Architect Archive
Thread: Medium harvesters are completely useless
The footprint of small harvesters is 1 square. The footprint of medium harvesters is 15 squares. They only harvest at twice the rate. Does anyone see a problem with this picture? I can build 15 small harvesters for almost exactly the same number of resources required by a mineral harvester, place all 15 of them, never pay maintanance, andget many times more resources than a medium harvester can get.
Something needs to be done about this. I can imagine large harvesters are even more useless.
I thought everyone was limited to 10 plots?? If so you cant plant 15 small harvesters. At some point you will get plot limited (whether with housing or operations at more than one location and multiple resources) and you will need something to free up the plot slot. Am I reading this wrong fellow players??? Arent the larger harvesters the only way to regain needed plot slots?
Not to mention the fact that finding a "green" 15-square footprint in a resource-rich area may be difficult. I've found a FANTASTIC spot on Corellia for minerals, wind, everything, but it's so hilly that I can only build one-square installations (which rules out the wind harvesters). So in a lot of cases you'll definitely do better building a handful of small harvesters in a rich area than building a big harvester in a not-so-rich area. Worth the cost in #lots in my opinion.
On a side note ... has anyone else run into a missing-lot problem? I built a couple harvesters a day or so after release and they disappeared. I figured it was either (a) a bug, or (b) I messed up paying the maintenance fees. But just today I noticed that I'm missing those two lots - I have seven harvesters running and it says I have only one lot left. Yes I've already /bugged this, just wondering if it was just me.
You are correct Star ignore him/her. You only have _10_ plots to build stuff on. This includes all your harvestors, factories, homes, power generators, everything that takes a Deed.
Hence a medium/large harvester is hugely useful in freeing up another plot for a factory or other resource.
medium harvester are very much desiarble for architect to free up lot/gain more ore
there is a missing lot/structure disappearance bug
a friend had a house disappear on her last night, still showing the lot use and never got the deed back
I think you are all missing the point of his post
15 SQ's VRS 1 SQ
that means You can FIT 15 personal harvaster in the same about of space that a med harvaster takes place.
the problem with this is if you have ever placed a harvaster or gone back to one you have placed you will see that 10 other people have probley come over and placed more harvasters by yours.
HE DID NOT MEAN THAT HE H
I think you are all missing the point of his post
15 SQ's VRS 1 SQ
that means You can FIT 15 personal harvaster in the same about of space that a med harvaster takes place.
the problem with this is if you have ever placed a harvaster or gone back to one you have placed you will see that 10 other people have probley come over and placed more harvasters by yours.
HE DID NOT MEAN THAT HE HIM SELF COULD PUT UP 15 harvasters. Dont post neg thoughts or comments if you dont understand the post.
Ok lets do this right.
Personal harvester VRS MED
GOOD
-Personal ****SMALL FOOT PRINT ( means it only takes up one Square )
-MED**** Mines up to 4 units per cycle Vrs 2
-MED ***Costs the same to maintain and uses the same amout of power
BAD
MED*** Takes up 15 Square (MAKES IT REALLY REALLY hard to find agood spot to place it and cant place many units next to eachother)
So in a nut shell there are advantages for both units but only if you can find a place to put it. There good for common resorseswith HIGH%'s and lots of flat ground.
Personal's are great for Low %'s of rare minarls that you dontneed lots of like aluminme
Again people stop puttingup titlesthatare so dramtic and maybe you wont get so many negitive feed backs. being negitive helps no one.
Actually Med Harvesters cost about 2x as much to maintain as a small harvester.
But your point is still valid. Becuase Med harvesters only use 1 plot space (different from the 15 lot space footprint), they are potentially very useful.
If you manage to find space for 5 meds vs 5 smalls, both over roughly the same ore density, the meds will pull in 2x the resources for the same Plot usage.
Medium harvesters are just more challenging to use.
-Jubey
Ore concentration changes slowly over distance so its not that big of a problem and us arch mainly interest in ore anyhow.
Metal concentration changes quickly so that will be more of a headache. but when the timer run out people will most likely be redeeding/relocating harvesters, sojust get there first ![]()