Armorsmith Archive
Thread: Would everyone agree......
What I did, and I feel was best, was I moved straight up to Master Armorsmith as fast as I could...
Getting techniques first or layers first or even the PSG line first is of no consequence really... Chances are you can't make anything worth anything until you get to the composite armor anyways (with the exception of Ubese)... So I would suggest getting Personal Armor III, and then moving up the Techniques Line, at this point you should be able to make some decent Ubese armor (depending on what resources you have)
But In all honesty... Using the best resources you have when you are a novice armorsmith is a waste...
Those High Quality Hides and such don't just grow on trees... Of course if you are really short on cash and need to produce /something/ to keep moving then by all means go ahead...
But to compare, prior to being Master Armorsmith I was making 56-60% kinetic Ubese, using the same resources when I became Master Armorsmith, I was churning Out 74% Kinetic Ubese... Keep in mind this is on Radiant, and that is pretty damn good for Our Ubese here...
Another thing to consider is that many armorsmiths don't want to release their product to the market until it is of extremely high quality. Many believe that releasing sub-standard armor will hurt their reputation.
Personally, I went to personal armor 3, then layers 1, then I started working up the techniques tree.
Why I liked this approach is that I learnt all my schematics first, then started learning about the effects of experimentation as I went up the techniques tree. When I finally figured it out I was eagerly awaiting my next level of techniques for the extra 2 exp points that I now knew exactly where to place.
Yes, I'm an armorsmith because I want to make great armor, not because a holo told me to.
If you care about being anArmorsmith then "yes".
If you are grinding, do PA 3 first.
I guess that works as well ![]()
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Personally I didn't "figure out how to be an armorsmith" until I hit master... I experimenteda Plenty with composite gloves and ubese gloves until I figured out exactly what I was doing, then I sat down in a research facility and made all my layer schematics... then all my segment schematics...
Now I said it doesn't matter which route you take (I did the exact same route as StarchMonkey ... PA3, Techniques 4, Layers 4, then deflectors) ... But that is because to me, I don't really give a damn whether I can make the best Mabari or Chittin... The fact is that I can make Composite and Ubese which is better than my chittin and mabari, so therefore why would I bother making Chittin and Mabari...
All I care about is making the highest quality armor, and I couldn't achieve that until Master, so Off to Master it was...
Shorrh.
Another thing to consider is that many armorsmiths don't want to release their product to the market until it is of extremely high quality. Many believe that releasing sub-standard armor will hurt their reputation.
Personally, I went to personal armor 3, then layers 1, then I started working up the techniques tree.
Why I liked this approach is that I learnt all my schematics first, then started learning about the effects of experimentation as I went up the techniques tree. When I finally figured it out I was eagerly awaiting my next level of techniques for the extra 2 exp points that I now knew exactly where to place.
Yes, I'm an armorsmith because I want to make great armor, not because a holo told me to.
Well, I did my homework before starting AS, and I found a great FAQ. (not on the forums btw.) (and note that this is to make money while working as an AS):
Go up to Personal Armor 3 first for Ubese.
Then Layers 1 (for Kinetic layers for the Ubese)
Then go up the Tech tree.
Then to Field Generators 2.
Then Layers 2 for blast layers (for Padded)
Then Personal Armor 4.
Then finish layers and Field Generators.
Now, this is close to the way I'm planning to go, I'll go up layers before field generators and get person armor before field generators too, but other than that, thats pretty much the way I'm doing it.
Personally I did PA 3 and then went Tech 4 and then did Layers, and then Deflectors last. If I had known anything when I was doing it, I would have done it maybe a little different, but...
To be totally honest, it doesn't matter. Assuming that this thread is geared toward people who are seriously wanting to be Armorsmiths, the most important thing is to learn your schematics. Know what you can do with Tantel (even if its bugged). Make low HAM stuff, and high resist stuff. Try to balance things out. If you spend time doing that, you'll make plenty of armor, get plenty of XP, and actually learn how to be an armorsmith.
Manbush wrote:
Another thing to consider is that many armorsmiths don't want to release their product to the market until it is of extremely high quality. Many believe that releasing sub-standard armor will hurt their reputation.
Personally, I went to personal armor 3, then layers 1, then I started working up the techniques tree.
Why I liked this approach is that I learnt all my schematics first, then started learning about the effects of experimentation as I went up the techniques tree. When I finally figured it out I was eagerly awaiting my next level of techniques for the extra 2 exp points that I now knew exactly where to place.
Yes, I'm an armorsmith because I want to make great armor, not because a holo told me to.
This is what Iwas thinking aswell, You dont wan't to ruin a reputation my putting some shoddy armor out in the open, No one will buy off you again if there that crap. Thats Why I thought that the Tech tree would be a good start.
Im complety all for being an Armorsmith and I wann take my time and learn the profession.....and make Master Pistoleer in the process so i've got that combat profession to make the money untill im bringing in money via AS.