Architect Archive
Thread: 5% failure rate at Master!!!???
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WeaverMoon
Tue Nov 02, 2004 11:13 pm
#1
Okay, so I am really angry right now, but I will try to keep it clean. First of all, let me say emphatically, I think it is WRONG for a Master to have ANY failure!!! The word master implies you know enough about what you are doing that you don't make mistakes!!!!
Secondof all, SOE claims it is a simple 5% failure rate - MY ASS!!!! If it is a simple 5% failure rate, why does it only happen when you are working with rare, very expensive resources? Or when you only have a little of something left? Or when you are trying to get a good BER on a mining installation? Do I get these failures on a cafe chair? NO!! I get them when I am using my oh so hard found endorian wooly hide!!! Do I get these failure rates on the components that go into an extractor? NO!! I get them when I am experimenting on the extractor to raise the BER!!!
I have had it!!! I am so upset right now I don't even want to play this game anymore.
And yet, overall, being an architect in this game has been more fun than anything I have done before in online gaming. I think what upsets me the most is we have so little voice. We are NOT heard. And I feel so helpless in my frustration knowing that no one who can do anything about this is listening.
I am not a grinder. I role play this profession - hard core. I have sold, given away, or used every item I have made. I am a master and it took me 6 months to get there. I think I have earned the right to have a 0% failure rate!!
Aspi - Master Architect - Bria
Jeterb
Wed Nov 03, 2004 2:07 am
#2
Aargh, I remeber how this used to be. Especially with hide involved..
Or when you've made lots of high-end parts and when you put them all together it turns into crap. If you have one chance to make each part and one chance to put them together, the 5% failure rate for each step sum up to be menacing.
What turned this around for me was saving up loads of resources and making factory runs of everything involved with extractors. Seems like a waste of resources to make schems but it truly is not.
There's food named Bespin Port which is supposed to help you improve your results, dunno if it helps against criticals though...
GummiShooter
Wed Nov 03, 2004 5:15 am
#3
WeaverMoon wrote:
...
I am a master and it took me 6 months to get there. I think I have earned the right to have a 0% failure rate!!
....
Maybe they should start giving specific bonusses dependant on how long you've been Master. So, maybe for every month you're Master, the failure rate is reduced by 1%, so that after 5 months, you won't have any failures at all. I think this is a nice way to reward the ones who stick with a profession.
Jeterb
Wed Nov 03, 2004 7:27 am
#4
GummiShooter wrote:
WeaverMoon wrote:
...
I am a master and it took me 6 months to get there. I think I have earned the right to have a 0% failure rate!!
....
Maybe they should start giving specific bonusses dependant on how long you've been Master. So, maybe for every month you're Master, the failure rate is reduced by 1%, so that after 5 months, you won't have any failures at all. I think this is a nice way to reward the ones who stick with a profession.
This is a nice idea Jayden and I actually think it's quite balanced, not giving 'elder' master architects too much of an advantage and yet reward players for being loyal to their proffession. Someone should let the concept people hear about it. 
Hoenir
Wed Nov 03, 2004 7:28 am
#5
i gave up making harvesters a long time ago because of the failures.
my character is also master armorsmith, and a few weeks ago i decided to make some new armor for my other character and had 7 critical failures out of 10 attempts to craft. sitting in a research center city with high-quality tools!
I agree, masters should gain immunity to failures over time 
Pawlin
Wed Nov 03, 2004 10:44 am
#6
I assume you are talking about experimentation attempts that are less than Great Success since our critical failures in assembly don't actually do any harm. Poor experimentation results can be mostly avoided by doing harvesters in factory runs. Factories have 0% failure once you've got a schematic and you can pump out as many deeds as you have materials.
Masters will always have some failure rate during experimentation.. Its just part of the game design and I don't think there is any way SOE would eliminate all chance for failure. Risk helps keep the game interesting and it is realistic that there is a chance of failure.
Where did the 5% number come from? Did SOE quote that?
Pawlin
Wed Nov 17, 2004 4:09 pm
#7
Knightlord wrote:
Pawlin wrote:
...and you can pump out as many deeds as you have materials.
...
hmm not exactly, 1000 bricks -> 99 walls -->15x6 +6 for schematic and another 15+1 from an other identical wall batch
...
You do not need identical walls for harvester deeds. You do not need identical bricks for wall deeds.
You can use any structure module for walls and any walls for deeds. So walls will not limit the harvester schematics.
The harvester schematic would be limited by the small structue storage module which are required to be identical. The limit to a harvester deed is either 166 or 250 depending on the specific schematic and if itrequires 4 or 6SSSM's
Knightlord
Thu Nov 18, 2004 1:31 am
#8
Pawlin wrote:
I assume you are talking about experimentation attempts that are less than Great Success since our critical failures in assembly don't actually do any harm. Poor experimentation results can be mostly avoided by doing harvesters in factory runs. Factories have 0% failure once you've got a schematic and you can pump out as many deeds as you have materials.
Masters will always have some failure rate during experimentation.. Its just part of the game design and I don't think there is any way SOE would eliminate all chance for failure. Risk helps keep the game interesting and it is realistic that there is a chance of failure.
Where did the 5% number come from? Did SOE quote that?
hmm not exactly, 1000 bricks -> 99 walls -->15x6 +6 for schematic and another 15+1 from an other identical wall batch
nevertheless i prefer to make a schematic for every 15 heavy harvester than hand craft each one seperately and possibly get a streak of bad luck and go insane
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