Armorsmith Archive

Thread: harvester

Mappy
Wed Jul 02, 2003 5:41 am
#1

If my harvester hits zero on the money used for maintence does it just go away at that point or does it stick around for a while?



36degrees
Wed Jul 02, 2003 5:49 am
#2

at that point you start acumulating damage to the structure which must be payed back to fix. also it starts harvesting at a slower rate(so the devs say, i havent let my harvesters drop since the game when live so im not sure)


All i am sure of is that the cost to repair damage is huge compaired to the cost of maintenance. A friend of mine let her 2 harvesters run without maintenance forless thanhalf the day today and the total repair price was over 3k. almost as much as the are worth and way more than the maintenance costs would have been. i told her to let them burn and made her two new ones.






Shoulders, toes and knees,
I'm thirty-six degrees...

AKA Kid Karkus, Master Armorsmith/Artisan, Novice Tailor/Merchant in Theed (Bloodfin)
Visit my shop for Bone to Composite at -5080, 3400. Just a short walk from Theed Starport.
Mappy
Wed Jul 02, 2003 5:57 am
#3

Ah ok. Thanks for the info. At least now I can pay them up front and let them go to town while i'm at work.



HppyNSlvry
Wed Jul 02, 2003 6:02 am
#4

My question about the harvesters is about the power. For maint fees, you throw in the cash and lo and behold, a nice, easy to read amount of time until your havester needs more cash. Throw in POWER tho, you get a number like this.... 364.7634623 (0:5) or something. What does that stuff mean in terms of hours?
Mappy
Wed Jul 02, 2003 6:13 am
#5

I think the 0:5 means it has power for 5 hours. Although I could be wrong.
JerseyBoy
Wed Jul 02, 2003 6:24 am
#6

Yes, the 0:5 means you have 5 hours remaining. (I know this because I had one at 0:12, came back 3 hours later and it was at 0:9). Also as far as power consumption, after a bit of math when lobbing in oddball amounts of power I've come to the following conclusion.


Harvester: 25 units/Hour used or 600 Power / Real Time Day


This of course coupled with


Wind Gen: 1440 credits maintenance / RTD


Harvesters: 720 credits maintenance / RTD


This is of course without any damage to be repaired, and is upfront money. Repairs will of course cost you more.


Kordak




-------------------------------------------------------------------------------------

Doloran Zartich
-Foundation-

Escalon, Talus
Ahazi
HppyNSlvry
Wed Jul 02, 2003 6:33 am
#7

That's another thing that bothers me really, the amount of cash each harvester/generator consumes each day. What say I was going to go on a trip or vaction for a week or 2, and didn't have enough creds to throw into my 6 harvesters and 2 generators? I mean that's 20160 creds per week for the 2 generators, and 30240 for the harvesters. That's an INSANE amount of upkeep to pay while I'm not even playing. There's should be some kind of way to put them in a complete stasis (optionally for a certain amount of credits) while not playing (character is not logged in). As soon as you DO log in, statis is automatically removed, and you'd have to pay XX fee again to put them back into stasis.
YukonSam
Wed Jul 02, 2003 6:37 am
#8

You can put them in stasis! Make sure your maintenance is paid up to at least 1500 and then choose 'destroy' from the radial menu and confirm. The harvester deed will reappear in your pack. In this state, it consumes no power and no maintenance, and best of all, uses up no space in the game world!
Malgg
Wed Jul 02, 2003 6:40 am
#9

Can you pay the maintenence from town, or do youhave to travel out to the harvester to pay it?


How long does it take the harvester to completely collapse from non-payment of maintenence?


When I go on vacation for a week and don't log on, would it be best for me to take the harvester apart (revert it back to a deed) so that it won't collapse?


I think I've got to find a way to make a bucket of cash.......




Orion Randrick - Master Smuggler/Teras Kasi Novice/Rifleman
Wandering the galaxy homeless since 6/27/03
JerseyBoy
Wed Jul 02, 2003 6:42 am
#10

Agreeing with Yuklon.


Apparantly you need to have 2 days worth of maintenance in a structure before you can re-deed it (yes that means 1440 for mines and 2880 for windmills).


Plus after a two week stint it's quite possible that the resource you were mining would have dissipated or moved (hard to tell, we haven't been up for two weeks yet).


Anyone know if a structure takes maintenance if you have it turned OFF? It obviously won't use power, but if a structure isn't being used I wonder if it still pulls from the maintenance credit pool.


Kordak




-------------------------------------------------------------------------------------

Doloran Zartich
-Foundation-

Escalon, Talus
Ahazi
HppyNSlvry
Wed Jul 02, 2003 6:43 am
#11

Yes, but real estate will soon become a big deal on top of the good resources, I'd have a hard time packing up my harvesters that're parked ingreat spots. I suppose if it's that big of a deal, I should just get to building and bazaaring Just thought the stasis idea with keeping the real estate would be a good addition
HppyNSlvry
Wed Jul 02, 2003 6:45 am
#12

Ohhh, didn't know it was possible for resources to move/change, that puts a whole new light on everything
Krantor
Wed Jul 02, 2003 6:48 am
#13

I dont know if it should have to do with wether a person is on line or not. But I would hope that they would change it so that if you turn ur haversters OFF that the maintenance is reduced. I dont see why a harvester would consume as much maintenance fee's when operating as when in standby mode.
Currently with the cost being the same wehter it is sampling or not, even if i dont need the resource I keep em running. IF it were a reduced cost in its off state, I think alot of ppl would turn them off when not needed, and therefore limit the overflooding of the market with materials.



Omekk
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