Architect Archive
Thread: Havestor Maintenance bug
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Korran
Tue Jul 29, 2003 6:38 pm
#2
ops.....
For some strange reason I had 3 of 5 havestors in one area start eating credits from there maintenace pool 4 time faster then they should. I first noticed this when 3 of the 5 had 2000 credits in repairs needed, when I know they all had the same amount of maintenance time on them. I repaired the 3 and put enough maintenance on them to last 2 day 2 hours. When I came back 30 minutes later to check them, just incase I missed paying the day befor, only to find that they now each had 2 days left in there maintence.
Redeeding them then placing them again seemed to reset them, but I dont want to have to pay 3000 credits to pick them up, then have to place more credits in them to keep them going.
ShekMan
Tue Jul 29, 2003 8:55 pm
#3
same thing happened to my mineral harvesters adn wind gens last night i lost them all.
Cyberthugg
Tue Jul 29, 2003 9:48 pm
#4
This is a known issue I have it included in a bug list post than I am trying to keep updated in this forum.
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