Armorsmith Archive

Thread: Shield Generators

KnightHawk420
Mon Jan 19, 2004 6:02 pm
#14

My suggestion is to not use them hehe...



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Ironhorse1
Sun Feb 01, 2004 3:34 pm
#15

I haave a couple of questions about Shield Generators. I'm currently a novice swordsman (3-3-2-3). At the level I'm on now, I can do destroy mission such as bull rontos, desert squills, and cannibal/mountain dewbacks. I have 3 shield generators that I've purchased. 2 of them are MK3 with 31% for everything. Would I be able to use these shield generators without having to use amor? Will using shield generators along with my amor, enable a player to withstand more punishment, or would it be a waste of time?
HeyHolo
Sun Feb 01, 2004 3:38 pm
#16

I personally have never used an SG, but from my understanding shields go first, so using it on top of armor won't stack your resistance I don't think.

I think shield blocks 31% of all the incoming dmg until it is gone, then your armor would block whatever its resistance has after that.

Though as I said, I've never used one as they're expensive and not really worth the cost in my opinion, 31% is nothing, maybe in PvE, might help, I dunno, but in PvP you'd still get cracked open.



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ArythBandar
Sun Feb 01, 2004 3:47 pm
#17

Shield generators can be used with or without armor. My understanding is that if you are wearing a shield generator and armor, what happens is damage will be "absorbed" by the shield generator first, then goes to the armor. For example, say you have a shield generator on that has a protection of 32% vs Energy and the armor you have has a 20% vs Energy and you are wearing both. A thug fires at you doing 100pts of energy damage. Your shield generator will take 32pts of that damage (it will be directed into its condition rating, subtracting from that number). The other 68pts of damage will go to your armor which will absorb 20% (13pts) of damage (which, like the shield generator, will be subtracting from your armor's current condition). So, in the end you end up taking 55pts of damage. Also, note that 20% of 68 is 13.6 but they like to round down everything. Now, this is assuming that you are wearing a full set of armor. The shield generator will act as a full set, but if they do a head shot to you and you're not wearing a helmet, then you, obviously, don't get that protection and will take all remaining pts.


So, long story short. It is worth it to wear a shield generator and armor together (though, b/c shield generators are fragile it is best to only wear it when you think you absolutely need it).


Hope this helps
Zariell
Sun Feb 01, 2004 3:54 pm
#18

Basicly there not a shield at all, as EVERY bullet willgo throuhit, no matter what.

VERY unrealistic to the Star Wars realm, but hey...



Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Lenwe
Sun Feb 01, 2004 4:21 pm
#19

In the strictest sense of the technology of the movie, the shield generator does exactly what it is meant to do. If a weapon has more power than the shield can take, the emission of that weapon will penetrate the shield and hit the armor. Just about every high level weapon will go through even the best armor to some extent, unless it is 100% on every attribute, which I have never seen.
I have used shield generators for some time and they work if it is made well. I would rather replace a generator every so often than replace a set of composite armor that I paid my guild’s slicer 500 credits a piece to slice, add that to the 12K you’ll pay for a good pair of Composite gloves.
Just think of it as the shield generator will prolong your armor for whatever amount it is rated for. In other words if the generator is rated for 40% on most damage, it will make your armor last 40% longer.
Give it a try for yourself.
owako
Sun Feb 01, 2004 6:56 pm
#20

The problem right now is that PSG's don't work at the moment. I made a new one today, and it blocked nothing when I was doing my missions.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
gnasher
Mon Feb 02, 2004 7:16 am
#21

Shield generators are bugged. Their stats change all the time. One day they will be 30%, next day the same shield generator will be 19%. They can go up in stats or down. I have a few on my vendor that were 40% when i made them, and have different stats everytime i look at them, lol.
NienNumb
Mon Feb 02, 2004 8:51 am
#22

I cant get a hold on these things either. I had one that had a durability of 950, and after months of use in combat,it was only down to about 820. now my understanding is that they wear out pretty fast but this didnt seem to be the case with mine...........until this week where in 3 days it got sapped down to 0?!?

Being a wookiee i cant answer the the armor part, but as long as they last a little while i definately think theyre worth it. It was constantly blocking 36 pts of damage......41 points of damage. with no ecumbrance.



"that boy is our last hope"
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dezi
Mon Feb 02, 2004 10:51 am
#23

Shield generators are kinda bugged and also very fragile, but they can be effective in some situations. First off, bybugged i mean that everytime u load into the game, or load in from a shuttle, the stats on a PSG change with no rhyme or reason. Secondly, after youve loaded, you have to unequip, then re-equip the PSG for it to start working. Watch your mbat tab, and it should show you the hits the PSG is absorbing. If your combat tab doesnt show the PSG absorbing shots, it may either not have those resists on it at the time, or u may have to re-equip it. I have used PSG's a lot, however, im still not sure if they are worth the expense, since the ones i find with 30+% resists are about 10k each, and may break after one fight. Hope this helps you though.


Dezi


Kadgarth
Mon Feb 02, 2004 11:16 am
#24

I use one with my Jedi when I'm not fighting. 35% may not seem like a lot, but when a BH gets off those critical 2 first shots before I can force KD him, the extra protection helps.



Kadgarth
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Epif
Mon Feb 02, 2004 11:28 am
#25






Lenwe wrote:
In the strictest sense of the technology of the movie, the shield generator does exactly what it is meant to do. If a weapon has more power than the shield can take, the emission of that weapon will penetrate the shield and hit the armor. Just about every high level weapon will go through even the best armor to some extent, unless it is 100% on every attribute, which I have never seen.
I have used shield generators for some time and they work if it is made well. I would rather replace a generator every so often than replace a set of composite armor that I paid my guild’s slicer 500 credits a piece to slice, add that to the 12K you’ll pay for a good pair of Composite gloves.
Just think of it as the shield generator will prolong your armor for whatever amount it is rated for. In other words if the generator is rated for 40% on most damage, it will make your armor last 40% longer.
Give it a try for yourself.





Man where do you get gloves for 12K? I just payed 100k for a decent sliced pair!
Tirgwystraff
Tue Feb 03, 2004 1:22 am
#26

Ok, shields 101


First, as to the shifting bug. Every time you cross a server boundary, or take a shuttle, or log in and out, the potential exists for the vulnerabilities to change. I have never had a shield change form 31% base to 25% base etc. Only the vulnerabilities change. The only non vuln stat that will never change is the energy stat. Energy is the special protection of the shield. Shields can also be sliced. An encuberance slice does nothing. An affectiveness slice will bump your base protection, potentially by quite a bit.


Second, as to how they work. If they aren't currently vulnerable to the type of damage you are taking, they will block damage. To force them to kick in, unequip then reequip them, just before a fight, or during a fight. If you don't do this, they won't block anything, they currently turn themselves off after server crossings.


The math works like this


Shields are AR1, that means 50% off the top, then the % of the shield. Say you get hit with a 1000 damage kinetic hit. Your shield is blocking kinetic today. Thats 500 points straight off for ar 1. Lets say your shield is also base 37% ( the kind I make). Out of the remaining 500 points 37 % is now gone (185 points) 500-185 =315. Now your armor kicks in. You are wearing 76% kinetic ubese. Armor is ALSO ar1 (light). Half that 315 is knocked off too. 157 remaining. 76% of 157. an additional 119 is knocked off. This leaves a grand total of 38 points that gets through to you.


Right now, shields burn up verrrrry fast. Many people only use shields for PvP. Others who use them for PvE, buy cheap MK1,s since they have far higher durablility (last longer). That initial 50% is what theyre after. Still, they burn up fast (a couple fights). They are great for people doing harvestor runs without wearing armor in truly hostile areas. Nothing like taking 87% of all STUN damage from PvP, before it hits your armor (unless an armor piercing weapon is used). Nothing like smacking 87% of acid damage from a BH weapon before it even hits your armor.





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" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
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