Armorsmith Archive
Thread: New attempt at comp armor.
Message Edited by Zabava on 03-02-2005 12:14 AM
KewiImeniea wrote:
One thing, when making your kinetic layers experiment them 4% base and 4% kinetic. Also experiment the base on your segments and not the resist. Not sure if you are doing that or not. You should be able to get a higher base resist that way.
That only works if you have good resources. If you are using crappy stuff you have to spend more points on kinetic to get it to 80%.
Baccarat wrote:
KewiImeniea wrote:
One thing, when making your kinetic layers experiment them 4% base and 4% kinetic. Also experiment the base on your segments and not the resist. Not sure if you are doing that or not. You should be able to get a higher base resist that way.
That only works if you have good resources. If you are using crappy stuff you have to spend more points on kinetic to get it to 80%.
That's true, I guess I'm just used to having them. Sometimes the brain forgets these things, hehe.
Comp armor pants
43k integrity
50% electric
74% kinetic
43% rest (Got a amazing success on expirement to kinetic special stat)
Resources used :
Wooly : Oq 926 sr 225
Copper: oq 836 sr 439
petrochem: oq 658
Iron: oq 726 sr 779
Alum: oq 401 sr 800
ore: oq 780 sr 968
Fiberplast: oq 726 sr 744
ADvanced comp armor seg:
base 23%
integ 1109
eletric 6%
kinetic 31%
Any help would be awsome
shankmaster wrote:
Ok I tried again with some different wooly. I'm gonna post everything see if you guys can help me. I think someone said to use like 2 kinetic layers and 1 energy, I havnt tried that yet. I was using these seggs. I made since I made quite a few.
Comp armor pants
43k integrity
50% electric
74% kinetic
43% rest (Got a amazing success on expirement to kinetic special stat)
Resources used :
Wooly : Oq 926 sr 225 - ouch
Copper: oq 836 sr 439 - this is a keep tho - ok for now
petrochem: oq 658 - ouch
Iron: oq 726 sr 779 - better in spawn, see below
Alum: oq 401 sr 800 - ouch
ore: oq 780 sr 968 - this is a keep tho - ok for now
Fiberplast: oq 726 sr 744 - this is a keep tho - ok for now
ADvanced comp armor seg:
base 23%
integ 1109
eletric 6%
kinetic 31%
Any help would be awsome
shankmaster wrote:
Omg I think I got it. Well making decent comp with kinetic! It came out to 80% kinetic 60% elec 53% rest! So If I understand slicing correctly if I say got a 28% slice the base of 53% would go up to 81% ?
Skadoink wrote:
Related question from a recent master AS who's had an independantnon-master business for the past few months.... (oooo, what a long non-grind!)
Just been testing the composite armours by messing around with layers/segments and gloves.... tried a few things of my own, looked up a few in stickies etc.... but.....
Since there hasn't been a spawn of Kiirum steel since like ever! (well, not since I started AS) on my server I'm reduced to making non-advanced segments. (Nope, no way I can afford to buy some either - if I could find some even)
So, with that in mind, what's the best non-advanced resists I could expect?
So far, I've managed triple layered kin comp at 77% kin and 57% base. Doesn't seem too bad but will it sell?
Regards
KewiImeniea wrote:
Baccarat wrote:
KewiImeniea wrote:One thing, when making your kinetic layers experiment them 4% base and 4% kinetic. Also experiment the base on your segments and not the resist. Not sure if you are doing that or not. You should be able to get a higher base resist that way.
That only works if you have good resources. If you are using crappy stuff you have to spend more points on kinetic to get it to 80%.
That's true, I guess I'm just used to having them. Sometimes the brain forgets these things, hehe.
I mastered armorsmith and then collected resources for a year before making my first "real" set of sellin' armor to avoid this problem.
Now I'm trying to buy up as many of these 30k kits as I can because of the hides and bones.