Armorsmith Archive

Thread: Psg info

KafkaIl
Mon Sep 27, 2004 2:08 pm
#1

hi all fairly new Master AS
ive just made my first batch or imp psg thy turned out nice i think, i put most of my experiment points into special resist bring it to 50% energy the base i left alone at 20% and the condition is at 3725

my question is, is there a hardcap in there i dont know about? or should i say is there a difference between wearing 80% energy comp with a 25% energypsg or a 50% energy psg.

thanks!
Goberkain
Mon Sep 27, 2004 2:16 pm
#2

My first came out 50% energy and 31% base, I have sliced them all for 37% base.


They are selling well and I still got 4 lots to run out.


Ivisited a vendor earlier that had left special as it was and experimented in the base they were 30% energy and 50% base. These were double the price of mine.


I wacked mine up for 25k a piece I have seen them as high as 50k each. Plus its taken a while to slice them.
Brutus_Krylop
Mon Sep 27, 2004 2:32 pm
#3

Imperial PSGs are best used as an extra layer of stun protection for PvP and/or Nightsister hunting. As such, experimenting on effectiveness is the best way to go for ImpPSGs.


My strategy is to dump all my points into effectiveness, then put any leftovers into condition. I leave the energy special protection where it is. If you want high-energy PSGs, you're best off using Mk.3s, since they'll go pretty quickly otherwise.



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Goberkain
Tue Sep 28, 2004 6:05 am
#4

I have only just made AS so was a bit uneasy when expeimenting, Got 4 uses left of schmatic and have made 500k off the first batch so far.


My next lot will be experimented into base and condition the energy was like 30% anyhow. I slice them all to max and have my next lot of particle thinhgs running now to build my next bunch of 333. Should also be able to sell these a little more expensive.
WarWidow
Sat May 28, 2005 1:10 pm
#5

With patch 17 and new CU, what stats would be considered great for a PSG. Or what can be made?

Thank you.





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justapilgrim
Sat May 28, 2005 9:40 pm
#6

my mk3 are 2200 or so



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Iwifia
Sat May 28, 2005 10:22 pm
#7

i make my MK3 at 2k with a 65 recharge, goin to change it tho since recharge dont vary much with my tests on them



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BHTrev
Sun May 29, 2005 1:25 am
#8

Does it really matter at this point? No offence guys but with the PSG bug thats going on you can make good or bad... doesn't matter... only lasts for a day. I made 2k resist with 6227 condition and a recharge of 50% with my alt on Kettemoor. BUT... it only lasted my BH about 4 hours before it was at 0 resist and 5221 condition. Sure i'm gonna make plenty of money off these for a while... but when I sell something I want it to be something that I would want to own also. Right now PSG's really suck and are a waste of money unfortunatly!



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Mcgreag
Sun May 29, 2005 2:13 am
#9

Thing is if you logout and log in again next day it will have it's resists back again. Works very strangly right now.



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nikko11
Sun May 29, 2005 2:15 am
#10

Working ok for me, long as they aren't Imp ones.





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justapilgrim
Sun May 29, 2005 2:40 am
#11

it does matter


some of us may never use them, but we will sell plenty, whether they work or not





SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
-VtS-Maddix
Sun May 29, 2005 4:50 am
#12

My Mk.3s are 2.4k protection, 61-64% recharge and 7.1k condition.



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Fantomonkey
Sun May 29, 2005 8:05 am
#13






nikko11 wrote:
Working ok for me, long as they aren't Imp ones.




What's wrong with the imp ones?
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