Armorsmith Archive

Thread: Armorsmith Bug List (9-6-2005)

CaileSathinor
Tue Sep 06, 2005 4:21 pm
#1

This is a list of BUGS only, and a living document. I will add and subtract bugs as they get found and fixed. Please post issues in the Issues thread stickied to the top of the forum.

DISCLAIMER: None of these bugs are ranked in any order. I am adding them as I think of them and recieve them.

-Colors are reverting to default upon factory runs

This is a recent bug, brought around since Publish 17. Any color selections made in a draft schematic and then factory run will revert to the default color selections when pulled from the factory crate. This is causing Armorsmiths to have to hand craft every suit of armor and making it cost an incredibly large amount of time to restock vendors.

Suggested fix: Return factory run armor to the way it originally worked and have it retain its color settings.


-Armor at 1/1 condition gives full protection

Evidently this "broken armor" is still giving full protection and absorbing damages as if it was brand new. This is a sales KILLER for armorsmiths and I hope it gets fixed soon.

Suggested fix: Broken armor resistances should be set to 0 across the board. This includes 1/1 armor


-Bounty Hunter Armor Bracers are Crafting with 100k+ Condition. The other pieces of the suit are crafting at 45k condition. In addition, the names are reversed on the schematic. Left Bracer crafts right and vice-versa.


-Ubese and Mabari chestplates don't get a condition bonus for covering multiple hit locations like Wookiee Armor chestplates do.


-Head, Chest and Pants armor pieces all decay 2-3x quicker than other armor pieces, which tends to wear out expensive suits of armor in a week's time or so. Repair kits also seem to not be incredibly consistent or effective at repairing items either.


-Vendors Are Not Retaining Details on Items After Server Reset (is this still here?)

This is truly an aggravating bug. Many of us keep large stocks of armor on our vendors and having to re-list them every single day means it’s more of our time wasted and we get more irritated with it as time goes on.

Suggested Fix: Return vendors to updating and retaining details on items constantly so re-listing is not needed every single day.


-Segments and Other Various Items Becoming “Too Damaged To Use” After Death

This is something since the CU I have completely disagreed with, especially since the problem of crafters and survivability has not been addressed to the satisfaction of the Crafter Correspondents. Essentially, if an armorsmith dies with layers, segments or cores in their inventory, they become “Too Damaged to Use In Crafting.” This is unacceptable, especially since a) we were given no warning that this would go into effect and b) crafter survivability has not been addressed. It’s been noted Armor Repair Tools will fix this, however, I still find this a BUG that they decay at all.

Suggested Fix: Until crafter survivability has been addressed to the satisfaction of the Correspondents who represent the Crafting Professions, remove the decay from these items on death.


-Stats On Layers Are Not Updated During the Experimentation Process

This is more of an annoyance, but there’s a display bug during layer experimentation where you can keep experimenting the resistances all the way to whatever your cap is, but the resistances are staying fixed until you view the factory run crate.

Suggested Fix: I assume this is just a display script error and needs a looking into.


-Experimenting Condition on Cores and Segments Does Nothing

As far as we can tell, experimenting or condition on cores and segments has no overall effect on the total condition on the armor. On a related note, there is also no condition displayed while experimenting these items that we can check to even tell if there is any effect and we’re just not noticing it.

Suggested Fix: Make the condition on segments and cores add a meaningful amount of condition to overall armor pieces. Also add in a line where we can see if condition is truly going up when experimenting segments and cores.


-The Last Item of a Stack of Looted Components Won't Be Used Up In A Factory Run

There seems to be a general bug with using crates/stacks where the last item is unusable. It's happening on crates of powerups for example. For armor, it's happening on new stacks of looted armor cores. There's an error if you try to use the very last item in the stack (say for making an armor piece). A workaround, at least for armor cores, is to split the whole stack apart and then make sure to use the remaining core (which will still have a "1" listed as a stack of 1) as the second or third core for legs or chest.

Suggested Fix: Fix the last item in a stack so the above workaround isn’t necessary.



-Non-Armorsmith Mandalorian Armor Schematics Are Not Getting the Full Palette

The DE and Tailor certified Mandalorian Armor Schematics are not receiving the full color palette. Whether this is due to them not having the Armor Customization mod or some other customization mod issue, I don’t know. The fact that this part isn’t working also makes me concerned they will not get the full amount of experimentation points as well to put into condition, making this a very tough subject to test since no one wants to sacrifice a piece of Mandalorian Armor to test it.

Suggested Fix: The core of the fix is keep the DE and Tailor required to make the schematic, but certify the schematic as Master Armorsmith only.


-Mabari/Padded Belts and Ubese Bandoliers/Shirts Can No Longer Be Made With Sockets

These items held a place for us to sell and were desired due to the fact that they took AA’s and were relatively safe to keep and protect. The fact that we can no longer craft these with sockets makes them useless at best.

Suggested Fix: Please return the ability to craft these items with sockets so they can become useful again and not a waste of space.



-Ubese and Mabari Chestplates Cap at +50 Health Bonus, Even Though They Count As 3 and 5 Pieces In One, Respectively

Big issue here, since this cuts down the number of suits that can be made with +350 health enhancement in the recon armor arena to 2 (tantel and 1 of each factional).

Suggested Fix: Make the cap on health enhancement for Ubese jackets +150 and Mabari Chestplates +250 health so that an entire suit can still receive +350 health.



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
JediSpam
Tue Sep 06, 2005 5:53 pm
#2

The color for crated armor seems to be more random. Not default all the time.


I think experimentation on condition is working. I've noticed I get better condition on the final combine when I have amazings during component crafting and have more points assignedto condition. NOTE: This was a few weeks after CU went live.


The +350 Health for Mabari and Ubese Jackets - I think this is a tough one. If the cap is increased to say +150 or +250, there's no way we're gonna be able to reach this cap unless the segment enhancers are calculated PER CORE USED and actually stack.



I'll add a weird bug I encountered in your other thread.




Hormel Spam

Whether you're rich or poor, it's nice to have money.

Brutus_Krylop
Tue Sep 06, 2005 6:02 pm
#3

I've not had the vendor details problem for a while.


Experimentation on condition for cores and segments works just fine, though it's not a huge effect. A better suggestion would be to have some sort of condition rating on the finished product so that the effect could be seen.





Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

Quizz
Tue Sep 06, 2005 7:16 pm
#4

there is still a problem vendor missing all info or just half of the info is just displayed



Quizz

4 ACCOUNTS cancelled
Romulus-Eclipse
Tue Sep 06, 2005 8:09 pm
#5

I just ran some composite thru the factory. Boots and gloves came out default. I then tested on arms. They came out default as well.









T A L I T H A
Master Fencer - Master Armorsmith
Coronet 817, -4700


Romulus-Eclipse
Tue Sep 06, 2005 8:12 pm
#6


Oh yeah, and I can never use the last item in a stack of components - even though I"unstack" it from its stack of one.


I have to "repair" the last core in a stack of cores too. All the time, and I havent even died. Maybe the seller died, I don't know...but all the sellers always die before they make it to the vendor? doesnt make sense to me.







T A L I T H A
Master Fencer - Master Armorsmith
Coronet 817, -4700


Keeper32
Tue Sep 06, 2005 9:34 pm
#7

Composite seems to only revert to default but any other armors are coloured randomly. I've had 3 or 4 different pallettes come out in testing.



Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
JediSpam
Wed Sep 07, 2005 2:46 am
#8






Tumismo wrote:

Hi all:


RIS armor gloves and boots requires RIS armor segment and gives 100 pt condition.


Tatiana Bastian

12 Pt. Armorsmith - Master Merchant

Sione Metropolis - Dantooine






Yes, and BH/Faction Armor all require schematics too.


I believe this isintentional and not a bug.





Hormel Spam

Whether you're rich or poor, it's nice to have money.

tanajerner
Wed Sep 07, 2005 5:13 am
#9

the colour bug i have left armour on default and it has still come out different colours




________Tana Jerner___________________
LEADER OF No Mans Army
____________________________________________________________________________________________
Tana Jerner || Decessus ||Samaria

"I Will Be The Last Man Standing When All Have Fallen Before Me"
"Most Of All In This World I AM LOST

Goberkain
Wed Sep 07, 2005 7:33 am
#10

When armor is pulled from crates is changes to any colour it feels like, it isnt default, i have default colour armor coming out orange.


Wish they would fix this its a terrible bug.


ArnnStardust
Wed Sep 07, 2005 8:58 am
#11

I post this bug here because it happened to me (yesterday) as an Armorsmith buying a faction armor schematic.

Not sure if this have to been classified as an AS bug, Entertainer bug or Faction loss bug (GCW?) tho.






1) I got the generic entertainer inspiration (not the buff forarmorsmith).

2) I paid a visit a faction recruiter and declare myself: imperial combattant.

3) (master smuggler) I have donated 100k for 1375PF so I got the regular +10% bonus as usual.

4) (master armorsmith) I have bought a schematic with a 10% MALUS so a 2000PF faction armor schematic costed me 2200PF !!!









Arnn Stardust
Master Armorsmith 125/125 R.I.S. certified
currently buying
Master Smuggler | Imperial Colonel

ORION - High Quality Weapons, Foods, Drinks and Armors
Kauri/Dantooine/Ruinsview 500m from MiningOP [/way -1025 2200]

Tumismo
Wed Sep 07, 2005 12:51 pm
#12

Hi all:


RIS armor gloves and boots requires RIS armor segment and gives 100 pt condition.


Tatiana Bastian

12 Pt. Armorsmith - Master Merchant

Sione Metropolis - Dantooine
CaileSathinor
Wed Sep 07, 2005 4:37 pm
#13

Looks like the same old, same old. O.o



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
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