Armorsmith Archive
Thread: Posted on the WS forums... but may be of concern to you guys to
You can not complain about them giving entertainers some love! Is this the first time they have changed something? What about all the RIS suits that got made when health enhancers were borked? What if they fix experimentation? That is something we want! It may make some of our current suits worth less, but to whine about new content makes no sense.
Says right on the box that gameplay changes over time...Roll with it and enjoy it. Don't whine about it.
LeviticusD wrote:
You can not complain about them giving entertainers some love! Is this the first time they have changed something? What about all the RIS suits that got made when health enhancers were borked? What if they fix experimentation? That is something we want! It may make some of our current suits worth less, but to whine about new content makes no sense.
Says right on the box that gameplay changes over time...Roll with it and enjoy it. Don't whine about it.
Think about it before you post
1) You have spent millions on stocking the highest quality armor on your vendors made with the best resources on the server. Someone with the same resources gets a "Resource Quality" buff and makes armor that has 10% more experimentation on it than yours. Who's going to buy your armor?
2) You have just used several resource kits or spent millions and millions on buying that steel, fibreplast etc that will give you 98% experimentation.... suddenly the 90% stuff thats 2cpu on vendors all over the place become just as good as it.
Etc etc etc.
Message Edited by Ecnirp on 08-23-2005 08:11 PM
If they extend the cap then it wont be so bad... but if they keep the cap - then makes months of collecting and spending go down the pan. And suddenly everyone is making capped suits, weapons etc.
It will be a sad dayif every WS, AS etc on the serverjust rolls out items with exactly the same stats.
I don't like the idea of resource stats being influenced by an entertainers buff.
If anything I think it should provide more experiment points.
IE, with the entertainer buff I get two extra points to experiment with. This would be a simple and very useful bonus for all crafters with out killing the existing and functioning resource mechanics.
Granted this would really only be useful for experimenting on condition for cores and at least it is something.
Considering that WS still have multiple lines to experiment, as do chefs / artisans, it would be attractive and not upsetting to those that do work very hard to get good resources.
I must admit I don't know AS that well so this may not be such an issue...
With WS you generally don't hit crafting caps without enhancements - so any extra % in resource quality = more Max damage.
It looks as though with AS you already hit crafted caps with the right resource so aren't going to be able to make a better suit... you will just not need as high quality resources to get there.
This buff is going to further homogenize armor crafting. Suddenly it is going to much easier to cap armor. My grind quality assault is 6900 kinetic. It will easily cap with a 10 percent boost. Suddenly my second-rate 873 polymer (avg OQ and SR) becomes 960, eclipsing the server-best 919 polymer that just spawned. Of course, the 919 polymer is now a perfect 1000/1000 resource, and I have more than a million units and still harvesting.
The pool of useful resources suddenly increases, which should drop prices significantly (except for stuff that isn't spawning, like that dang vintrium). More smiths will be able to go into business making competive products. Forget armor decay; masses of cheap capped armor will soon hit the market. Forget about improving your layered armor point by point; you're going straight to the layered cap, too.
Unlike the inspiration buff, this buff will truly be a necessity. Who's going to use 20 cpu resources when 8 cpu ones will do? I like the fact that inspiration buffs now affect the chance of an amazing success. The problem is that an amazing success mean little to nothing in armor crafting.
Lastly, I think this removes one of the last bits of fun in crafting: the excitement of discovering a new resource and of improving your product. We will be a service of the game, grinding out essentially identical armor (since factories only produce one color it seems).
I love the fact that entertainers are getting some attention. They are unique to SWG. But is this attention at the expense of the crafting community? I think it is. I say let entertainer buffs continue to increast the chance of an amazing success, but make an amazing succes MEAN something to armorsmiths.
Many of us grind away at our real-life jobs because we need them to buy food, put a roof over our head, and pay for high-speed Internet. It often isn't fun. Our on-line jobs should be. Don't continue to move us toward a blue-frog role, spitting out armor and weapons for the combat players.
I've been reading up on the forums and I get the impression is that the devs feel the equalizer is that the buffs don't stack. You can get a buff on resources OR you get a buff on assembly OR you get a buff on experimentation. This would be nice if we had more than one line as those with the best resources will still be a step ahead as they can instead buff their experimentation or assembly instead of materials, but again...it doesn't matter with the way AS is nowadays.