Armorsmith Archive

Thread: A Vision of a new armor and protection (updated 23/08/2005)

Glzmo
Wed Dec 22, 2004 9:05 pm
#1







I have been thinking about the combat rebalance and as the developers have stated that it will bring changes to armor, I have been thinking about how such changes could look like, be more fun and bring up the importance of factional armor like stormtrooper armor. Finally, a vision formed in my thoughts and decided to write it down.


1. Every regular (non-factional) armor type will only have resists to one or a maximum of two damage types.
+ It will encourage characters to choose their type of armor wisely depending on the situation it shall be used
+ This will prompt for more diversity in armor
+ It will allow characters to choose which armor is the best for their skills and needs


2. There will be new kinds of armor, at least one armor for each damage type that is resisted by current armor. There should also be the full color palette to choose from on each.
+ Diversity of armor should be granted
+ More types of armor to craft, sell and wear


3. The highest resists any armor will be able to have will be 30% (I assume this is the target mark for the combat rebalance).
+ This will solve the problem of armor being to powerful in battle


4. Faction armor will stay the same as it is now. It will have (the same) multiple resists with 30% each. Players will still only be able to wear it whilebeing combatants or members of the special forcesof the faction the armor is from and not while on leave.
+ This will make wearing faction armor much more desirable
+ Players still have to becombatants or special forcesand thus have to accept some risk for wearing the best armor


5. New types of factional armor will be introduced as well. These will include but not be limited to Imperial Scout trooper armor, Swamp Trooper armor Snowtrooper armor, Rebel Trooper armor (the one that is worn by rebel troopers on the Corellian Corvette at the Beginning of Star Wars – a new hope), rebel Hoth armor and more. Colors should also be customizable depending on which colors used in the Star Wars universe. The armor types will be very similar if not the same feature-wise, but look different in appearance.
+ It will give factional armor more diversity so no
+ More authentic Star Wars armor will grant the game a better Star Wars look and feel


6. Acquisition of faction armor will change. Instead of buying whole armor pieces from faction recruiters, characters will only be able to buy limited-use schematics (the number should be tweaked to suit purposes best) for each part for faction points. These schematics will then be used by factioned armorsmiths to craft the actual armor pieces.
+ This will ensure that factional armor will not harm the income of armorsmith


7. To craft factional armor, the armorsmith will have to be either a combatant or amember of the special forces ofthefaction the schematic belongs to at the time of crafting.

+ It will allow armorsmiths to take a bigger role in the Galactic Civil War
+ This will ensure that only loyal members of the faction will make money with war materiel
+ It will bring them in danger of being a known maker of war materiel for a galactic civil war faction and therefore being attacked by the opposite side for aiding the war


8. Have armor encumberance/restrictions mean something. Have heavy armor restrict movement and the ability to do as manyspecial moves as well as lower agile defenses, like dodge, melee defense, counterattack.

+ It will make people think twice wether to use armor or not, depending on their preferred style of play



9. Allow everybody to wear any sort of armor (except factional restrictions)even if not certified for it. If he or she is not certified for it, the armor protection just won't work, but they could still wear it. Wearing uncertified armorshould not negate innate armor and still allow Jedi to use their Force powers/lightsaber skills.

+ This would allow for better roleplay through more variety in appearel


+ It will stillprevent uncertified users and Jedi from getting protection from the armor

Message Edited by Glzmo on 08-23-2005 05:15 PM



=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
justapilgrim
Wed Dec 22, 2004 10:21 pm
#2

if you only knew


<---sandbox tester



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Glzmo
Thu Dec 23, 2004 5:24 am
#3






justapilgrim wrote:

if you only knew

<---sandbox tester





I wonder if I would jumpin joy or scream in agony...


Although I don't think it would be too late or wrong to discuss this anyway.

Message Edited by Glzmo on 12-23-2004 04:28 AM



=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
TalynMox
Thu Dec 23, 2004 6:01 am
#4

One point of concern here is the factional TEF - and the fact that this will kick you from the building as soon as it hits, meaning that it will make crafting factional armour that much more tedious IMHO.
Other than that, some very good ideas there


justapilgrim wrote:
if you only knew
<---sandbox tester



*Curses NDA*

Message Edited by TalynMox on 12-23-2004 11:03 PM



Retired after CU, came back for NGE, leaving again...
Asir_SWG
Thu Dec 23, 2004 6:34 am
#5






justapilgrim wrote:

if you only knew


<---sandbox tester






grrrrrrrrr



ERHAMSTERHAMSTERHAMSTERHA
MSTERHAMSTERHAMSTERHAMSTE
RHAMSTERHAMSTERHAMSTERHAM
STERHAMSTERHAMSTERHAMSTER
HAMSTERHAMSTERHAMSTERHAMS
TERHAMSTERHAMSTERHAMSTERH
AMSTERHAMSTERHAMSTERHAMST
ERHAMSTERHAMSTERHAMSTERHA

MSTERHAMSTERHAMSTERHAMSTE

Asir_SWG
Thu Dec 23, 2004 6:38 am
#6







Asir_SWG wrote:





justapilgrim wrote:

if you only knew


<---sandbox tester






grrrrrrrrr




Now I feel really good.... you have the inside track - so you are selling all your gear


http://forums.station.sony.com/swg/board/message?board.id=valcyn_trade&message.id=177336


Message Edited by Asir_SWG on 12-23-2004 01:39 PM



ERHAMSTERHAMSTERHAMSTERHA
MSTERHAMSTERHAMSTERHAMSTE
RHAMSTERHAMSTERHAMSTERHAM
STERHAMSTERHAMSTERHAMSTER
HAMSTERHAMSTERHAMSTERHAMS
TERHAMSTERHAMSTERHAMSTERH
AMSTERHAMSTERHAMSTERHAMST
ERHAMSTERHAMSTERHAMSTERHA

MSTERHAMSTERHAMSTERHAMSTE

Glzmo
Thu Dec 23, 2004 7:50 am
#7






TalynMox wrote:
One point of concern here is the factional TEF - and the fact that this will kick you from the building as soon as it hits, meaning that it will make crafting factional armour that much more tedious IMHO.



Ah, I didn't consider that. Perhaps you should have to be overt to- or even be turned overt when you craft factional armor. Perhaps we can finda betterway, though.



=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
jmg416
Thu Dec 23, 2004 9:15 am
#8






Asir_SWG wrote:







Asir_SWG wrote:





justapilgrim wrote:

if you only knew


<---sandbox tester






grrrrrrrrr




Now I feel really good.... you have the inside track - so you are selling all your gear


http://forums.station.sony.com/swg/board/message?board.id=valcyn_trade&message.id=177336



Message Edited by Asir_SWG on 12-23-2004 01:39 PM






I doubt you could put much stock in that. Judging by how many times things changed during JTL beta someone would have to be very foolish to dump stock based on anything discussed in the sandbox so far.


I also would hope that resource requirements wouldn't be changed, at least not drastically.

Message Edited by jmg416 on 12-23-2004 11:18 AM

MasrimTaim
Thu Dec 23, 2004 10:16 am
#9

yay



------------------------------------------
Mazrim Taim
Edan Catarn
TalynMox
Thu Dec 23, 2004 2:24 pm
#10



Glzmo wrote:
Ah, I didn't consider that. Perhaps you should have to be overt to- or even be turned overt when you craft factional armor. Perhaps we can find a better way, though.


I'd be thinking that the smith would need to consciouly declare overt to craft factional armour, this way you know exactly what you're getting in for rather than possibly forgetting and winding up overt when you didn't intend to.



Retired after CU, came back for NGE, leaving again...
Glzmo
Thu Dec 23, 2004 3:27 pm
#11






TalynMox wrote:





Glzmo wrote:
Ah, I didn't consider that. Perhaps you should have to be overt to- or even be turned overt when you craft factional armor. Perhaps we can find a better way, though.




I'd be thinking that the smith would need to consciouly declare overt to craft factional armour, this way you know exactly what you're getting in for rather than possibly forgetting and winding up overt when you didn't intend to.




I changed point seven to reflect this.



=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
justapilgrim
Thu Dec 23, 2004 6:23 pm
#12






Asir_SWG wrote:







Asir_SWG wrote:





justapilgrim wrote:

if you only knew


<---sandbox tester






grrrrrrrrr




Now I feel really good.... you have the inside track - so you are selling all your gear


http://forums.station.sony.com/swg/board/message?board.id=valcyn_trade&message.id=177336



Message Edited by Asir_SWG on 12-23-2004 01:39 PM




not really, I am just unloading and would judge that based on the auction


I have enough hides to make 15000 composite chest plates and like 2-3000 full suits of composite, if I ran factories nonstop I would be running factories for 6 months straight and that isnt how I run my business.


here is the post about my business model


http://forums.station.sony.com/swg/board/message?board.id=valcyn_trade&message.id=149491&highlight=stock+and+business+model#M149491


I have gotten away from being the mass producing smith so I don't need the resources that I used to


with prices/sales dropping like they have been I realized this: I can work my butt off to do factory runs of 25-45 suits of composite, do the same with ubese, wook armor and the occasional psg run. I have to micromanage 20-30 different resources and compete with SW for miners to get me the latest and greatest resources. Stocking these factory runs is very time consuming and now pricing is becoming an issue with the solo mission nerf.


so...I decided to get out of the how-do-I-stock-and-manage-2000-peices-of-armor type smith to the guy who makes a run when I want to and does most of my business in custom RIS peices.


tons of people have left this game and left their bank accounts to freinds and guildmates. There are plenty of folks running around out there that have cash to spend. I made about 60 mill the last week or so in a few hours of work doing two suits of RIS. It would takeseveral large factory runsof composite to turn in 60 mill.


so....I wouldn't go run out and sell all your resources just yet


Message Edited by justapilgrim on 12-23-2004 08:39 PM



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Glzmo
Fri Dec 24, 2004 3:31 am
#13

Alright, now that this is cleared up, let's get back to the actual topic now, please.



=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
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