Armorsmith Archive
Thread: What layers for the highest base?
are there other layers around where the base resist can go above 4?
tIme2DiE wrote:
actually lomar, i think that 4% base is the maximum. I realized this when i once experimented on a segment and got it to exactly 50% and it stayed at a 2% base rating. so semms like to get a 5% segemnt we would need over 100%
Im pretty sure that the max is 5% as well, but in order to hit it you would need perfect resources (1000 OQ/SR).
For the Highest Base Percentage, I always use either Electric or Energy Layers, I can consistantly get my pieces to 72-73% Base without using enhancers and only having 10 experimentation points...
Of course it all depends on your servers resources...
Absolute maximum today is 4.99% (4% displayed, basically 5%)
It was possible to hit 5% displayed on the patch day due to the way experimentation worked for that one day, however I dont think its possible now - but theoretical maximum is 5%
Lomar4976 wrote:
Absolute maximum today is 4.99% (4% displayed, basically 5%)
It was possible to hit 5% displayed on the patch day due to the way experimentation worked for that one day, however I dont think its possible now - but theoretical maximum is 5%
And this is based on what? Data? Wishes? Dev info? Is there any reason to believe that 4.99% will be displayed as 4% rather than 5% (rounded down)? If not, I stick with my hypothesis (based on data and the linearity assumption)that 4.5% is the theoretical max (displayed as 5%).
Emily
I can prove the maximum is 5% because of the following...
using my best resources I can make 20% un layered adv segments, now I added three blast layers I had experimented to 93% and using the same resources ended up with a 34% segment.
The above shows my layers were at least 4.66 base (that should be hit at 92%) but they still display as 4% in the stats (they are NOT rounded up). It also shows I am exactly on track to hit 5% at a perfect 100% experimentation.
Thanks for your example! Ok since numbers seem to be rounded down (the assumption I didn't consider), the relation between quality and base resist must be:
Base resist = 0.04 x Quality + 1%
For 100% quality this gives base resist = 5%.
Similarly for special resists:
Special resist = 0.14 x Resistance + 1%
For 100% resistance, the special resist maxes at 15%.
Emily
Lomar4976 wrote:
Nope.
Theoretical maximums (with 100% experimentation) is 5% base and 15% special resist for every layer
This is what I believe is still the maximum. Of course you need 1000 for the right stats to be able to obtain this now, but I did make some schematics on patch day that were up to 100% experimentation which got me the 15% special and 5% base.
The good news is usually if you are using layers that when using more then one you do get the benefit of those hidden decimal points (4.34X3=13.02 or 4.67X3=14.01). For this reason I don't think you could actually combine to get the 15% base seeing how it seems to display the rounded down number, unless you were lucky enough to do it on patch day. Good luck in getting there now ![]()
but you should make the layer that requires the resources that have the highest oq/sr that you can procure
thanks for the info, and continue with the thread hyjacking