Armorsmith Archive
Thread: Please remove or raise the upper limit hard caps on armor
Well this is just my theory, and I have no proof.
I read somewhere earlier that an Architect on TC made a BER11 Medium Harvester. That's 10% over the current "cap". If this is in fact true, and it applies to armor, then I think we MIGHT be looking at 6600 across the boardcapped unlayered Battle.
Very unlikely it'll be implemented, but who knows...
JediSpam wrote:Well this is just my theory, and I have no proof.
I read somewhere earlier that an Architect on TC made a BER11 Medium Harvester. That's 10% over the current "cap". If this is in fact true, and it applies to armor, then I think we MIGHT be looking at 6600 across the boardcapped unlayered Battle.
Very unlikely it'll be implemented, but who knows...
Even with that we need something to make it abit more complicated again. Something other than just one line to experiment on.
JediGias wrote:
They should go back to the % resist for armor again. All they did was make it harder to figure out how good some armor is. There is NO benefit to the player.
Yes, it was both cheesy and unnecessary. There is NO benefit to anyone.
-Droideka- wrote:
JediGias wrote:
They should go back to the % resist for armor again. All they did was make it harder to figure out how good some armor is. There is NO benefit to the player.
Yes, it was both cheesy and unnecessary. There is NO benefit to anyone.
Well actually the rating kinda helps us sell stuff. If it displayed resistances we'd have a really hard time with competition.
buy my armour! 52.33333% resists! a total of 0.1111 better than anyone elses!
maybe not as bad as that but still.
destrkta wrote:just an idea i've been having for a long time in the layer phase have a second line of experimentation to remove negative effect of the layers much like pup's and SW enhancer's, it'll also give reason for 12pt's again
Thats actually a really cool idea.
JaWadeen wrote:
destrkta wrote:
just an idea i've been having for a long time in the layer phase have a second line of experimentation to remove negative effect of the layers much like pup's and SW enhancer's, it'll also give reason for 12pt's again
Thats actually a really cool idea.
Yeah, we need something (ANYTHING) that's make armorsmithing a bit more complicated.
Another bar, different ways of experimenting, different combinations, ANYTHING!
destrkta wrote:
actually playing with layer combo mixing is kinda interesting. I've found the best armor is made with mixing layer types.