Armorsmith Archive
Thread: Wish the Devs would make warehouse
Agreed. I just went nuts recently with dropping another house that is already completely full with resources. Yes, its hoarding, but when you have to use nearly every resource in the game over a couple of the professions you have, what else are you going to do?
Need steel? Ok, got plenty of that.
NeedCARBONITE steel? Well, there's some other resource with some different stats.
Wait, you want to make primary layers? That requires NEUTRONIUM steel.
Working on your armor cores? Well, are you doing Recon (Nabooian fiberplast), Battle (Corellian) or Assault (Dathomirian)? Oh yea, those layers you wanted before also take a different kind of fiberplast. Gravitonic(sp? Doing this off the top of my head at work).
Now you want to use some of that looted stuff? Well to keep that around and not messing up your inventory completely, you're going to have to find more house space.
And just for kicks, you now get to try and figure out what resources are where, then in the middle of trying to get something crafted you get to travel between the locations instead of just having it in one location. Aside from the credit sink and taking more time to fund all those houses.
The list goes on, in one profession alone. I feel for an AS/WS mix. I do AS/Smug myself for factional deals, with a little merchant. Spices aren't bad at all for resources, so I only need the 2-3 large houses for the AS resources. Not the additional 2-3 for Weaponsmith resources.
lol, it's good to see i'm not the only person having storage problems. I reached my max on my vendors, have 3 houses filled with resources and another 2 hold my components. I have no idea what to do..... so I'm slowy selling everything.
While effective, I also don't like the idea of putting items on vendors for storage. Not for my own storage problems, that actually works nice. But as a person who browses for resources or components, having to sift through all the 99999999999 items that people have just for their personal storage is REALLY annoying.
'Sides, warehouses would give an industrial district feel to towns.
HzGuderian wrote:
While effective, I also don't like the idea of putting items on vendors for storage. Not for my own storage problems, that actually works nice. But as a person who browses for resources or components, having to sift through all the 99999999999 items that people have just for their personal storage is REALLY annoying.
'Sides, warehouses would give an industrial district feel to towns.
/agreed.I have a hidden storage vendor that is not searchable and has nothing that I want to sell on it. The 9999999's on the searches or even on vendors that have stuff for sale is annoying. Yeah, just filter them, and I do, but I don't understand why you would have a storage vendor searchable anyway.
I've moved all of my resources into factory ingredient hoppers. It's just too hard to use the vendor interface to scan for quality resources. I prefer setting my "view resource attributes" (control-o then Interface) to display the stats I need, then open the hopper and check them out. Sometimes it takes a little fidgetting to get them to display -- switch to list view, scroll so that all get displayed, switch back to icon view, repeat as needed.
Then again, I have a somewhat outrageous number of toons (only somewhat) and guildies with lots willing to drop factories for me.
QuarEstee wrote:
Lol ... I use a simple enough code for sorting classes of resources ... 99999999 for ferrous metal, 88888888 for non-ferrous, etc. Even tho my storage vendors are not searchable and not registered on the map, people still find their way to them. Why someone would search quaint little Rori towns for open doorways with vendors inside is beyond me! But I still get tells and emails like "Hey, I want to buy some of that Rori Wooly Hide you have, but why is it priced at 555 cpu? Isn't that a little high?"
I've moved all of my resources into factory ingredient hoppers. It's just too hard to use the vendor interface to scan for quality resources. I prefer setting my "view resource attributes" (control-o then Interface) to display the stats I need, then open the hopper and check them out. Sometimes it takes a little fidgetting to get them to display -- switch to list view, scroll so that all get displayed, switch back to icon view, repeat as needed.
Then again, I have a somewhat outrageous number of toons (only somewhat) and guildies with lots willing to drop factories for me.
Some people have reported that their un-searchable vendors were searchable from the bazaars..
Others have said that a vendor is searchable by default, meaning that people can browse it through the vendor search unless you specifically disable it..
/shrug