Architect Archive
Thread: Harvester prices
Does anyone else think the price of harvesters is completely out of control? Maintenance costs for 1 day seems to be over 2000 credits, and here we are selling them for 1k and less?
My guess is the dev team intended harvesters to be cheaper to maintain rather than let them burn to the ground and just rebuilt them...
A personal harvester costs only 720cr per day in maintanance.
Of course if you don't pay that in advance then the harvester is just going to take damage and damage can easilly cost over 2000cr to repair after a day.
Listen carefully: Maintanance is payed in advance!
Even at 720cr per day, for a 1k harvester that can last between 2-3 days, thats 1k versus 1400-2100 credits for the same time period. It's still cheaper to let them burn down and buy new ones...
I'm not exactly trying to say the prices of harvesters is too cheap, but I think there needs to be a greater incentive to pay the maintenance fees rather than just buy new deeds every other day.
Harvesters lose efficiency as they take damage. I don't think it's fast enough personally but it is an incentive. Also I think small harvesters are worth at least 1500 - 2000 credits anyway.
7480 Metal
1540 Steel
1000 Aluminum
500 Chemical
500 Copper
500 Carbonate Ore
400 Reactive Gas
300 Non-Ferrous Metal
150 Inert Gas
100 Known Solid Petrochemical Fuel
60 Aluminum
50 Nabooian Fiberplast
50 Beyrllius Copper
45 Metal
40 Wooly Hide
36 Fiberplast
32 Steel
9 Inert Petrochemical
12 Ferrous Metal
12 Copper
10 Solid Petrochemical Fuel
8 Metal
Message Edited by CorinDWR on 11-17-2004 02:36 AM