Architect Archive
Thread: Crafting Stations: The 3 optional slots
Howdy,
So I can craft stations in the mid 90's. But my question are those three little optional spots, what do they do? Are they important?
-Moon of Naritus
ComicsGuy wrote:
The optional components use to open up an input hopper option on crafting stations. You could store resources in the hopper, then use themwhile craft (instead of picking resources from your inventory).
All in all, not a particularly useful option. It only worked briefly in Beta. No word from the Devs if it will be fixed now, or made useful enough to bother with.
I spent the time and money running down all the extra crap to add the optional stuff. It does exactly JACK.
I seen the input hopper the first time I used the new station and it has since permenently disappeared. It has no noticeable effect on failures above a normal (heavily experimented to ~90% Efficiency) personalcrafting station.
Marduke Akkad
Architect
South Beach, Talus
There is no difference as of yet. The electronics are suppose to allow you to build items you have schematic for but not the skill to use, doesn't work.
The more advanced items is the personal crafting station, which means any crafting station that is not in the town.
The hopper as everyone knows does not work.
I still build my craft station for PA and personal use with the additives just in case someday it will make a difference.
Here's hoping, Meparch
Oh, I see. Maybe in later game stages we'll be able to see if a station is equiped with them.
-Moon
The optional components use to open up an input hopper option on crafting stations. You could store resources in the hopper, then use themwhile craft (instead of picking resources from your inventory).
All in all, not a particularly useful option. It only worked briefly in Beta. No word from the Devs if it will be fixed now, or made useful enough to bother with.