Architect Archive
Thread: Houses are not safe?
I thought houses were able to block NPCs and mobs from entry, even in the last days of beta when I was making the trek to our PA hall, if I got agro from anything all I would do is dive into my house and be safe.
On Starsider yesterday, as I approach my craftstation house, it is surrounded by red dots on the radar but I figure i'm good as long as my health lasts long enough for me to get through the door. NOPE. I make it into the house, but three of the mobs pop through the wall and are now inside the house fighting me and I die.
Is this a bug or can I expect that it is no long safe to log out or craft inside my because if a mob agro's on me they will pop inside my house?
There's a bug in regards to the 2nd floor plan of the planet specific homes....from my readings/investigations.
The 2nd floorplan designs have double doors. I'm guessing there is a collision occurence that is happening.
Wheter intended or not, I'm not sure. My guess would be that the ones stopping the mob are the bugged ones. Guessing this because if you set up a camp and use it as a shield while fighting the camp will vanish and give you a message that you lost the camp because you were fighting in it.
And I guess I should read the entire post before opening my ignorant mouth. :/ Disregard my last post. Sorry.
Today I return to the house and attack a mob nearby, but when I enter the house it gets blocked. Must be some kind of bug. The difference between yesterday and today, the mobs yesterday were Humanoid agro NPCs while today's mobs were creatures.
I guess I'll just have to be carefull and watch my neighbors.
is your house private or public ?
During beta, there is a bug that Humanoid can enter any building by standing close to it and slowly slide into the building. Not knwo this have been fix or not.
But you still need to bug it.