Armorsmith Archive
Thread: Armour repair ...is this a bug, normal or completely unlucky?
pretty normal....it's not normal you try to repair it that soon though....condition after repair will ALWAYS be lower, and you will get bad repairs/failures often enough...
best time to repair is then they're at 55% cond imo
Elrac wrote:
Maybe I wasnt clear in my original post.
I am aware that 3 things can happen during a repair:-
1. The items falls apart
2. The item is repaired but its overall condition is reduced
3. The item repairs with with very little blemishes
Now my understanding was that the less amount of condittion that needs repaired gives you a higher chance of number 3 over number 2 and 1
The more condition that needs repaired, and especially if the item is almost dead the opposite is true more chance of 1 over 2 over 3?
Now to add even more insult to injury, pre-CU I was sure that lets say your item is 20k of 30k condition and 2 happened. What the normal was that your overal condition of the item was reduced and it landed somewhere between the current condition and the intitial condition. In my case above the condition reduced but it reduced below that of which it was initially and currently by the difference again i.e. in the above example my overall condition would have dropped to 10k.
Can you see the problem here ?
This and the fact that my chestplate fell apart when repaired at 90% condition ( think thats a bit steep)
Regards
Elrac
Ibelieve it gets repaired back to a certain percentage of the current max.
In other words, let's say the percentage was 80% with a number 2 repair.
80% of 41K is 32.8K. (If you had 41.25K, it would be 33K)
Whetherthe armor is at 40K, or 4K, if you get a number 2 repair, it becomes 80% of the max 41K.
I dunno what the exactpercentages are, but I'm almost certain this is how it works.
JediSpam wrote:
Ibelieve it gets repaired back to a certain percentage of the current max.
In other words, let's say the percentage was 80% with a number 2 repair.
80% of 41K is 32.8K. (If you had 41.25K, it would be 33K)
Whetherthe armor is at 40K, or 4K, if you get a number 2 repair, it becomes 80% of the max 41K.
I dunno what the exactpercentages are, but I'm almost certain this is how it works.
Elrac wrote:I am aware that 3 things can happen during a repair:-1. The items falls apart2. The item is repaired but its overall condition is reduced3. The item repairs with with very little blemishes
Not quite. There are 4 possible results. Each result reduces the full condition of the armor by a fixed percentage. The results are:
- You repair the item with only minor blemishes.
Best possible result, a 5% drop in full condition. - You have repaired the item, however the item's maximum condition has been reduced.
Second best result, 20% drop in full condition. - You have only marginally repaired the item. The item's max condition has been reduced.
Well, it's still repaired ... kinda. 34% drop in full condition. - You completely fail to repair the item. It falls apart.
'nuff said.
Not sure about the wording on that last one, but it's something like that.
Elrac wrote:Now my understanding was that the less amount of condittion that needs repaired gives you a higher chance of number 3 over number 2 and 1The more condition that needs repaired, and especially if the item is almost dead the opposite is true more chance of 1 over 2 over 3?
In my experience, not true. Current condition of the armor has no bearing on the result. Pre-CU, I'd encourage my friends and customers to wear their armor down as much as was "comfortable". Once pre-CU armor hit about 20% full condition, the resists started to drop ... so "comfort" depended on how much damage they were willing to take! I had friends competing to see who could get their armor to the lowest condition ... winner was someone who brought in a piece at 6/30k-something.
Anyway, the point is that no matter how low the condition got, it never made it any less repairable.
With the numbers I've gather on this, the 2nd best result is by far the most common. Add the marginals and fails to that, and you've got something like an 85% chance that the armor will be reduced by 20% or more. So, if you repair an item with less than 20% damage, more than 8 times out of 10 you will see that piece get WORSE than it was before you repaired it.
Good info, QuarEstee - that set me straight on a few points ![]()
/whap - Now go write that guide !
Nixen wrote:/whap - Now go write that guide !
Someone kill me ... please? 50 times? hehe...
Atleast after the first kill, I wont lose any more pvp rating if the same person kills me over and over....
QuarEstee wrote:
I guess I really should get down to writing that guide to repairing armor ... just finished a factory run of bracers, now I just need to find someone to kill me, oh, 50 times or so to get the armor nice and evenly damaged...
Elrac wrote:
I am aware that 3 things can happen during a repair:-
1. The items falls apart
2. The item is repaired but its overall condition is reduced
3. The item repairs with with very little blemishes
Not quite. There are 4 possible results. Each result reduces the full condition of the armor by a fixed percentage. The results are:
- You repair the item with only minor blemishes.
Best possible result, a 5% drop in full condition.
- You have repaired the item, however the item's maximum condition has been reduced.
Second best result, 20% drop in full condition.
- You have only marginally repaired the item. The item's max condition has been reduced.
Well, it's still repaired ... kinda. 34% drop in full condition.
- You completely fail to repair the item. It falls apart.
'nuff said.
Not sure about the wording on that last one, but it's something like that.
Elrac wrote:
Now my understanding was that the less amount of condittion that needs repaired gives you a higher chance of number 3 over number 2 and 1
The more condition that needs repaired, and especially if the item is almost dead the opposite is true more chance of 1 over 2 over 3?
In my experience, not true. Current condition of the armor has no bearing on the result. Pre-CU, I'd encourage my friends and customers to wear their armor down as much as was "comfortable". Once pre-CU armor hit about 20% full condition, the resists started to drop ... so "comfort" depended on how much damage they were willing to take! I had friends competing to see who could get their armor to the lowest condition ... winner was someone who brought in a piece at 6/30k-something.
Anyway, the point is that no matter how low the condition got, it never made it any less repairable.
With the numbers I've gather on this, the 2nd best result is by far the most common. Add the marginals and fails to that, and you've got something like an 85% chance that the armor will be reduced by 20% or more. So, if you repair an item with less than 20% damage, more than 8 times out of 10 you will see that piece get WORSE than it was before you repaired it.
Thanks Excellent info on my misguided adventures....very very much appreciated, will pass this on to all I know!!
Thanks again
Regards
Elrac
Elrac wrote:just like to add that in these circumstance no one should ever repair there armour unless its at least 40% dead worse case scenario out of 1, 2 and 3but you still have scenario 4 to think aboutRegardsElrac
You must see the cup half full if you're grouping 1, 2 and 3 together
My numbers right now say that if you wear down your armor to atleast 40% max condition, you have a 97% chance of restoring the armor to a new max condition HIGHER than the current condition. The more you wear it down, the better the jump back up in condition!
Now, if I could only find someone to kill me over and over, I can get some controlled experiments started and some hard numbers reported. Naia! You have any Imp friends who might want to kill a Reb armorsmith a few dozen times?