Armorsmith Archive
Thread: *prods the AS Community*
Any new bugs/issues I should know about? How about accomplishments? Good news? Jokes (humorous please
I'm going to be poking about out bug list later today (after I eat breakfast and feed the cat so she doesn't attempt to eat my foot in the middle of the night again). I'll let y'know what I find out.
Any chance all the rancor hides I have will be converted into something useful likeSOE said they were going to be... but didn't?
thx.
And push again for lowering resource requirements (total amounts) and reducing factory time.
The current system just increases the barrier between the established players and newcomers. Quad-layered advanced armor is sold for 1-3mill (server dependant) and new players (and casual oldies) just can't afford it.
Reduced resource requirements and factory time should increase the availability of armor on the market and hopefully reduce the prices (supply and demand still rules...)
Add to that the very high decay on armor. It adds up to a very bad bill for the customers.
Message Edited by Thula on 05-16-2005 06:20 AM
Message Edited by AndJusticeForAll on 05-16-2005 08:49 AM
CaileSathinor wrote:
Has anyone done a study on armor decay yet? I really forget (as I'm trying to keep track of 20 other threads atm).
60-70k condition faction suits are NOT used to grind professions. People need cheap grind armor and the stuff we can now make is just not affordable if it burns out in 3-4 days of hard grind. I dont know about you, but my best non faction is my ubese with its 47.5k condition, and thats with some killer appearance materials AND 2-3 extra points spent on cores and segments (i grind segments for amazing on my unlayered)