Armorsmith Archive

Thread: An idea for an armorsmith! (Just a thought...)

Thraxious
Thu Apr 29, 2004 11:15 pm
#1




I'm pretty new to the armorsmith forums, so I'm not sure if you lot have already raised this thought... But I'll put it out there anyway.



Well... Boba Fett's helmet was more than just a protective layer between him and the outside world. It had different view modes built in, macrobinoculars, targeting computers, rebreathers, etc... and other stuff built in. It served as a tool for assisting the infamous bounty hunter in doing what he did best.



Storm troopers have anti-flashbang gear loaded into their helmets, comlinks set up to promote group communication, targetting computers, half a dozen vision modes to cope with stressful combat situations, etc... Hell, storm commando's had their own air supplies to counter act gas attacks.


So what if we tried to incoporate that into your armor pieces?





What if you armorsmiths could choose to replace a layer with say... An air filter (to counter act mind poisons from those pesky CM's) or a simple target computer built into the visor (to help counter act blind, whilst improving general ranged accuracy).


Such things had to be built directly into the armor, and would take up layers as compensation from "uber armor pieces". (Combat balancing!)





In order to assist the variety of armor we see these days (I don't know about you lot, but aside from Ubese and Composite, nobody really seems to wear anything else these days), perhaps only certain modifications would be available to certain suits of armor.





So, ideas for added pieces (which would be built and experimented by a variety of different professions) might be;










Air Filters: Takes up an armor layer, gives a +X resistance to disease/ poison. Requires a droid engineer/ architect/ artistan/ bio engineer to craft and experiment out.







Targeting Computers: Built by weapon smiths, takes up an armor layer, and gives a +X to general ranged accuracy or +X to aim...







Infra red, Electromagnetics, motion tracking, etc...: (Yes, I play too much SP : PD for my own good) provides the user with +X to ranged/ melee defence. The visors tracking abilities give the player the ability to be more prepared for incoming salvo's and thus act in accordance.







In-built cybernetic servos: This might be more of a "all over the armor" thing. The bonuses from each would be extremely small, forcing an entire suit to have them imbedded to work, but it'd offer something like +X to dodge. In built servo's help to 'heighten' the being's reflexes, etc...







Body Glove: Such systems were supposedly designed to help regulate the temperature/ moisture of the being within the suit to help compensate in extremely desperate conditions. Aside from helping warm a trooper up when it was cold, and monitor body status, the body glove would also help calm the body down in the event of too much stress... Something like this could be represented with a +X resistance to intimidate/ stun/ dizzy. Again, this might be something which would be found all across the armor in smaller dosages.










I'm not sure how you guys see this... but quite frankly, we've already got armor attachments which kinda do this. In that sense, such modifications would be easy to add from a programming point of view.


In the same spirit as what tailors get with bio-engineered stuff, perhaps its time you armorsmiths got something you could add into the armor itself.


Hell I mean... this would seem to make more sense to me than a bunch of bio engineered clothes... *shrug*


What do you guys think? I thought I'd bring it before you lot before moving it to the in-concept thread.




Message Edited by Thraxious on 04-29-2004 11:29 PM



Jarik Spiegel, UPS Delivery Trandoshan...

Delivery Log
"A Log for all who are curious enough to wonder what life is like in the Brown".
babyblue_d
Thu Apr 29, 2004 11:25 pm
#2

/sign i like this idea and see a LOT of posiblilties




Deloo Droid Works
Deloo Pabet, Master Droid Engineer Since 8/03, 2535 6446 Tatooine in the Corprate Sector
\\ 12 Point Master Artisan || 11 Point Droid Engineer || Force Crafter || Master Shipwright //

::UPS What can brown do for you? ::UPS Price Guide::DC Proposal 2.0::

N00bster
Fri Apr 30, 2004 2:06 am
#3



I'd just like to add that from a strictly technical viewpoint we'v already got this.

Armor Attachments can emulate all these things, and more. Giving AS the ability to craft these things

(even if they aren't as good as looted Attachments) would shift the balance between crafted and looted Items.


But I'm sure there's a market for custom-named item's like these among the RPers.


Thraxious
Fri Apr 30, 2004 9:39 am
#4

I realize that there are armor attachments which emulate this, which really just means this will be an easy change for the dev's to add in.



I mean, shouldn't such features come standard anyway? And on second consideration, perhaps this could take up say an attachment slot, rather than an armor layer? Perhaps armorsmiths with enough experimentation could do this without having to take up any layers at all? Perhaps such pieces would simply add extra encumberance (I could imagine having to deal with a small set of inbuilt computers, or mechanical bits in my armor would make it a little harder to use)?



Of course, if you lot think the idea is totally bogus, then voice your concerns too!



I just think it'd be real neat to have a targeting computer built into my helmet, or a set of servo's in my arm pieces pushing me to move faster than usual. This could possibly be demonstrated by a higher rate of decay or something of the like?



Aside from the RP element, I think a lot of players wouldn't mind picking up a helmet with a little extra encumberance, but +X to ranged/ melee defence added to it already? And its not something armorsmiths HAVE to use, but rather just another little toy for you guys to dabble with. It just seems a little odd that you guys only really design bits of material to seperate us from the outside world, rather than make armor that was as feared as it was.



But what do I know? I'm just a Star Wars geek with too many ideas.





Jarik Spiegel, UPS Delivery Trandoshan...

Delivery Log
"A Log for all who are curious enough to wonder what life is like in the Brown".
Homer_J_S
Fri Apr 30, 2004 7:28 pm
#5

Fantasticidea!!


Werun arroundina galaxy full of technological advance beyond our dreams here on Earth. And SOE's idea of ways to make us shoot faster is tosit ata pile of trashfor x-number of minutes to get an attachment that magically makes us shoot faster.


No explanation was given on why attachments work by SOE anywhere.


/shakeshead






Jettli (Retired-Master Armor Design)
Rodeo Drive®
2 N. Main Brenn, Naboo 90210 Shadowfire
royalewitcheez
Sat May 01, 2004 1:40 am
#6



Homer_J_S wrote:

... And SOE's idea of ways to make us shoot faster is tosit ata pile of trashfor x-number of minutes to get an attachment that magically makes us shoot faster.

No explanation was given on why attachments work by SOE anywhere.

/shakeshead






Ummm.... the force?

I'm all for this, also. I can't tell you how disappointed I was when I found out that BioEngineers can only make cloths with about 8 skills in them. I'm guessing that if this sort of thing did get implemented it would be the BEs that get the ability to craft them.



Armor by Rooyal
900m Directly west EAST of the Theed Spaceport -3980, 4080 Naboo (Ahazi)
Shortey
Sat May 01, 2004 3:47 am
#7

One of the best Ideas I have heard in a long time... 5 Stars!
Thraxious
Sat May 01, 2004 10:22 am
#8

Woot!



Now out of interest, how do you armorsmiths feel about having to sacrifice a layer to add such 'enhancements'? Do you think we should just have an 'enhancement' slot for each type of armor? Do you think these enhancements would have a high encumberance attached?




Incidentally, someone sent in an idea of their own... They know who they are.



Servo Motors: Movement: Grants the user an +X bonus to terrain negotiation. Such hydraulic motors would serve to help lessen the user's extra mass, increase balancing, etc...




Can anyone think of other enhancements which could work?






Jarik Spiegel, UPS Delivery Trandoshan...

Delivery Log
"A Log for all who are curious enough to wonder what life is like in the Brown".
N00bster
Tue May 04, 2004 2:32 am
#9

I can imagine buying a crate of servo-engines (terain nego ordodge+5 sounds resonable depending on the DE's skill at experimenting) from my local DE to put into my armor-pants, and maybe finding Servos that are even better as looted items.

These would then be crafted into the apropriate armor piece in one of the Layer slots making it a weighty decision wether to go for resistance or skillmods. Ofcause they WILL have to add encumbrance to the armor to prevent people running around with paperthin composite just to get the skillbonuses


Diffrent skillmods would be tied to specific armor pieces:

Helmets get Targeting

Leggings get Dodge

Boots get Terain nego

Chests get Ranged/melee defence

Gloves get Harvesting (pocket knifes!)

Bracers and/or Biceps get Accuracy


Each skillmod adds +5 (+2.5 each for Bracers and Biceps)to their skill and takes upone layer-slot.

This means that a Composite armor could add a total of +15 to each skill. Giving the wearer aboost to a great deal of handy skills.

BUT as we all know, unlayered composite isn't all that much (unless its krayted ofcause) AND the armor would have the full encumbrance of a 3-layered suit.



What do you say? Does it sound resonable?
DragonFire7
Tue May 04, 2004 4:32 am
#10

loving it!



Ryric Krael- Master Armorsmith
Emissive Technologies
an Armor Crafting Company
Avian City, Talus -6055 377
Coronet, Corellia: -411, -5508
Jaxon22
Tue May 04, 2004 7:34 am
#11

that is one great thought. Keep it up!



Surbin Jaxon
Oopab the Architect
DF Mos Tera, Tatooine
First Holo: Merchant....and I'm spent.
I'm on the gravy train with biscuit wheels.
Gravy! It's not just for dinner anymore!
MasterWSmith
Tue May 04, 2004 8:08 am
#12

very cool ideas indeed.


I would favor this instead of the skill tapes, because it emphasizes on teh role of the craters. Plus it increases complexity and variability of the crafted objects in teh game. And also because it introduces a trade-off philosophy that is desperately needed for this game. That way you can get a dodging bonus, but you loose some resist...


very cool...


Thraxious
Tue May 04, 2004 10:04 am
#13



I'm glad you guys approve!



I've been talking to some crafting friends on some of the drafts for the enhancements themselves. What might be needed to build say... a servo motor for the boots, etc...



I've also been wondering if only certain types of armor should have certain enhancements? Unfortunately, it seems to only make the most practical sense to insert most of the higher end technology in composite, ubese and the new Mandalorian (BH too) armor...



So any hopes of trying to shift the emphasis back onto the other armors is out of the question...



What do you guys think?







Jarik Spiegel, UPS Delivery Trandoshan...

Delivery Log
"A Log for all who are curious enough to wonder what life is like in the Brown".
Page 1 of 2
Previous Next