Armorsmith Archive

Thread: Go figure, still no love or even attention

theonebountyhunter
Fri May 20, 2005 7:29 pm
#1

http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=70849#M70849



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CaileSathinor
Fri May 20, 2005 7:34 pm
#2

Yeah I know. I made a comment that I feel like a smuggler right now somewhere.



Valcyn's hawtest AS Caile Sathinor married to Naea
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Okram2k
Fri May 20, 2005 11:24 pm
#3

well I guess 12 months from now when they get done with all the other revamps they might get to an armorsmith revamp?



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CaileSathinor
Fri May 20, 2005 11:26 pm
#4

Quit being an optimist, Okram.



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
Brutus_Krylop
Fri May 20, 2005 11:43 pm
#5

Not to be a Pollyanna or anything, but, what sort of "love and attention" do we really need right now, other than some bug fixes to things like crate conversion and layer stats not showing?


Armor works. The profession works pretty well as advertised. It may be dull, boring, and silly in many respects, but I'm not expecting much of anything other than a few bones thrown to us every now and then. Am I missing something?


I'm still willing to sacrifice small woodland creatures for armor colorization kits, though.





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theonebountyhunter
Sat May 21, 2005 1:05 am
#6


I don't ever want colorization kits, first off.


secondly, not looking for anything new or exciting just would like some damn feed back, it should not take me 2. something days to run the layers for 10 suits of armour for guild mates. I have semi retired and just taking custom orders and helping out guild mates. this is out the freaking box. almost 3 days to run 800 layers. wth is all i can say. i just want some answers....



Brutas / Raah
WOOK, Mos Kashyyyk, Tatooine, Eclipse
Winnings @ -6672 -5060 any Vendor
Nichrf36
Sat May 21, 2005 1:10 am
#7






Okram2k wrote:
well I guess 12 months from now when they get done with all the other revamps they might get to an armorsmith revamp?





This reminds me back at launch when it took 12 months for them to finally fix "Rancor Padded Armor Segments" so they could actually be used in padded armor.




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akaaj66
Sat May 21, 2005 7:08 pm
#8






Brutus_Krylop wrote:

Not to be a Pollyanna or anything, but, what sort of "love and attention" do we really need right now, other than some bug fixes to things like crate conversion and layer stats not showing?


Armor works. The profession works pretty well as advertised. It may be dull, boring, and silly in many respects, but I'm not expecting much of anything other than a few bones thrown to us every now and then. Am I missing something?


I'm still willing to sacrifice small woodland creatures for armor colorization kits, though.








Well for starters they can put in a quick fix so that my 68 pre-CU Peko feathers and close to 100 NS layers will work !!!!!


I need a beer.





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Kelloch
Sat May 21, 2005 9:44 pm
#9

Doesn't lowering the complexity of the segments and cores reduce factory time?



Sune Omare
Ox-
Sat May 21, 2005 10:07 pm
#10

We were already "revamped". I don't expect a single thing to be looked at for at least a year including bug fixes.

Seriously, I'm not complaining and I'm not being a pessimist, I'm just being realistic based on past behaviour of the devs.

Mix in what seems like a big loss of revenue from the CU and no huge influx of new players from the movie (yet), SOE has got to be thinking about scaling back development efforts. Their QA department has always been extremely weak and is probably non-existant at this point (see Smedleys public statement about releasing the CU because they weren't getting any feedback from the players... i.e. they are counting 100% on the player base to report game issues).

The devs are already working on the next publish/new content and it's WAY too late now for minor things like CU conversion issues. The fact we aren't hearing anything means management has decided spending more budget hours on conversion issues is not worth the it, and time will be better spent on new content (or issues that affect a much larger player base).

So our only choice is to either chug along if you're reasonably happy with how things are now, or move on to another profession/game.




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Aleksey
Sat May 21, 2005 11:41 pm
#11

As Sune has already said, relating to this point:


- Lowered complexity on armor segments and cores


Is a pretty nice fix. Reductions in factory times are pretty high on a lot of AS's top 5 niggles.


Brutus_Krylop
Sat May 21, 2005 11:47 pm
#12






Aleksey wrote:

As Sune has already said, relating to this point:


- Lowered complexity on armor segments and cores


Is a pretty nice fix. Reductions in factory times are pretty high on a lot of AS's top 5 niggles.








Unless someone can confirm that complexities have been lowered on Test Center from what they currently are on live servers, I'm going to assume that this isyet anotherredundant patch note. A large number of things on the Publish 17 patch list are items that were included in several hotfixes over the past couple weeks.


I'd like to be wrong, however.





Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

Rypht
Mon May 23, 2005 8:46 am
#13






Brutus_Krylop wrote:





Aleksey wrote:

As Sune has already said, relating to this point:


- Lowered complexity on armor segments and cores


Is a pretty nice fix. Reductions in factory times are pretty high on a lot of AS's top 5 niggles.








Unless someone can confirm that complexities have been lowered on Test Center from what they currently are on live servers, I'm going to assume that this isyet anotherredundant patch note. A large number of things on the Publish 17 patch list are items that were included in several hotfixes over the past couple weeks.


I'd like to be wrong, however.






Any word yet on how much of a reduction we're looking at here? If as stated this is actually something new that is, alot of stuff on here has been done the last couple weeks.




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