Same thing in the SW forums... stealth nerf?



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


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