Armorsmith Archive

Thread: Zion's prolonged RESEARCH on the effects of Amazing Assemblies on EXP rolls.

ZionHalcyon
Wed Mar 02, 2005 9:37 am
#1


This was originally posted in Furia's thread, but I felt this was important enough to make a separate thread on it. However, being that Furia had a nice layout in his thread, I borrowed it from there, and did a copy and paste here, and simply plugged in my numbers, and made tweaks where I had to - to be honest, Furia has got the way to check right, the problem is he needs a larger volume of work - mine has been from the period of October to February.


So, on with my findings!

(Borrowing Furia's format here)



  • I am 12 point armorsmith (+20 armorsmith experimentation)
  • I have +22 in armorsmith assembly from tapes
  • For the majority of this testing, I was a 10 point smith with no tapes whatsoever (this changed last month)
  • I tested using kinetic layers, blast layers, ubese armor, chitin armor, mabari armor, padded armor, RIS armor, and all the segments therein.

Like Furia, I experimented with only the SR and base lines. Any time I experimented in encum, I discarded those results. It is important to note that this is coming from a 10 point smith the majority of this time.


I crafted 132,987 times since last October when I hit master, and the Experiment ended this February, when I crafted my 80% RIS armor. Of those times:



  • 32 of them were critical failure on assembly.
  • 4 of them were good assembly
  • 72,029of them were great assemby.
  • 60,932 of them were amazing assemby.


Since we are only comparing great to amazing, this is what I found:


With amazing assembly:



  • 27,419 were amazing experimentation, of which 9,901 were repeat amazing experimentations (as in on same item)
  • 33,513were great experimentation

With great assembly:



  • 25,210 were amazing experimentation, of which 3,429 were repeat amazing experimentations (as in one item)
  • 46,819 were great experimentation


So:


Chance of Amazing Experimentation on an Amazing Assembly: 45%


Chance ofGreat Experimentation on anAmazing Assembly: 55%


Chance of Amazing Experimentation on aGreat Assembly: 35%


Chance ofGreat Experimentation on aGreat Assembly: 65%



Conclusions:


Based on a long study of probability, and how items are crafted, the basic appearance over time is that you have a 10% better chance of achieving an amazing experimentation with an amazing assembly, than you do without. This also explains why a short term research will not catch this - 10% of a smaller number of experiments is a very small number, but that number grows as the number of experiments grows.



Reasoning:


Some might ask why I did this from the beginning of my armorsmith career. It was my goal, long before I even became an armorsmith, to have my own, perfect set of RIS armor. I had collected the pieces over a year. Finally, I decided that to be absolutely sure the armor comes out the way I desire, I would pick up armorsmith, and learn as much as I can about it. Therefore, since I saw my assembly and things up on my way to becoming master, I decided once I had the full benefits of being a master, I would chart the amazings and greats to determine if this was something I could influence, or if I was better off not counting on it for crafting my RIS.



I hope this data comes as a huge help to you all.




Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
jason67
Wed Mar 02, 2005 10:02 am
#2

Now that's what I'm talking about, some factual data to support this theory. I would be curious to see how closely furia's results matched yours as well and to see how the numbers changed once you picked up your suit(you know, if you have some idle time no your hands and don't know what to do with it )


**Edited to add link to furia's experiment



Furias experiment

Message Edited by jason67 on 03-02-2005 09:25 AM





HostageH
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ZionHalcyon
Wed Mar 02, 2005 11:18 am
#3






jason67 wrote:

Now that's what I'm talking about, some factual data to support this theory. I would be curious to see how closely furia's results matched yours as well and to see how the numbers changed once you picked up your suit(you know, if you have some idle time no your hands and don't know what to do with it )


**Edited to add link to furia's experiment


Furias experiment

Message Edited by jason67 on 03-02-2005 09:25 AM





That's true indeed.


I might have to follow up on that, post suit. It would be kind of hard to separate out that one month I had the suit, as I never kept track of dates, only crafts, so this is something worth looking into.


However, one should be able to assume that the number of amazings should at least increase slightly overall with a 12 point suit... otherwise, other than the 2 extra experimentation points, we might have found out that the suits do nothing at all, and perhaps never did. Lol, that would be a mind-blow, if the people in an uproar about assembly suits found out they never made a difference in the first place, making their argument moot - I can hear the weeping and gnashing of teeth now, lol.



Just keep in mind, if I begin to compile these numbers, that I won't be releasing them for another 5 months, so as to have a comperable body of work to what I have already done - if I cut it any shorter, it would compromise the experiment and lead to bad results.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Corsican_Ogre
Wed Mar 02, 2005 11:52 am
#4

I am always impressed by the amount of data some folks are willing to gather. I go crazy just trying to remeber which wooley hide i need for my schematic



Vrailus Novawolf
12 Point Master Armorsmith Master Shipwright Master Merchant
Daragon V Mall At Lake Destiny (Near Keren) 3125 2819
ZionHalcyon
Thu Mar 03, 2005 5:52 am
#5

just a love tap for people who haven't read this yet.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Okram2k
Thu Mar 03, 2005 7:08 am
#6

so the real question here is how much is it worth to you to get a 10% increase in amazing successes for experimentation?



dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
GEJedi1138
Thu Mar 03, 2005 7:13 am
#7






Okram2k wrote:
so the real question here is how much is it worth to you to get a 10% increase in amazing successes for experimentation?





If it comes down to resources granting a 79% normally, but 80% if you get that extra 10%.... that 10% is worth all the noobs in Eisley.



| J'Da's Armor |
| 12pt | +25 Assembly | RIS Certified | Elder Armorsmith |
Imperial Armorist
| Falcon Crest Mall - Falcon Crest City - Corellia |
Custom Armor Made Upon Reqeust
ZionHalcyon
Thu Mar 03, 2005 7:21 am
#8






Okram2k wrote:
so the real question here is how much is it worth to you to get a 10% increase in amazing successes for experimentation?






That is indeed the question.



But look at it like this - look at the repeat amazings that I was able to get with an amazing assembly compared to the repeats I was able to get with a great assembly. When it works, I would think its worth the time and resources to be able to hit that double or triple amazing sooner and get a schematic rather than later.




Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Baccarat
Thu Mar 03, 2005 9:49 am
#9

For schematics it's not a big deal. It's probably better for those times when you have one shot at something, and an amazing would help alot (RIS comes to mind)



Furia, Kavala, Xana, Tarantella (Xana's alt, before NGE), all cancelled.(3 accts total)

Mought1971
Thu Mar 03, 2005 10:40 am
#10

What? I didn't see a critical success percentage listed. How many critical successes did you get?


I keed, I keed.
ZionHalcyon
Thu Mar 03, 2005 11:29 am
#11






Mought1971 wrote:

What? I didn't see a critical success percentage listed. How many critical successes did you get?


I keed, I keed.






I remember reading about such a supposed animal, I think regarding stun layers, but I never followed through the thread long enough to find out whether or not it was for real, or someone was just full of it. I just read enough to know that there was some concern the information was false.


That, and it never once came up in any of my experiments.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Mardonius
Thu Mar 03, 2005 2:05 pm
#12






ZionHalcyon wrote:





Mought1971 wrote:

What? I didn't see a critical success percentage listed. How many critical successes did you get?


I keed, I keed.






I remember reading about such a supposed animal, I think regarding stun layers, but I never followed through the thread long enough to find out whether or not it was for real, or someone was just full of it. I just read enough to know that there was some concern the information was false.


That, and it never once came up in any of my experiments.





I don't recall having ever seen one of those "critical successes" on a layer, as was the case with those who made "non patch day" 15% stun layers.


I have several times seen whatI suppose was such a thing on final assembly of composite pieces. The initial experimental percentage would be about 1% higher than expected and would cap at say 3 or 4% higher than expected.




Ixinaie, Master Armorsmith, Master Artisan, Merchant, Rifleman, Scout, RIS certified, Tempest
Vendors located at 3724 3744 in Talath, Rori near Restuss
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MBLAST
Thu Mar 03, 2005 9:08 pm
#13

Wow... Great research paper!

/thumbsup



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