Architect Archive
Thread: Gas Harvester question
ZakKuzak wrote:
I was reading the FAQ and found that all heavies are supposed to be Ber 13. Now why is it that i made 3 heavy gas harvesters today with all Ber 12 and I expiremented them up to 95%??? I mean it don't get a whole lot better than 95% does it? I just figured 12 was a high as gas went. So please can somebody tell me what is the highest ber on gas harvesters? And please don't give me the 'you should be reading the FAQ before posting' crud. I was reading it and that is how I came to this question in the first place.
You must be certain your harvesting mechanism, I think it's a TFDP, is experimented as high as it can go. Don't stop when it hits BER6, get it as high as you can.
When I make my heavies, my OMUs, TDFPs, etc are 96%, and I hit BER13 with 2 points left over.
Q-5.6: How do I make a good BER 13 heavy / BER 10 medium harvester?
A-5.6: For a full guide on this topic see the following thread which is in development:
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=45954
Here is the short answer:
You have to use good materials for the main mining part and during the final combine. The materials for walls, storage modules or generator turbines do not matter. Ore mining units, Light ore mining units, Turbo fluidic drilling pump unit, fluidic drilling pump unit, Heavy harvesting mechanism, harvesting mechanism are the mining units. The materials should have high Heat resist, Shock resist and Unit toughness. The formula is HR + SR + UT + UT. That number should be as close to 4000 as possible. The mining unit should be highly experimented and in the 90's. The medium level units should say BER 4 on the schematic and the heavies should be BER 6. Whenever the schematics call for a chemical, you can use lube oil which does not have the stats and therefore that stat is not counted in formula.
If you are interested in increasing storage hopper size then Malleability of the materials is 33% and Unit Toughness is 66%. So finding good HR + SR + UT that also has decent MA will give both high BER and high Hooper sizes. However be aware that experimenting the hopper size can result in a failure that will possibly also reduce BER ratings.
LadyGrey wrote:How come I don't have turbo fuidic thingys on my crafting tool?
Make sure you are standing near a crafting station, perhaps even a private one.
ZenDragonMLS wrote:
LadyGrey wrote:
How come I don't have turbo fuidic thingys on my crafting tool?
Make sure you are standing near a crafting station, perhaps even a private one.
LadyGrey wrote:
ZenDragonMLS wrote:
Make sure you are standing near a crafting station, perhaps even a private one.
LadyGrey wrote:
How come I don't have turbo fuidic thingys on my crafting tool?
I guess my sense of humor was just a tad too subtle this time. **sigh**
I've got to remember that this is the architect forum. Need to bring a 2X4 with me next time.
How much ore does it take to make one of those?
(I got it, but then I'm a sick puppy.)
Crimsonsplat wrote:
LadyGrey wrote:
ZenDragonMLS wrote:
Make sure you are standing near a crafting station, perhaps even a private one.
LadyGrey wrote:
How come I don't have turbo fuidic thingys on my crafting tool?
I guess my sense of humor was just a tad too subtle this time. **sigh**
I've got to remember that this is the architect forum. Need to bring a 2X4 with me next time.
How much ore does it take to make one of those?
(I got it, but then I'm a sick puppy.)
And does it require HQ Ore or just the usual grind stuff?