Architect Archive
Thread: Pricing List
i just pull prices out of the hat but mostly based on cpu i started selling bs at 45k a crate then pushed em to 50k my friend was selling full adv stims for like 90k per crate so we kinda figured out prices that work.
my stim b are 88 resources at around 11.3cpuI sell em for 1k each (401/38-42 depend on lokian/plast i feel like using)
my stim e are around 104 resouces (don't use abec for those ) i sell em for around 14.4 cpu or 1500 per stim (1128~/48 46 mu and 940~/46 40 med use)
I made somestim a( 90/16)before the droid patch selling em for 120 per stim to get rid of em
. need to talk with my de friend to figure out how those silly med droid work and make em acordingly
I'm kinda undercutting to get some market share but there is someone on the server that sells even cheaper than me for like 7-7.5cpu but Ithink i got a much better location andi don't split crates much . there is plenty of market for everyone anyways..
anyways what it comes down to cpu price . you get resources for a low cpu and sell your crafted items for higer cpu. I understand pricing for quality but it can causes major flactuations in prices and customers like consistancy .
I actually did already add the link to that thread in the FAQ, in bold below. Its not really a full price guide but a collection of example prices that a lot of people use:
Q-5.3: What should I charge for a building/harvester/piece of furniture??
A-5.3: Short answer: Specific prices that you choose are going to be very server dependent. No price is too high if your customers will gladly pay it and no price is too low if you make a good enough profit.
Here is a thread with some example prices from various architects, note that this information is dated and does not represent every server so your mileage may vary:
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=67514
Copy/paste from ZenDragonMLS -
"Find the vendors for many of the Master Architects on your server. Go visit them. Copy down the prices. Talk with miners and ask them where they get their harvesters and how much they pay. Check the Bazaar for furniture prices. Check the Trade Forum for your server.
Then sit down and figure out what kind of business *you* want to run. If you want to be a low-cost / high-volume guy, then figure out how you can keep your operating costs as low as possible and yet pump out lots of stuff (high-volume means you will need extra lots and/or people to mine for you). If you want to focus on furniture, then you need to make sure that your vendor always has a large selection on it and you need to advertise a lot. If you want to only service miners by making high-end heavy harvesters, then figure out the economics of *their* business and charge for your harvesters based on their payback (e.g., selling someone a money-making machine that never decays for an amount that they can earn back in 2-4 days is not a recipe for long-term success.)
You get the idea: price is only *one* aspect of your whole business model. Think through how you want to play and pick your prices to fit that model. Whatever you do, don't take some "rule of thumb" like "charge X credits per unit of resources that it takes you to build it" and call it a "business model". Take more control over your business than that."