Architect Archive
Thread: 10% XP with Factory produced items
If you are going to steal 90% of my XP, then stop requiring Identical items.
I would rather hand craft and actually get my cert in Master Architect some time this year,then have a factory make identical items yet give my next to nothing for XP.
Choose one or the other DEVS. Either take my XP with a Factory or have structures require identical parts. Stop demanding both, please!
Unless this is new i always got 100% exp from manually crafting to usinga factory.
I've tested this only with structural items however. Including bricks.
Having said that I made master before I even really used a factory. (made only 1 lvl, buildings IV with a factory trying to make heaviy mineral extractors). Better to use those factory slots for two mediums or a couple solars than a factory to make the resources to lvl IMO.
IMO Crafters shouldn't even be dealign with factories other than to sell them to manufacturers. Originally before the game plan was setup there was talk of one person to find the materials, another to get them out of the ground, a third to process the materials into usable resources, a 4th to make schematics to use those materials, a 5th to use those schematics to make the items and a 6th to take those items and sell them on the market...... unfortunately each crafting class can do the entire process by themselves. I wish they would do some seperation it would definatetly stablizie prices soemwhat
There was what I can only describe as a stealth nerf tonight. I have confirmed with a Doc using a Chemical factory that he tell is only getting 10% of the normal XP.
I am currently sitting in front of my Structure Factory getting 50 XP per Structure modual, will hand crafting the same item and getting 500 for the hand crafted one.
My run of items has just finished. Instead of 13,000 XP, I only got 1,300.
Thank you Devs. I apprieciate the curtesy you show usbynottelling us about your nerfs. I need about 30,000 more XP to get Building IV.Instead ofgettingalmost getting half of that for my Cert. I am now still 29,000 away.
Again, Thank you.
WICK12345 wrote:
I only use factories now b/c I don't need the XP. I just set it up to build 500 structure mods for the night and go to bed
That is nice for you.
I have structures which need identical parts.
I HAVE to use a factory.
Great... just great. And I was just a few hours from making my first factory. Now there's no point. But maybe that's the point.
I wish the devswould be CONSISTENT. I like this game, but I used to love it. AND... stealth nerfs are really annoying.. as in "let's hope they dont notice..." It's pretty condescending of the devs. Either that or cowardly.
Well it was always suppose to be 10% XP. Hell in beta I said it should be 0% XP, you shouldn't be able to level off of a factory doing the work for you. I love this line though:
Zephyr40k wrote:
I like this game, but I used to love it.
The use of the past tense here is great. The game has been out just a month now and he uses 'used to'. I love it. ![]()
Oh I'm going to throw out a compromise here Knocky.
How about leave the factory XP at 10%, but when you do the final combine you get the other 90% of the XP for the identical items.
Rath wrote:
Oh I'm going to throw out a compromise here Knocky.
How about leave the factory XP at 10%, but when you do the final combine you get the other 90% of the XP for the identical items.
That would be great...if you were a Dev.
I doubt they seek to compromise with those of us who are hurting from this.
Knocky wrote:
Rath wrote:
Oh I'm going to throw out a compromise here Knocky.
How about leave the factory XP at 10%, but when you do the final combine you get the other 90% of the XP for the identical items.
That would be great...if you were a Dev.
I doubt they seek to compromise with those of us who are hurting from this.
Well maybe we can get Zarcath to give this idea to the Devs so they can bounce it around.