Armorsmith Archive
Thread: Experienced Smith Needs Advice
Helm63 62 311
Chest 23610167
Leggs 107198 67
Boots 63 60 67
Gloves 63 62 67
L. Bicep 63 62 67
R.Bicep 63 62 67
L. Bracer 63 62 67
R. Bracer 63 62 67
Total 810 751 846
80% Kin, 70%, 62%Base
Triple Layer Kinetic 28%-Base, 8%-Elec, 23%-Kin. 40/42/44
Kinetic layer 3%-Base, 7%-Kin, 10/11/11
I know my armor is too heavy. Is there any adivce on what numbers my layers should be at inorder to achieve optimal results. Majority of my resource are some of the best out there. Some could use alittle improvement. I've spent too much money in resources.(18 fusions fund this hobby). It all started from attempting to make a few suits for guild mates since I had to do it for a holo well it snowballed really really fast. Next thing I knew i was spening 20cpu on this and 50cpu on that and i was like ah shi!t anyway. point being is without spending 3mil per +1 in tapes do you have any advice for my armor?? I'll take all the critisism aslong as you give me some help thanks gang
theonebountyhunter wrote:
.... Total 810 751 846
80% Kin, 70%, 62%Base
Triple Layer Kinetic 28%-Base, 8%-Elec, 23%-Kin. 40/42/44
Kinetic layer 3%-Base, 7%-Kin, 10/11/11
I know my armor is too heavy. Is there any adivce on what numbers my layers should be at inorder to achieve optimal results. Majority of my resource are some of the best out there. Some could use alittle improvement. I've spent too much money in resources.(18 fusions fund this hobby). It all started from attempting to make a few suits for guild mates since I had to do it for a holo well it snowballed really really fast. Next thing I knew i was spening 20cpu on this and 50cpu on that and i was like ah shi!t anyway. point being is without spending 3mil per +1 in tapes do you have any advice for my armor?? I'll take all the critisism aslong as you give me some help thanks gang
Well, your suit is heavy, but not *too* heavy. At least not to everyone. If you make several sets and offer them for sale on a vendor, you'll see how they are received by the buying public. I know that there are players who care not a whit about HAM, and only look at the resists. They'll end up buying *several* of your suits and take them to a slicer, for the purpose of getting 1 set fully sliced for encumbrance.
If you still think they're heavy, then drop fewer experimentation points into Quality and more into Durability, at the Layers level mostly, but also at the Segment and final combine level if you wish. You need to experiment with your resources and decide what your goal is. I'm a new MAS myself, but I do very well selling 80% Kin / 68% Elec / 59-60% Base suits at ~ 720 / 641 / 732 HAM. Some will say that's *too* heavy, but many are snapping them up.
So give them a try, and see what happens. ![]()
hmmm well.. try going with 6% kinetic, and 1 point into base, the rest into ham (layers). I use some of the best stuff to spawn on eclipse, and i'm getting about 200 ham less then you. extra points also help, but you're ham is still a wee high for 10 pts. try bringing kinetic down to 6%, and keep base at 2% with one point into it. it should decimal out to either 60 or 61% depending on what resources you use. your ham can drop a few points per layer that way. just from looking at layers (3% 7% 10/11/11) I can tell you they're too heavy. you want a total of 80% kinetic, so why overkill? right now 3*7% is 21-23 (decimals) and your base is at 62%. thus, you're wasting 3-5%. Bring base down to 61%, and use 6% layers (with decimal) and you'll see 79-80% kinetic. if you need that last little umph, try doing 2 points into base, but leaving it at 2% (dont remember how many it takes to get to 3%, but think it's like 3? 4?) with the right experimentation, you should be able to knock off a bunch of ham.
Hope I helped ya a bit
Last thing, go to a research center, and keep trying schematics until you get an amazing sucess in either base, ham, or kinetic (or 2 or 3). This adds 1% per point used, and will push you over the edge (via decimals) if you can't get there normally.
Here's my line of armor I did a while ago:
http://forums.station.sony.com/swg/board/message?board.id=eclipse_trade&message.id=93499
did a 200 suit run, so I'm still selling that off (taking a break from AS while I grind silent professions)
gl
I have been making some 7% kinetic, 2 % base layers, 4/4/4 HAM. Using this would change the above armor into...
59% base (possibly 60% if the layers rounded up)
67% elec
80% kinetic
and a HAM of 648/562/657 for the whole suit.
This is targeting the layers to hit the 80% cap exactly, I think this would be a better all round suit than the one you make....
how about this try using 6% kinetic instead of 7%. use the extra pts to experiment on encumberance or effectiveness.
an extra point in the base effect would possibly yield 4% base or it could total up to 29% base segments.
for my high encumberance suits i used the following. 4% base, 4% cold layers with 10/10/10 enc.
segments came out to have 33% base 14% cold and low 40s enc.
final product saw 80% cold 79% electric and 71% base with an encumberance of 808/729/812
Message Edited by theonebountyhunter on 03-22-2004 06:32 PM