Armorsmith Archive

Thread: Self Sufficiency / Advice on Template

Areriye
Sun Jun 13, 2004 11:42 am
#1

Armorsmiths... I'm really curious about your template.


I have kept TKM and novice scout for harvesting purposes. I am already at the mercy of tailors for cloth and panels; I do not wish to be at the mercy of rangers/scouts for hides as well. The economy on organics is insane.


My current template is Master Armorsmith, Teras Kasi Master, Novice Tailor, 1-0-4-0 Scout, 4-4-0-4 Artisan. (And 4-0-0-0 Brawler, obviously.)


With the proposed merchant changes, I won't be able to keep any reasonable number of vendors. The best I could see doing is giving up my powerup business (or buy some artisan experimentation tapes to compensate... hardly worth it to sell crates of powerups for 2k), drop tailor and domestic (and maybe hunting 3 and 4) and put it all into merchant instead.


How on Earth do 'pure crafters' do armorsmith? What sort of profit margins are you looking at if you're buying all your hides?



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Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
justapilgrim
Sun Jun 13, 2004 6:24 pm
#2

give up the powerup business


I am master AS, rifleman (not quite master), tailor 0300, and novice scout.


a 0300 tailor can make rfps, cloth and wookie armor padding


Even with master rifleman I will have enough points to dabble in merchant and get all componets and hunting I need





SkinnyManDo

Armor Sensei, tailor, Rifleman, Businessman, RIS certified, 12 exp points


Lottery vendor: Coronet -403 -5636

Visit the Armor Dojo: New Alderaan Dant 4219 -2930, 3 armor vendors, resources (doc, AS and grind), tailor crates, Droids by Iciomax, BE tissues by Gatao, deeds/furniture by Butterbean and Jewelia, Weapons by Shobuck, and the Powerball weekly lottery, 200k lightweight military backpacks

Kung Fu Armor 80% kin 68% base (375k) Kung Fu Light (NEW) 80% kin 62% base (375k) S.S.S. Composite (NEW) 80% kin 79% energy 66% base and Yokozuna S.S.S. (NEW) 80% energy 62% base 4% stun and superlight 74% ubese, wookie armor, psgs, mabari belts, ubese shirts all in plentiful supply






SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Areriye
Sun Jun 13, 2004 9:49 pm
#3

But if I have tailor and armorsmith, I have all the artisan experimentation I need to make good powerups!


Do you not have surveying? Even if I dropped the hunting line, I could only get up to business IV. I could toss tailor and domestic to add some merchant, but how are you doing merchant and tailor unless you have no surveying?


Artisan 4-4-0-4 = 57 SP

Brawler Unarmed IV = 29 SP

Scout 1-0-4-0 = 31 SP

Novice Tailor = 6 SP

Master Armorsmith = 63 SP

Teras Kasi Master = 63 SP

Total = 249 SP


So, really, I could either drop tailor (and my PU business) to pick up novice merchant and rely entirely on outside sources for tailoring components or I could drop hunting and surveying IV to pick up novice merchant.



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Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
justapilgrim
Mon Jun 14, 2004 6:43 am
#4


i do not have surveying and only novice scout

Message Edited by justapilgrim on 06-14-2004 09:43 AM



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Tunturi
Mon Jun 14, 2004 11:31 am
#5

You could do what I did. I had two accounts


1st account: Master Armorsmith, Master Tailor, Master Merchant, Artisan 4/4/4/1

2nd account: Master Commando, Novice Smuggler (0/0/4/0 for slicing armor), Novice Scout, NovicePistoleer (0/0/4/0) and Novice Medic


What I would do is pay this kid who had survey 4 to find me good spots to setup my harvesters. Work good.
Slider067
Mon Jun 14, 2004 1:18 pm
#6

Creature resources are probably the most expensive...and hard to get resource for armor. That said...here's my template.


Master Armorsmith

Artisan 4/3/3/1 (Not sure of the vendor part..possibly 4-3-2-1...I can have the first vendor)

Master sword (I think it's the best for hunting...nice area attacks)

Brawler 0/4/0/0

Scout 0/0/4/0

Medic 0/1/0/0



- I've never had to pay anyone to harvest hides. Though I do work out trades for armor when there's a really good spawn)

- I've never had a difficult time finding a tailor to make schematics for me.

- When I need a break from crafting, I can hold my own in almost any PvE fight.




__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
TerminalManager
Tue Jun 15, 2004 12:11 am
#7



Ebro Epaito Elder Jedi, Jedi Master, Rebel Liberator
Squid'works Officer , "Former" Imperial Oppressor turned Rebel Sympathizer, Retired Master Doc/ TKA
Skied Asoolu Domestic Goods Trader
Areriye
Tue Jun 15, 2004 11:18 am
#8

To me, Exploration I is irreplaceable. The +20 terrain negotiation outdoes harvesting +5 on hunting I in terms of units per hour, imo. Vehicles don't completely negate the need for a little TN, especially on Endor and Dathomir.


I also was doing swordsman for a while, but since I don't usually need to hunt big game and meditate replaces novice medic in most cases, I went with TKM instead and dropped novice medic.


I could see dropping surveying IV for the5 SP (and might do so for management I on merchant), but I wouldn't want less than surveying III... maybe II.How functional is finding material at surveying I? XD


Also, why domestic III? Artisan experimentation?



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Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
Okram2k
Tue Jun 15, 2004 11:46 am
#9

My super duper AS template:


Master Armorsmith

Maser Merchant

Master Artisan


And since I had points left over:

0404 Entertainer



dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
Areriye
Tue Jun 15, 2004 8:48 pm
#10

o.O!


Do you have rangers in your guild?



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Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
NinjasLovePirates
Tue Jun 15, 2004 10:45 pm
#11


My template is Master Armorsmith, Master Smuggler, Pistoleer 0004, Artisan 4300, Brawler 4000, Marksman 0401.


I can craft armor, solo a great deal (feign death is awesome), I have 10 Artisan experimentation points (since I'm human I get +15), but I do have a couple weaknesses...


[1] When the merchant revamp comes, I'll have no vendors
[2] I cannot harvest my own hides
[3] I need a Tailor for Synth, RFP, and Wookie Padding


Hides aren't a big deal. I think it's worth buying them to save on all the time spent gathering them and the skill points I get to save.
The dependancy on a Tailor wasn't a big deal since I was friends with a Tailor, but they're quitting now. Getting schematics shouldn't be too hard though...
The only big loss will be vendors. When that revamp comes, I'll have to sell suits of armor out of a backpack in Coronet or Theed...


I'm going to drop Pistoleer for FS Crafting when that publish hits, and then I guess I may have to drop Master Smuggler (depending on their revamp and the JTL content) if I want to have vendors. Slicing is wonderful though, and I'd have to pay a lot to have it done by a third party...


Back to the question at hand, for 'pure crafter' go Master AS, Master Merch, Master Artisan, Tailor 0303, FS Crafting. You'll only need to buy hides and deeds, and you can cover those costs in a couple suits of armor.




Rick Maher
Master Armorsmith, Master Smuggler
"Uh... had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?"
~Han Solo proving that Smugglers are the masters of talking their way out of a problem.


Areriye
Wed Jun 16, 2004 4:29 am
#12

Actually, considering the cost of a slice versus organic resource costs and the SPdump we call master smuggler, I'd take novice scout over smuggler any day.


But that's just me.



-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
Vrond
Wed Jun 16, 2004 5:54 am
#13

Well I went with 2 accounts but neither are scouts at all now. My Armorsmith is a master Artisan Master Merchant and he makes money with his mining buisness. He has 30 lots under his control to help with this and turns a tidy profit.


As a former master ranger I have good contacts within the ranger community and get a good ammount of hide based on good will with the rangers. Yes I do pay them but I get my hide delivered to me before the smiths start the bidding wars for good wooley hide.


Here is a tip. Good rangers are a tight knit group they share information on organics and in general know who will give them a fair price. If you want 10K and 100k stacks of hide work with your rangers.



Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
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