Armorsmith Archive
Thread: How to aquire 12pts without tapes?
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TechTimesTwo
Fri Jul 23, 2004 6:56 pm
#1
Hello Everyone ,
I have not posted here very much but have used some of your guides as a way of life for my AS ..So thank you for your hard work .
Ok here's my question I'm looking all over for the new system that will give us 12pts without tapes , on the Eclipse trade forum it was mentioned that we have to have our skills set up a certain way .
Could anyone confirm or deny this , and if you have a Post bookmarked could you please add that to your response . I am a pure crafter and wonder what this all means ..
Thanks,
Tess
justapilgrim
Fri Jul 23, 2004 7:23 pm
#3
yep
not possible
SkinnyManDo
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Blimigerite
Fri Jul 23, 2004 7:27 pm
#4
That's why the tapes are so expensive. There is no other way.
Asir_SWG
Sat Jul 24, 2004 4:45 am
#5
Well, thereis another way....
Peeps who have already got a jedi slot can now use this slot to train both armorsmith and force sensitive skills to get 12 points without tapes.... All the rest of us will have to wait til publish 10 for this.
royalewitcheez
Sat Jul 24, 2004 4:56 am
#6
Well, you can get looted clothing, but it's just as expensive and is basically the same thing.
Jhaan-Kreii
Sat Jul 24, 2004 5:19 am
#7
jamesgoddard wrote:
Well, thereis another way....
Peeps who have already got a jedi slot can now use this slot to train both armorsmith and force sensitive skills to get 12 points without tapes.... All the rest of us will have to wait til publish 10 for this.
thats a well known mis-conception. You DO NOT get 2 extra points from the FS lines. You get a chance at an amazing sucess with those skills, nothing more. that has been stated god knows how many times on these forums by many many people....
Meplorium
Sat Jul 24, 2004 10:00 am
#8
There are two ways to do this:
First get a looted piece of clothing that has +20+ AS exp. I have a dark sash looted off a dark jedi master that has +25 AS exp.
The Second is to take some mind altering chemical that makes you believe you have 12 points when you only really have 10.
Other than that, you need skill tapes.
AtPlay
Sat Jul 24, 2004 11:44 am
#9
Meplorium wrote:The Second is to take some mind altering chemical that makes you believe you have 12 points when you only really have 10.
Hehe, you should specify that they must take the chemicals in real life, otherwise they will go to the chef forums asking for the +12 armor exp food/drinks...
Mortikahn_Radiant
Sun Jul 25, 2004 4:37 am
#10
People pay too much for tapes, that is why they are so expensive.
amishgangsta
Mon Jul 26, 2004 3:02 pm
#11
*noobquestion* is +25 the max on experimentation for tapes and clothing mods?
royalewitcheez
Mon Jul 26, 2004 3:28 pm
#12
amishgangsta wrote:*noobquestion* is +25 the max on experimentation for tapes and clothing mods?
Yes. You get 2 extra exp points at 20, and it is assumed that the extra +5 gives you better chances at success when experimenting.
Shyrie
Tue Jul 27, 2004 1:13 am
#13
Yes. You get 2 extra exp points at 20, and it is assumed that the extra +5 gives you better chances at success when experimenting.
The rumour is false. I tried this. I have +20exp/+22Assembly and have found that the ONLY to actually increase the rate of Amazing success is by getting totally full on Bespin Port. And that is about it. The experimentation above +20 is 'wasted'.
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