Armorsmith Archive
Thread: Grinding....
The best bet for grinding is AUKs. You'll find the schematic on a Weapon & Droid Crafting Tool. Each one grants about 65 XP in practice mode.
Grind up the PA line first. When you hit PA3, start making Ubese Shirts. Each one will be worth about 125 XP in practice mode.
Those two items are great fillers for helping bridge the gaps in your levels. That said, I would not rely soley on grinding these items to progress. Aside from the fact that you will learn some tricks of the trade by smithing actual suits of armor, once you reach PA1, you can start making some of your credits back by selling your armors on the Bazaar. This is especially the case when you reach Ubese and Padded.
Once you hit PA4, full suits of Padded are the best way to grind XP. You'll need a LOT of resources, but a half dozen suits can net you another skill block, as well as 100-150k credits.
Hope that answered some of your questions. ![]()
Well, its easy for the Armorsmiths, who started when the game was launched, back then there was a market for new(noob) armor, but if you really wanna start grinding get a Wearable Factory(for Synthetic cloth), and a factory(for Armorweave segments). then start grinding MABARI Breastplates.
notice, that this will cost you alot for the factorys, but they will help you alot.
well atlest get the Wearable factory.you can make the segments yourself.
You can make armourweave segments and synthetic cloth in the same wearables factory (obviously not at the same time). So I run 2 sessions of Sythetic cloth to one session of armourweave segments and this lets me work non stop as long as I have the other resources.
I agree that most people will learn more about quality armourcrafting by making and selling but there are some very good guides out there and if your experienced at crafting so the benefit isn't as marked as you might think.
I have tried the armorsmith route for about 2 weeks now. I craft on a part time basis, and do other things such as hunting the rest of my time. Sales of the low end armor have been reasonable, especially since I lowered my prices a bit. I started to do some grinding at one point to move up faster. My intent was to focus on PSGs initially, the branch to the other types. I chose PSGs because I like them andotherarmorsmiths tendto focus on the other trees first.
However, recently I have decided to trade in my armorsmith skill points. I am not having much fun crafting because of a number of reasons. Resource acqusition and management can be a headache at times. Crafting components that go into other components that go into the final product is getting to be a drag. I have started to worry about reptitive motion injury because of the interface (I work in an office, so I am already on a computer 8 hours a day).You really dont have much of an opportunity for being creative with the designs (for those feature that do work, that is), Finally, I decided I can buy anything I may need in the way of armor in any case (so why am i do this I ask myself?). So i leave armorsmithing to the truely dedicated and persistant.
One thing I have noticed, at least on Tatooine(starsider), is there seems to bea large number of armorsmith shops. I see a few masters running a round but I suspect there are a much larger collection of novice types out there setting up house in the various PA cities. I wonder if we have too many people picking up the armorsmith profession (and maybe artisan class in general). That may be effecting the market for armor for some folks, and may well get worse until folks like me bail out. As the new elite elite professions come out and people get tired of crafting, this may change. Until then......
Anyway, best of luck to all and remember, its about having fun.
Saphie,
I was a little worried about to many Armorsmiths also but as of late I don't think its really a problem. I live on Ahazi and there are probably 10-20 Masters. The good news/bad news is that it takes so much time to make uber armor that its virtually impossible to dominate the market place. If you spend 2 days working deals on resouces and checking harvesters your not making armor etc. If your making armor then your missing the best resources (All of these issues can be worked around but it takes time, infact it takes a lot of time).
I think the larger concern is having enoughMaster Armorsmiths in the long run. Once you make master and take a month or two to getall the best resouces for composite most people retire as they have their big bank account and nothing much else to do.Plus you have to recover from the carple tunnel syndrome, etc.So anyway, I think there will alway be room for more Masters as the profession requires to much time and enery for most to stick with long term.
I bow to the Master. I just find it interesting that 25% of players choose an artisan class as their first profession. Assuming the numbers stay true (I know people leave, but some become artisans later too) I have to say thats a lot of crafters!
All I can say is I am having more fun now doing my little routine while on line. I do limited crafting...usually abeginners rile for a Newbie. I feel like I am in control of my life again. :-)
--saphie--
A fair price for a fair days labor is all I ask