Armorsmith Archive

Thread: The Ultimate Crafting Macro (Grinding)

Flight
Wed Sep 10, 2003 1:50 pm
#1

Basically this macro does this :

i) closes down the last crafting operation once you have clicked the reource into the crafting tool schematic recipe;

ii) selects the next tool bar pane set of 24 hot keys;

iii) opens up the crafting tool in that Pane;

iv) selects the recipe (schematic) you want.

The macro :

/nextCraftingStage;
/nextCraftingStage;
/createPrototype practise no item;
/createPrototype practise no item;
/pause 2;
/ui action toolbarPane00; (this will be 00-05)
/ui action toolbarSlot23;
/selectDraftSchematic 63; (you need to experiment changing this number to find what is the number of the schematic you need - it may change standing next to a crafting station)

Create this macro 6 times, once for each tool bar pane.
Create 6 crafting tools and put one in each of the 6 bottom right slots of each of the 6 tool bar panes..

The macro selecting tool bar pane 00 goes in 6, 01 in 1, 02 in2, 03 in 3, 04 in 4 and 05 in 5.


You now have the closest thing to a PLing macro in the game. All you do is press button 1 (or F1) and click on your resources continually. Notice the command 'practise no item' means you wont craft any items but will get practise XP.

This things works so fast you will need 6 crafting tools. You could actually use more but theres only 6 tool bars.


If you have followed so far, a good idea is to put the tool from the each slot 23 also into a slot in the previous bar so you can see when it is free (ie finished crafting) allowing you to proceed.

If you dont do this this macro works so fast you will pretty soon start trying to craft while all your 6 tools are still crafting and it messes you up.
Pigeontology
Wed Sep 10, 2003 1:56 pm
#2

so you are saying practise no item; works?


how come other people say it doesn't work?


Can anyone confirm practise no item?




____________________________________

Jett
Failed Gunsmith-Novice CH
L O W C A

OSULugan
Wed Sep 10, 2003 1:56 pm
#3

Just a side note, there's a /ui action toolbarPane "Next" command of some sort (can't remember it off the top of my head, but it should be floating around these forums somewhere) which you can use to only require 1 macro for this.





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Flight
Wed Sep 10, 2003 1:56 pm
#4

Apologies if this point isnt clear : in each case the macro goes in the top left (first) slot of its pane.
Graelin
Wed Sep 10, 2003 2:06 pm
#5

Yes, "practice no item" does work. The key is you can't be close to any crafting station as you get an extra screen for experimentation when you are close to a crafting station that will screw you up.



Graelinn Eclipse Master Rifleman and CH
Resources, both harvested and mined available on the G-C-R Mining Inc vendor in the basement at 5915, 6391 (Elexis' Cafe -- Kadaara, Naboo)
Flight
Wed Sep 10, 2003 2:06 pm
#6

Yes practise works fine for me. Either some folk are getting the syntax wrong or theres a bug. Possibly standing near crafting stations ?


Flight
Wed Sep 10, 2003 2:08 pm
#7

Basically this macro does this :

i) closes down the last crafting operation once you have clicked the reource into the crafting tool schematic recipe;

ii) selects the next tool bar pane set of 24 hot keys;

iii) opens up the crafting tool in that Pane;

iv) selects the recipe (schematic) you want.

The macro :

/nextCraftingStage;
/nextCraftingStage;
/createPrototype practise no item;
/createPrototype practise no item;
/pause 2;
/ui action toolbarPane00; (this will be 00-05)
/ui action toolbarSlot23;
/selectDraftSchematic 63; (you need to experiment changing this number to find what is the number of the schematic you need - it may change standing next to a crafting station)

Create this macro 6 times, once for each tool bar pane.
Create 6 crafting tools and put one in each of the 6 bottom right slots of each of the 6 tool bar panes..

The macro selecting tool bar pane 00 goes in 6, 01 in 1, 02 in2, 03 in 3, 04 in 4 and 05 in 5.


You now have the closest thing to a PLing macro in the game. All you do is press button 1 (or F1) and click on your resources continually. Notice the command 'practise no item' means you wont craft any items but will get practise XP.

This things works so fast you will need 6 crafting tools. You could actually use more but theres only 6 tool bars.


If you have followed so far, a good idea is to put the tool from the each slot 23 also into a slot in the previous bar so you can see when it is free (ie finished crafting) allowing you to proceed.

If you dont do this this macro works so fast you will pretty soon start trying to craft while all your 6 tools are still crafting and it messes you up.



Apparently there is also a next pane command, so you could just use the same macro six times instead of using the numbered panes line.

Pigeontology
Wed Sep 10, 2003 2:12 pm
#8

ooo sweet, gotta use practise no item tonight.


I just want to add that if you craft items with 1 resource type (e.g. rifle stocks for weaponsmith) you can get a "click free" macro.


What I mean is, basically use the macro above with minor adjustments but you never have to hit the left mouse button to select the resource. Moving the mouse is not possible thus, you can only select 1 resource.


This requires hardware and the macro is not infinite. But with one click, you cancreate 20 items (or as many as you want to code manually) which is perfect when there is downtime.




____________________________________

Jett
Failed Gunsmith-Novice CH
L O W C A

GotEgg
Wed Sep 10, 2003 4:01 pm
#9

PRACTICE!!!


Practise is not a word, and therefore will NOT work





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oneinfinity
Wed Sep 10, 2003 5:55 pm
#10

/cheer gotegg
Thames
Wed Sep 10, 2003 6:27 pm
#11






GotEgg wrote:

PRACTICE!!!


Practise is not a word, and therefore will NOT work






Dang, I got swooped. I was gonna say that. Cheers GotEgg!



Odax Osskip**Far Star**
Master Doctor
ROTzDLI
Wed Sep 10, 2003 8:07 pm
#12

One thing I've noticed is that the higher numbers change periodically. Standing in one place for a while I'd put in 120 and get the crafting screen for a crafting mission. Then I tried it a few minutes later and it's a screen to make R4 ADV Droid Chassis. Another example is 82, at first it was a Level 2 Droid Data Module, and now it's a Sarcastic Droid Personallity Chip. Although 00-06 still haven't changed yet.

Anyone found a pattern or a way to find the number or an item which dosen't include trial and error?





Lockmuh
CEO Lockmuh Robotics


Flight
Wed Sep 10, 2003 10:33 pm
#13

Ive always found the numbers to be static. They will change if you learn new recipes using the same crafting tool, or if you stand next to a crafting station, opening up more recipes.
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