Armorsmith Archive
Thread: Shield Generators
I think shield blocks 31% of all the incoming dmg until it is gone, then your armor would block whatever its resistance has after that.
Though as I said, I've never used one as they're expensive and not really worth the cost in my opinion, 31% is nothing, maybe in PvE, might help, I dunno, but in PvP you'd still get cracked open.
I have used shield generators for some time and they work if it is made well. I would rather replace a generator every so often than replace a set of composite armor that I paid my guild’s slicer 500 credits a piece to slice, add that to the 12K you’ll pay for a good pair of Composite gloves.
Just think of it as the shield generator will prolong your armor for whatever amount it is rated for. In other words if the generator is rated for 40% on most damage, it will make your armor last 40% longer.
Give it a try for yourself.
Shield generators are kinda bugged and also very fragile, but they can be effective in some situations. First off, bybugged i mean that everytime u load into the game, or load in from a shuttle, the stats on a PSG change with no rhyme or reason. Secondly, after youve loaded, you have to unequip, then re-equip the PSG for it to start working. Watch your mbat tab, and it should show you the hits the PSG is absorbing. If your combat tab doesnt show the PSG absorbing shots, it may either not have those resists on it at the time, or u may have to re-equip it. I have used PSG's a lot, however, im still not sure if they are worth the expense, since the ones i find with 30+% resists are about 10k each, and may break after one fight. Hope this helps you though.
Dezi
Lenwe wrote:
In the strictest sense of the technology of the movie, the shield generator does exactly what it is meant to do. If a weapon has more power than the shield can take, the emission of that weapon will penetrate the shield and hit the armor. Just about every high level weapon will go through even the best armor to some extent, unless it is 100% on every attribute, which I have never seen.
I have used shield generators for some time and they work if it is made well. I would rather replace a generator every so often than replace a set of composite armor that I paid my guild’s slicer 500 credits a piece to slice, add that to the 12K you’ll pay for a good pair of Composite gloves.
Just think of it as the shield generator will prolong your armor for whatever amount it is rated for. In other words if the generator is rated for 40% on most damage, it will make your armor last 40% longer.
Give it a try for yourself.
Ok, shields 101![]()
First, as to the shifting bug. Every time you cross a server boundary, or take a shuttle, or log in and out, the potential exists for the vulnerabilities to change. I have never had a shield change form 31% base to 25% base etc. Only the vulnerabilities change. The only non vuln stat that will never change is the energy stat. Energy is the special protection of the shield. Shields can also be sliced. An encuberance slice does nothing. An affectiveness slice will bump your base protection, potentially by quite a bit.
Second, as to how they work. If they aren't currently vulnerable to the type of damage you are taking, they will block damage. To force them to kick in, unequip then reequip them, just before a fight, or during a fight. If you don't do this, they won't block anything, they currently turn themselves off after server crossings.
The math works like this
Shields are AR1, that means 50% off the top, then the % of the shield. Say you get hit with a 1000 damage kinetic hit. Your shield is blocking kinetic today. Thats 500 points straight off for ar 1. Lets say your shield is also base 37% ( the kind I make). Out of the remaining 500 points 37 % is now gone (185 points) 500-185 =315. Now your armor kicks in. You are wearing 76% kinetic ubese. Armor is ALSO ar1 (light). Half that 315 is knocked off too. 157 remaining. 76% of 157. an additional 119 is knocked off. This leaves a grand total of 38 points that gets through to you.
Right now, shields burn up verrrrry fast. Many people only use shields for PvP. Others who use them for PvE, buy cheap MK1,s since they have far higher durablility (last longer). That initial 50% is what theyre after. Still, they burn up fast (a couple fights). They are great for people doing harvestor runs without wearing armor in truly hostile areas. Nothing like taking 87% of all STUN damage from PvP, before it hits your armor (unless an armor piercing weapon is used). Nothing like smacking 87% of acid damage from a BH weapon before it even hits your armor.