Armorsmith Archive
Thread: Wookie armor
SkyPreacher1
Tue Mar 02, 2004 2:00 pm
#131
Yes we are, am not sure what kind but if it is as ineffective at times as the first PSG's were then it will be worse than useless.
Aladine
Tue Mar 02, 2004 2:58 pm
#132
I hope not...I think they should just give wookies natural ar1 and make wookie stomachs hold 300% of a normal one, which would allow them to stack synthsteaks and stuff. Hey you wanted to be wookies....and it said clear as day when you made one that you couldn't wear armor.
hopnasty
Tue Mar 02, 2004 3:12 pm
#133
PSG's are all Wookies are gonna get... I feel bad for Wookies, they got shafted becuase their only option for additional protection is saddled with the stat-shifting bug.
theonebountyhunter
Tue Mar 02, 2004 7:52 pm
#134
Well i am wookiee and master AS, i'd be happy if psg's worked the way they were supposed to. when you have decent armor starting out with 60% base resist and higher it leaves us at a severe disadvantage. If we got the natural armor that is supposed to be there for us and the psg's didn't shift we could make do. but when we get into pvp it's pretty hard to stay alive against someone that is fullly buffed and wearing say sariane's jedi edition composite...
hopnasty
Tue Mar 02, 2004 7:57 pm
#135
Please elaborate.
theonebountyhunter wrote:
wearing say sariane's jedi edition composite...
Arasett
Tue Mar 02, 2004 9:57 pm
#136
Aladine wrote:
I hope not...I think they should just give wookies natural ar1 and make wookie stomachs hold 300% of a normal one, which would allow them to stack synthsteaks and stuff. Hey you wanted to be wookies....and it said clear as day when you made one that you couldn't wear armor.
You show me where is states "clear as day", and I will kiss your A$$......create a wookie character and see if it says it......look in the instruction manual and see if it says it. Nope!
Sseli
Wed Mar 03, 2004 12:08 pm
#137
While the lack of armor does suck and is not at all worth the slightly higher stats (not much of a bonus when everyone runs around buffed now anyway) what I hate is the limitations to use the very helpful armor attachments.
theonebountyhunter
Wed Mar 03, 2004 1:48 pm
#138
on the jedi edition armor if i remember right it had like an 80% kinetic and i believe somewhere in the 70's for a base basically just really good armor
Gunga000
Mon Mar 08, 2004 11:31 am
#139
Well .... I"m a wookie Master Bounty Hunter, thats right a sucker ! Never knew about the armor restrictions till it was too late, now in pvp i'm worthless, hell the other day an armorsmith tanked while i sat back because i was getting my ass kicked, even with buffs ! I'm ready to delete the char and somehow start over. How am i gonna do MBH again without going mad. Guess i'll just give up that profession completely. No armor =farmer.
speardancer
Mon Mar 08, 2004 2:26 pm
#141
If you keep up with the patch notes, Wookies will be able to wear the maurader armor, after publish7 goes live.
I'd expect to see some more after that.
I'd expect to see some more after that.
inoch
Mon Mar 08, 2004 2:28 pm
#142
Wookies will now be able to wear marauder armor from the marauder themepark on endor. Nothing to major but it's something to start with.. Now if they would make it a schematic that armorsmiths get.
Inoch,
Master AS of Wanderhome
Gunga000
Mon Mar 08, 2004 2:29 pm
#143
I'm not sure about the SG either, i think they do but not sure how effective. I heard about the maurader armor, good idea but not craftable so you dont get and slots for skill attachements. I hope they continue, i think i make a thread for this.