Armorsmith Archive

Thread: What 3 Questions do we want answered?

CaileSathinor
Fri Apr 29, 2005 1:47 pm
#1


Tiggs has asked. So, here's what I was thinking:

1) What's to become of our now +0 health addition enhancers?


2) Is there any chance we can get resources and factory timeschanged again?


3) Is there a chance for experimentation to be addressed down the line (next few months) i.e. add more complexity back in?


Yes? No?

Message Edited by CaileSathinor on 04-29-2005 01:57 PM



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
MISTagent01
Fri Apr 29, 2005 1:51 pm
#2

Too bad there's not 4...I'd love to ask if there's any plan to decrease the amount of factory time it takes to make just about anything now.

Those 3 though look pretty good to me.



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

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Hondor64
Fri Apr 29, 2005 1:54 pm
#3

#2 is #1 for me but those 3 are good.



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CaileSathinor
Fri Apr 29, 2005 1:55 pm
#4

They aren't really ranked in any particular order, to be honest. It's just what I came up with by looking at thread titles.



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
Zeplintwo
Fri Apr 29, 2005 1:56 pm
#5






CaileSathinor wrote:

Tiggs has asked. So, here's what I was thinking:

1) What's to become of our now +0 health addition enhancers? good but not a game stoper


2) Is there any chance we can get resources changed again? major game stopper in factory time and cost of armor to the buyer, also no longer able to make good armor. I took pride in making the best armor i could i would spend days or longer finding the best resources to make good or epic lvl armor.


3) Is there a chance for experimentation to be addressed down the line (next few months) i.e. add more complexity back in? there is curntly no fun or chalange in the crafing process or ability to make armor better than the next person because i have learned the best way to craft armor. now all armor is the same i did some testing last night with basic resources and maxed out all my expement line with 10 points and i am just an 11 point and use to not beeing able to max out any thing except one line and if i am luck a point or 2 in a second. This jsut makes the game for the AS very very boring


Yes?most defantlyNo?









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tacoleader
Fri Apr 29, 2005 2:08 pm
#6


You might want to add the with the enhancers question the conversion of armor in crates and layers



TRIAXIS MALIUS
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_Monroe_
Fri Apr 29, 2005 2:11 pm
#7

Ya know what.... it is all for not if you can't get anyone to harvest. No one is interested in harvesting naboo bristley. So without resources it doesn't really matter how messed up AS is because I can't make armor.



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Starpilots
Fri Apr 29, 2005 2:18 pm
#8

point 3 shoud be point 1

1) make it harder to make good armor....

2) like 15 new resourses is rediculus its surtenly a point to take in to account..... 90% of the smiths cant make any desent armor ad the moment

3) Current pre CU armor that is still in Factory crate is useless ad the moment... because if you uncrate it stats get like 50% of pre uncrated armor and also people arent abble to change it to the armor needed for them. So we dont have stock untill we produce new stuff what is realy frustrating



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Asir_SWG
Fri Apr 29, 2005 2:20 pm
#9

Will they add AS to the respec professions so we can get out of this waste of SP as it is now....



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Kelloch
Fri Apr 29, 2005 2:27 pm
#10



CaileSathinor wrote:
Tiggs has asked. So, here's what I was thinking:

1) What's to become of our now +0 health addition enhancers?
2) Is there any chance we can get resources and factory times changed again?
3) Is there a chance for experimentation to be addressed down the line (next few months) i.e. add more complexity back in?
Yes? No?

Message Edited by CaileSathinor on 04-29-2005 01:57 PM





Out of the many things we could ask, those probably are the top to start with.



Sune Omare
UmmonPrime
Fri Apr 29, 2005 2:42 pm
#11

Those look good to me. Lets start with 3 and work our way up to a couple more when thesse get addressed.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

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Ox-
Fri Apr 29, 2005 2:43 pm
#12


Those nail the biggest 3 for me, although the converted +0 enhancers isn't a game stopper as someone else said. I would belosingastock of 400-500 enhancers including 12% and 16% NS layers, but I don't really care if I'm giving up armorsmith anyway because it's now just a job with no challenge.


The resource thing is a killer. I don't understand the mentality of "gee... players were able to harvest a lot more resources than we expected, so lets increase the requirements!" no g*****it all that means is the super wealthy players and thepowergamers doing 50-100 cross server lot trades will have to kick it up another notch and harvest 30-40 million of each resource now instead of just 10 million. And what the h**l is the point of raising organic requirements while at the same time raising organic drop quantities? lol? All this does is make armor more expensive, and that extra cost is pure profit for rangers. The only other affect of raising organic requirements is to make it much harder for new smiths to compete with the veterans.


As for experimentation. God. For layers we can't even use a full 10 points before the single line is maxed. lol? How a company could take the absolute finest crafting system yet invented for a MMORPG and completely gut it is beyond me.





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Eryk
Fri Apr 29, 2005 2:54 pm
#13

The only problem I see, is what happened during the great "Thunderheart answers your questions" thread that never took off the ground, because of his lack of insight and answers.


The questions you named (well, 2 of them) are things that they have already addressed, and we are probably not gonna see action on any time soon.


Either way, its the questions I want answered, and I hope those are the ones asked. I just don't count on the developers to give us any reasonable or thought out answers. Mostly just "We'll think about it" or "The economy needs someone to buy the hides."


By the way, economics minor here...its been a while since I've been in school, but if less hides were required by our profession, would that drive the prices down for organics over time? Less demand = more supply, more supply = lower prices? Aren't organics the most highly priced trade goods on the market, when they are of reasonable quality?


Some of the richest people I know are Rangers and Scouts. Not saying they don't deserve it, they certainly do, but 140 CPU for hides is crazy. Seriously. And people wonder why we charge so much for armor.


I just think that the developers don't think when they come to decisions. They just get a dart board, throw a dart at a random answer, and run with it.





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