Armorsmith Archive

Thread: Combat Upgrade for Dummies, Armorsmith edition 1.5

justapilgrim
Thu Apr 21, 2005 6:30 pm
#1

















There are tons of confusion and tons of new info


I work nights the next three nights and will do my best to summarize everything here, or at least link it, as well as do a FAQ.


so, post your questions, links and info here and I will add it to the main part. I will clickify it all later


please note this is a work in progress


ESSENTIAL LINKS

Combat Upgrade armor overview

http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=56866


Armorsmith Correspondant Tracker

http://forums.station.sony.com/swg/tracker?user.id=236745


Pics of new armors (and old)

http://mg.web-cites.com/armor.html


Factional armor and Biolinking FAQ

http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=86718


Resource requirements (as of 4/16, organics should be lower)

http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=81342


Official Conversion Thread

http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=86724




QUICKINFO


  • armor is now a point based system instead of resists (max resist is 10000)

  • armor now requires certification that is gained as you level in certain professions

  • armor is in 3 categories recon, battle, and assault

  • there are 3 craftable faction armors for each faction, one for each category

  • Recon armor has higher energy resists (imagine a free energy layer)

  • Assault armor has higher kinetic resists (imagine a free kinetic layer)

  • just because you are novice elite profession doesnt mean you can wear the armor (there are three types, basic, standard, advnaced) so you basically need to be master fencer to wear advanced battle armor

CONVERSION STUFF (live stuff)



  • you can "refit" armor by using radial menu, change it to ubese, tantal, padded, bone, comp or chitin

  • you can only refit an armor once

  • if a piece of armor is refit, it forgets that it was sliced

  • all preCU armor in crates doesn't convert

  • segments did convert to battle/assault/recon (all those comp are now assault)

  • preCU layers show 0 resists

  • preCU componets show +0 health most preCU loot enahancers are +2-+15 health

  • post CU ubese shirts, ubese bandoliers, padded and mabari belts craft without sockets

  • interwoven RIS segs use same resources as regular RIS

  • feathered appearance doesn't alter appearance

  • health bonus from enhancers caps at +50 per peice

CRAFTING POST-CU QUICK HITS



  • post CU gloves and boots craft at 100/100 condition and do not have sockets

  • do NOT convert your 4 socket 35k condition composite/ubese gloves/boots!!!!! they will convert to 100/100

  • factional armor schematics go straight to datapad so can't be traded

  • IMP psgsno longer bemade in factory

  • IMP psgs now have +10 ranged/melee accuracy

  • if you pull preCU imp psgs from crate it is +10 melee/ranged accuracy but only 99 on energy resists fixed

  • gloves/boots dont need a core

  • BH converted to crafted BH armor and can not be made into Mandalorian (you now have option of making it into loot or crafter BH armor)

  • armor padding converted to battle segments

  • loot dropped post CU, is now stacked (i.e. janta hides) but you can not stack preCU componets or restack postCU componets if you take one out of stack

  • you must pull all looted componets out of stack when doing factory (if you put a stack of 12 in, it will eat them, must pull out all 12)


Reconnaissance Armor- Ubese, Tantel, Mabari, Kashyyykian Ceremonial, Ithorian Guardian, Marine Rebel (Factional), Scout Trooper (Factional) Marauder* (*on blue frogs, unknown if schematics granted)


Certified to use it: Bio Engineer, Pistoleer, Rifleman, Smuggler


Battle Armor- Padded, Marauder, Bone, Kashyyykian Black Mountain, Ithorian Defender, RIS (Quest), Rebel Battle (Factional), Stormtrooper (Factional)


Certified to use it: Carbineer, Creature Handler, Combat Medic, Fencer, Doctor, Swordsman, Pikeman, Ranger


Assault Armor- Chitin, Composite, Kashyyykian Hunting, Ithorian Sentinel, Mandalorian (Quest), Rebel Assault (Factional), Shock Trooper (Factional) Maruader* (on blue frogs, unknown if schematics granted)


Certified to use it: Bounty Hunter, Commando, Squad leader




FAQ AND CU STUFF


What happens to my current armor once this goes live?

See official conversion thread (link up top) for specific numbers. As for composite, it can covert to recon (only ubese and tantal), battle (only bone and padded) or Assault (only composite or chitin). As far as I know you can not convert armors to the Ithorian or Wookiee armors



How is R.I.S. and Mandolorian converted?

RIS is automatically convereted into the new system, I think Mando is the same. Each of them gives you the option of breaking down the peice. If broken down you will be given a segment (mando also gives you a limited use schematic) and you can craft the piece again with additional enhancements


How do psgs work in the CU?

Psgs are a bit different. Psgs only offer energy protection. The psg will block a few shots, then it will shut down and it will take a few minutes to "power up" or recharge, then it will block again. So, they will last longer, but initial tests show them only offereing about 11% protection when they are charged up. Resources remain the same, but OQ/CD affects recharge rate.


Imp psgs also have +10 melee and ranged accuracy


How do I craft the factional armors?

These require limited use schematics that can be purchased from a faction recruiter. most likely you will need to see a smuggler to purchase FP to buy these. For more info look at the thread up top about faction armor and biolinking.


What new armors are there in the CU?

There are three sets of marauder armor (one recon, battle and assault). The battle version is in the skill tree, as of now it is unknown where schematics are gotten for the other two sets. Tantal is now a full 9 peice suit (was previously only 3). 6 full suits of faction armor (3 per faction).


Can my alien now wear RIS helmets?

Yes!!! RIS is now wearable by all species except Ithorians and Wookiees. Same for all rebel faction armors and tantal helmets. The empire still hates aliens and the helmets can only be worn by humans and zabrak.


What is the clone trooper armor and is it craftable?

It is a quest only armor. You start quest in Dearic cantina. There is a rebel, imperial and neutral version. It is battle armor and stats are random from 5000-6000.


WHere is the recon and assault marauder armor schematics?

Currently uncraftable and unobtainable in game



Message Edited by justapilgrim on 04-21-2005 09:32 PM


Message Edited by justapilgrim on 04-21-2005 09:50 PM


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Message Edited by justapilgrim on 04-21-2005 11:30 PM


Message Edited by justapilgrim on 04-22-2005 04:31 AM


Message Edited by justapilgrim on 04-23-2005 02:00 AM


Message Edited by justapilgrim on 04-26-2005 12:57 AM


Message Edited by justapilgrim on 04-28-2005 06:41 PM


Message Edited by justapilgrim on 04-29-2005 02:47 AM


Message Edited by justapilgrim on 05-01-2005 04:17 AM


Message Edited by justapilgrim on 05-02-2005 11:20 PM


Message Edited by justapilgrim on 05-06-2005 09:13 PM


Message Edited by justapilgrim on 05-06-2005 09:17 PM

Message Edited by justapilgrim on 05-30-2005 10:46 PM



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
justapilgrim
Thu Apr 21, 2005 6:31 pm
#2






--------------------------
Layers

Acid
20 non-ferrous metal
12 polymer
10 crystalline gemstone
14 malab siliclastic ore*

Cold
20 non-ferrous metal
12 polymer
10 laboi crystalline gemstone**
14 malab siliclastic ore*

Electrical
20 non-ferrous metal
12 polymer
10 Bal'ta'ran amorphous gemstone*
14 ardanium siliclastic ore*


Energy
20 ferrous metal
12 polymer
10 plexite amorphous gemstone*
14 alantium carbonite ore*


Heat
20 ferrous metal
12 polymer
10 kerol fire-gem crystalline gemstone*
14 frasium carbonite ore*


Kinetic
20 ferrous metal
12 polymer
10 amorphous gemstone
14 chromite carbonite ore*

Advanced Armor Layer Primus + kin/ener - stun/acid/blast
25 neutronium steel
14 polymer
14 gravatonic fiberplast*
16 vintrium extrusive ore*
12 perovskitic aluminum*


Advanced Armor Layer Secundas + heat/cold - acid/ener/elec
25 thallium copper*
14 polymer
14 gravatonic fiberplast*
16 chronamite extrusive ore*
12 perovskitic aluminum*


Advanced Armor Layer Tertius + blast/elec - heat/cold/ener
25 conductive borcarbitic copper
14 polymer
14 gravatonic fiberplast*
16 dylinium intrusive ore*
12 perovskitic aluminum*


--------------------------
Segments

Assault
10 steel
5 iron
15 polymer
5 scaley hide
(optional)
4 layers (not identical)
1 enhancement

Battle
10 steel
5 aluminum
15 polymer
5 wooly hide
(optional)
4 layers (not identical)
1 enhancement

Reconnaissance
10 steel
5 copper
15 fiberplast
5 leathery hide
(optional)
4 layers (not identical)
1 enhancement

--------------------------
Cores

Basic Assault/Battle/Recon
30 hide
30 fiberplast
30 metal
25 gemstone
1 appropriate segment
(optional)
1 core enhancement

Standard Assault
35 wooly
35 dath fiberplast
35 intrusive ore
30 iron
30 copper
25 amorphous gemstone
2 assault segments
(optional)
1 core enhancement

Standard Battle
35 bristley
35 correlia fiberplast
35 extrusive ore
30 aluminum
30 copper
25 amorphous gemstone
2 battle segments
(optional)
1 core enhancement

Standard Recon
35 leathery
35 naboo fiberplast
35 polymer
30 steel
30 aluminum
25 crystalline gemstone
2 recon segments
(optional)
1 core enhancement

Advanced Assault Core
45 dant wooly*
45 dath fiberplast*

45 intrusive ore
40 kammris iron*
40 mythra copper*
35 amorphous gemstone
3 assault segments
(optional)
1 core enhancement

Advanced Battle Core
45 naboo bristley*
45 corellia fiberplast
45 extrusive ore
40 phrik aluminum*
40 beyrllius copper
35 amorphous gemstone
3 battle segments
(optional)
1 core enhancement

Advanced recon core
45 lokian leathery
45 naboo fiberplast
45 polymer
40 carbonite steel
40 link-steel aluminum

35 crystaline gemstone
3 recon segments
(optional)
1 core enhancement


*new named resource


**previously used for RIS


--------------------------
Suits
Yes believe it or not it was easier to type it this way instead of repeating the same thing over and over and over.

Optional to ALL pieces except gloves and boots
1 biological-mechanical cartridge
1 feathered appearance enhancement
1 armor appearance enhancement

1 and 2 are resource requirments listed, 3 and 4 are tailor items only 1 of each listed is needed.
The last 2 just werent worth sorting like this.

--------------------------
Similar suits (9 piece standard)
bone (battle)
1) bone 2) metal 3) FP 4) RFP
chitin (assault)
1) bone 2) metal 3) FP 4) RFP
composite (assault)
1) wooly 2) solid petro fuel 3) cloth 4) RFP
ithorian defender (battle)
1) polymer 2) extrusive ore 3) cloth 4) RFP
ithorian guardian (recon)
1) bone 2) metal 3) cloth 4) RFP
ithorian sentinal (assault)
1) leathery 2) intrusive 3) FP 4) RFP
marauder (battle)
1) bristley 2) low-grade ore 3) FP4) RFP
padded (battle)
1) scaley 2) metal 3) cloth 4) RFP
tental (recon)
1) avian bone 2) aluminum 3) cloth 4) RFP


Resource Quantity
resource1 resource2 cores
chest 50 50 3
biceps 25 25 1
bracers 25 25 1
pants 45 45 2
helmet 40 40 2
boots 25 10 0
gloves 15 10 0

--------------------------


Also, Kashyykian Wookie uses Armor Padding from a crate not RFP


**updated**


Kashyyykian
black mountain (battle)
1) wooly 2) endorian evergreen 3) cloth 4) armor padding

ceremonial (recon)
1) leathery 2) endor conifer 3) cloth 4) armor padding
hunting (assault)
1) scaley 2) endorian deciduous 3) cloth 4) armor padding

Resource Quantity
resource1 resource2 cores padding
body 135 100 5 4
bracers 25 25 1 3
legs 40 45 2 4


*stats on armor padding no longer matter*

--------------------------
Mabari (recon)
body
1) 150 hide 2) 150 metal 3) cloth 4) RFP (7 cores)
pants
1) 45 hide 2) 45 metal 3) cloth 4) RFP (2 cores)
helmet
1) 40 hide 2) 40 metal 3) cloth 4) RFP (2 cores)
boots
1) 25 hide 2) 10 metal 3) cloth 4) RFP
gloves
1) 15 hide 2) 10 metal 3) cloth 4) RFP


Ubese (recon)
body
1) 100 leathery 2) 100 steel 3) cloth 4) RFP (5 cores)
pants
1) 45 leathery 2) 45 steel 3) cloth 4) RFP (2 cores)
bracers
1) 25 leathery 2) 25 steel 3) cloth 4) RFP (1 core)
helmet
1) 40 leathery 2) 40 steel 3) cloth 4) RFP (2 cores)
boots
1) 15 leathery 2) 10 steel 3) cloth 4) RFP
gloves
1) 25 leathery 2) 10 steel 3) cloth 4) RFP


Quest section (will update as info becomes available.)


--------------------------
Specialty Armors


R.I.S. Segment
75 titanium aluminum
75 chanlon intrusive ore
50 rori fiberplast
1 woolamander harrower bone fragment
1 gurk king hide
1 GDK scale



Interwoven Bone Schematic: (Armor segment)

80 yavin animal bone

80 Chrominum aluminium

2 layers

1 armor segment enhancement

1 Geo cube.


Feathered Armor Appearance


1 Peko Peko feather

100 oridium Ore

135 Polysteel copper

85 Laboi Gemstone



Message Edited by NiBorg on 04-14-2005 07:44 AM

--------------------------

Faction armor

Rebel Armor:
Assult
Bracer/Bicep:
50 Scaley
50 Steel
1 Core
1 reinforced Fiber Panel
1 BMC (optional)
1 FAH (optional)
1 AAE (optional)

Chest
100 Scaley Hide
100 Steel
3 cores
1 synth cloth
1 RFP
1 BMC (optional)
1 FAH (optional)
1 AAE (optional)

Boots:
50 scaley
20 steel
1 synth
1 RFP

Gloves:
30 Scaley
20 Steel
1 synth
1RFP

Helmet:
80 scaley hide
80 steel
2 cores
1 synth
1 RFP
1 BMC (optional)
1 FAH (optional)
1 AAE (optional)

Leggings:
90 Scaley hide
90 Steel
2 cores
1 synth
1 RFP
1 BMC (optional)
1 FAH (optional)
1 AAE (optional)

Marine Armor:
Same as Above EXPECT you use Wooly and Copper

Battle armor:
Same as Above EXPECT you use Bristely and Iron


IMP ARMORS


Same as rebel with these changes (yes no hides needed)


Scout Armour
Resource 1: Polymer
Resource 2: Aluminium

Stormtrooper Armour
Resource 1: Polymer
Resource 2: Steel

Shock Trooper Armour (Schem is called Assault Armour in datapad)
Resource 1: Polymer
Resource 2: Steel



Provided by Moge


Message Edited by justapilgrim on 04-21-2005 10:50 PM


Message Edited by justapilgrim on 04-21-2005 11:08 PM


Message Edited by justapilgrim on 04-21-2005 11:13 PM

Message Edited by justapilgrim on 05-13-2005 10:26 PM



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Rypht
Thu Apr 21, 2005 6:33 pm
#3

If you can answer my simple question, you'll get a cookie.



Why?



Shade Indulgent'Night
S I'Ndustries Sublight Engineering & Armor Design
Vendors Now Located Downstairs In Rogue's Paradise, Tirius' New Mall!
Eclipse, Talus Tirius 1985 -4395
Drop-Off Location Talus Tirius 2100 -4260
Citizen of TIRIUS - City of Roleplayers

justapilgrim
Thu Apr 21, 2005 8:30 pm
#4






Rypht wrote:

If you can answer my simple question, you'll get a cookie.



Why?






ask a specific question and you will get a specific answer



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Milgram
Thu Apr 21, 2005 8:34 pm
#5






Rypht wrote:

If you can answer my simple question, you'll get a cookie.



Why?






:SmileyWTF:




I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


Atobusarragra
Fri Apr 22, 2005 12:17 pm
#6

/nice
justapilgrim
Fri Apr 22, 2005 5:49 pm
#7

will add some more tonight



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Feomatar
Sat Apr 23, 2005 9:35 am
#8

Thanks for putting all the info together, it helps alot!



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
GreenLeaders
Sat Apr 23, 2005 11:06 am
#9

Nice to see someone doing this. Here is a question you will want to answer in there.

Resources, stats that matter and the % that each has towards the area it effects?

Message Edited by GreenLeaders on 04-23-2005 11:07 AM



~Brin Talon, sole owner and employee of MTO Armor, NEW Main Location in the Imperial Respite cantina in Imp District, 6584, 4946 Corellia. Currently having a huge clearance sale! RIS cerified, 12pt smith (Retiring).

Please deliver auction winnings to my delivery vendor at 2250 -5160 Dantooine.
justapilgrim
Mon Apr 25, 2005 9:57 pm
#10

updated a bit



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Elitekrieger
Tue Apr 26, 2005 5:54 am
#11

you mister, just saved my butt

thank you very much



Efaun and Safim Aipiera

Retired TBH
Arem
Tue Apr 26, 2005 7:08 am
#12

great post mate.

vote for sticky.

and please give justapilgrim the rights to post links.<< admins







000000000000000000000000000000000000000000000000 arem
000000000000000000000000000000000000000000000000 12 pt master armoursmith
000000000000000000000000000000000000000000000000 r.i.s. certified
000000000000000000000000000000000000000000000000 equinox [-3035, -5849]
000000000000000000000000000000000000000000000000 theedmall [-5459, 3436]
000000000000000000000000000000000000000000000000 44xx fs crafting mastery
000000000000000000000000000000000000000000000000 www.swgarmor.de


RhysHacker
Tue Apr 26, 2005 11:37 am
#13

Tag



Billy Porter
Mandalorian Rangers
Pistoleer  Colonel  Smuggler

Offer auction wins to the Power Droid next to the YT-1300 Holo in the TCC, Paradise City. 1km from Bestine (-1300 -4819)

>
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