Armorsmith Archive

Thread: Guess what MAJOR ARMOR NERF IN PUBLISH 10 from e3

Vevy
Thu Jun 03, 2004 1:10 pm
#222

Meth,


unfortunately while those ideas MAY be fun for a handful of people, the vast majority would not support a change that nerfed everything down to 50% resists...and regardless of your personal wishes, your $15 alone will not keep the game running so somewhere a more realistic solution will need to be implemented.


...you'd see a mass exodus of people leaving the game over such a foolish change


The bottom line is you NEED high end armor to do any kind of soloing in this game and the devs have only made the dungeons harder and harder as time goes on to compensate


It's not the level of resists a suit of armor has that makes it invincible, it's the lack of an exploitable vulnerability. 80% kinetic compo is great in melee, but rather useless against a 500+ geo pistol. Unfortunately stun itself is not a big enough vulnerability for this armor and the geo labs for example do not have a wide enough variety of damage types to make it challenging for someone in 80% kinetic armor.


You keep saying NERF IT NERF IT NERF IT, but you're biased. You're not looking to make the game better for the community, you're just trying to twist it around your own wishes regardless of the impact on everyone else. My first though is are you a wookie? That alone would explain it all. It's not gonna happen and you're free to voice the opinion, but you have to at least recognize it's ridiculous and impractical.


The devs really have shown a lack of creativity in dungeon and AI design, which is at the root of the problem. Too many dungeons are soloable with a simple set of 80% kinetic armor and that in itself is ridiculous. The geo labs for instance have a little bit of stun damage, but not enough to even force anyone to wear stun compo, which is ridiculous. If you're within 10m or so of anything wielding a stun pistol, it'll just fight you melee when it should really keep the pistol on. This is not the armor's fault, the armor is a byproduct of the real problem. No dungeon should be designed to be tanked by any single damage type, yetmost of them virtually are.


Before you start crying NERF NERF NERF...think harder about the practical impact your ideas would have, and solutions that would actually EXPAND the game rather than knock it back to the stone age so that everyone just quits.



Vevy
Master Armorsmith / Master Weaponsmith
Metherian
Fri Jun 04, 2004 12:20 am
#223






GrueLokk wrote:
I really hate to be the bearer of bad news for everyone. But there is a very good reason that composite and ubese are the only armors that are made often. Let me run down a quick list of the reasons this is going to screw you if they nerf those two armors. Ill list them in order of seriousness. Note I am an armorsmith and have quite literally mastered most of the inner workings of composite.





Armor is going to be changed 'across the board'. Positive and negative modifiers will be added to all armor types, bringing them closer to a common scale of efficiency. I don't think it's very meaningful to presume, at this point, that the changes will be nothing but a blanket 'nerf' to the (currently) most useful armor types.


Also, armor changes have to be placed within the correct context: professions, damage amounts, damage types, buffs, HAM bars, et. al. are all going to be changed. The changes to armor will all be made relative to these other changes.


You can't remark on armor 'nerfing' without taking into account the entire effort that is being put forth to balance several systems at once.

Metherian
Fri Jun 04, 2004 12:43 am
#224

Honestly, I would like to see armor have tangible modifiers, not simply changes to the effectiveness and/or 'encumberance' statistics.


If armor is highly resistant to several types of damage then it should:

- reduce the wearer's movement speed (moderate to heavy reduction)

- reduce the wearer's accuracy (moderate to heavy reduction)

- reduce the wearer's ability to use certain specials (where needed, for balance purposes)


This is the trade-off for being a walking 'tank'.



If armor is weak, or only effects certain damage types, then it should:

- have no movement reduction (or only a minor reduction)

- reduce the wearer's accuracy (marginal to moderate reduciton)

- reduce the wearer's ability to use certain specials (where needed, for balance purposes)



In the movies, books, and EU, most characters do/did NOT wear any kind of armor, soldiers (rebel troopps and stormtroopers) being the principle exception. More than anything else, I'd like to see a game where players could actually fight PvP WITHOUT armor whatsoever .... like in the movies, books and EU. As of right now, SWG is just "EQ in space", with the player who wears "uber armor"achieving the role of Tank-Mage with some easy template stacking.


Nerf armor, buffs, chef food ... NERF IT ALL, I SAY! ... and bring back the spirit of Star Wars.





Dharmon
Sun Jun 20, 2004 6:45 am
#225

here is my simple fix for the combat problems we have...


Get rid of substat buffs and only allow buffing of Health and Action.


1. It will make HAM on armor matter again which will automatically nerf the resist % you can wear.


2. It will make special attacks actually cost you HAM instead of just spamming em like we do now.


IMO, they dorked it up when they allowed us to buff our substats... If they had not done that one thing, the game would be just fine.





First complete RIS set made for myself on Aug 1, 2004 with stats of approx 75% Kinetic/4% Stun/5% Acid/65% Base/vuln to Lightsaber. (unsliced)

Diwo (Master Armorsmith/Master Smuggler) - Semi-retired but still making RIS (email me for a guide on what you need for RIS)
Dharmonn (Swordsman)

DCORP Armorcrafting (Armor Division partially operating with 80% Kinetic Composite and 75% Kinetic Ubese up for sale)
Cavalieri Neri, Naboo (Merchant Tent west of our shuttleport at 2588 4804)
Gweeboe
Sun Jun 20, 2004 4:27 pm
#226

anyone that realizes this...with the nerf on armor...if it is a big nerf anyways...well this means that some characters wont even wear armor due to the fact that the resistances will be too low based on the ham cost to wear it...thats basically y u almost never see anyother type of armor out there...i say this cuz i also read that they r intending to nerf doctor buffs as well...so many folks wont really see the benefits from wearing the heavy armor types( or any armor at all) and then to top it all off they are making it so the adventure planets will be unsoloable...so no more 35k missions for the elite combat classes...now that also means that we wont be able to charge as much for our armor to get any sort of steady business due to the fact that our customers wont be making that much...or it will take a long while to get enough to pay for that 600k suit of composite...


and they arent nerfing the cost of factories/harvesters or any of that so we will still be expected to maintain them regulary...now that might not mean much to the guy that has 50mill or more but to the noob smith then that means a hell of a lot due to the fact that it will take atleast twice as long as it does now to be able to "break" into the profession since he really wont have the money backing him to be able to pay for those costs...


needless to say that we might all be destined to a huge drop in our business due to the fact that this nerf has the possibility of taking away the greatness that is composite...the only real reason y i wear it when i go killn rather than craftn is cuz of those wonderful resists....and awesome buffs...now if both those get beat with the nerf stick pretty bad then i dont see the point of even wearing it really...cuz it wont be that great...


...unless they nerf ham costs as well...which they probably wont...


...keep in the "broken quests" and loot...and get rid of some of the great things in the game...


just my 2 cents...
Boli32
Sun Jun 20, 2004 5:39 pm
#227

So, its a certainty that the composite suits are going to be "nerfed" but unless you delete them altogether you are still going to see armoursmiths chewing their nails to make the composite best suit. Because even after all thisthe suit with the highest resists will continue to be composite.


Even if you make the HAMs so high only if you are human and have the right stats can wear it, everyone will have those stats and be human.


I don't pretend to know the definitive truth but if the lighter versions of armour and clothesalong with the low HAMs offered other factors such as being able to avoid bloweasier, the combat classes naturally increasing this bonus in different areas; the heavier classes such as commado/heavy sowrdsman can wear and use the more heavier armours more effectively and pistollers/fencers work best without any or minimal armour.



____________________________________________________________
Boli-Finador, SWORDsman Extrondinaire.
"Yes I use a sword, I have many swords; I left my tool chest at home today."
RamhornSWG
Sun Jun 20, 2004 8:53 pm
#228

Anyone else have the feeling of too little too late?


If you have been playing this game for 6 months or more and soloed everything in the game....


Why would going back and doing it again nerfed be fun?


Basically be like a football team winning the superbowl and saying...


Wow lets all gain 100 pounds and tie anchors to our legs and try that again!


LOL why would that be fun?


As for the PvP there will always be a templete, a type of armor , and a type of weapon that is the best.


Unless all armor has idenical resists and ham costs......


People will choose the best available.


And there will be one combat profession that dominates PvE and one for PvP.


The big shame is that SOE has moved its manpower and funding to EQ2.


Too bad there isnt enough people or funding to create new adventure planets with harder creatures, dynamic voice interactive quests, and unique enhancments to exsisting professions.


Instead you get yesterdays leftovers , reheated with some hot sauce and get to use your hands to eat with instead of a fork.




maloso
Mon Jun 21, 2004 12:45 pm
#229

So those of us who stock piled armor for our self/guild are screwed then huh.

That nice of SOE to do it one more time.

maloso



Maloso Las Vegas - Killer of Ka'hik, Destroyer of -UG-
Hated by most, Loved by YOUR MOM!
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