Architect Archive

Thread: Anyone else not getting ber 10 mediums for over 75% exp?

Rickoxo
Tue Nov 18, 2003 9:44 pm
#1

I had made a ton of ber 10 mediums, ran a factory lot, and was just about to do it again, when all of the sudden, I experimented on past 75% and it still didn't give me 10. I spent my last two points on it, got it to 88% and still no 10, I got a 9 on an 88% experimented medium with a 83% experimented light ore mining unit (that Ive used before to make 10's).


So has something changed since yesterday? I made multiple ones yesterday with the same components and even lower experimentation, but today, nada. ANyone else?



Nerf - Master Architect, Scylla

Nas1
Tue Nov 18, 2003 9:51 pm
#2

nope, just did a medium mineral ... got 10 easily.
ImLucas
Tue Nov 18, 2003 10:03 pm
#3

From my somewhat sketchy notes... using a +4 ore unit, you get the following results at these numbers...


76% = BER 9
79% = BER 10

I wasn't able to narrow it down any further... but it's a start.

For all I know, 77 or 78 could be the magic number...

Wouldn't suprise me since master architects got screwed in experimentation distribution... just about all other clases had their master box give a +25 boost... Of course I haven't actually looked at it on live... just going from the data I saw on test.



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This thread has been tainted by Loserwan Ka'Newbie of Tarquinas.
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Khalua
Tue Nov 18, 2003 10:05 pm
#4

With a+4 Light Ore Mining Unit, 87%=BER-9, 88%=BER-10



Khalua-omg n00b!
Tkeela-Master Architect
Rickoxo
Wed Nov 19, 2003 12:10 am
#5

So here's my thought/latest infoon my problem. I had a light ore mining unit that was +4, but only 83%. Even though I experimented my harvester up to 88% efficiency, 88% of 83 is 73.04 which is still 9. I went back, made a 91% light ore mining unit, used the exact same materials, and I was at 10 with 1 pt to spare.


So maybe you multiply the final efficiency times the ore mining units efficiency and when thats 75%, thats when you get 10?



Nerf

Rickoxo
Wed Nov 19, 2003 12:02 pm
#6

So heres what Im wondering, what is the exact percentage on your ore units? Not just that they're +4, but what percentage? My guess is that they're high 70's percentage? Enough to show up as +4, but almost impossible to get the +4 when it comes to final assembly.


I finally made some 10's with a steel/ore combo with almost no attribute over 900, all high high 800's. But I just made it by the skin of my teeth. I had gone back and rexperimented on my lt ore mining unit and gotten it up to 91%, and with high 80 experimentation, I hit 10 again.


Nerf - Master Architect, Scylla

Aseurada
Wed Nov 19, 2003 1:53 pm
#7

Odd... I've been getting 97% (experimenting twice, so the last exp doesn't give much), and steel with some fantastic stats, 950+ to all required stats, made five 9 ber mediums in a row using +4 ore units.



-Aseurada Ol'kre-
"The holocron made me do it."

-Masyli Vos'kre-
" + nibble + "
Missan
Thu Nov 20, 2003 5:47 am
#8

I have the same problem. Fantastic stats on my resources, nothing below 800. all walls are 90% and up on experiment. final product gets a 94% i think it was. and what do i get for all my hard work.... 8. Is a bunch of ^*&( if you ask m. My partner architect, using the same stuff, same ingredients.....13. **edit**!!!




Missan
Master Merchant/Artisan/Architect
Kettemoor 600m from Bestine
-2000 -3560
Moepple
Thu Nov 20, 2003 6:00 am
#9

To answer the question asked :-)


I need to go up to 83% to get BER 10. I was limited by the material in the first run and got up to BER 9 with 82%. Then I was told by another Architekt that at 83% I get BER 10....well, he was right.


Read ya.

Waste93
Thu Nov 20, 2003 6:16 am
#10

I think that even if the light ore unit shows +4 there is a decimal after that that doesn't show. What I mean is the the unit could be +4.51. But it will only show as +4. Which is why people would be hitting BER 10 at different points. My light ore units I made were 95%. I'm hitting the BER 10 at about 80% when making the harvester.


I can't nail it down any further. I'm at 9 at 77% and the next experimentation I get is either 81 or 82% which makes it a 10.




Colonel Waste - The Wookiee Crusader
lizzardfire
Thu Nov 20, 2003 8:38 am
#11

I've definitely had problems with this... I made a 95% ore mining unit and a 92% final combine. I got a 9. W...T...F...





Lizzardfire | Dark Warrior of Valor
--------------------------------------------------------------------
Master Rifleman | Master Bounty Hunter | Master NoHup
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After taking my meds, drinking a full glass of whiskey,
sniffing model glue and finding an illegal hallucenogen to ingest
I see now that the explanation to all this is simple and crystal clear.
-Jebi Jebi Lasai!

kailusdog
Thu Nov 20, 2003 8:52 am
#12

You think this is bad, don't make a fusion. Yikes
Missan
Thu Nov 20, 2003 9:51 am
#13

So when you look at the schematic and it says IE: 25% durabity and 50% experimental, does that mean its supposed to be at that number or you wont get the results your loking for or can they excede that and be of better quality? Im just getting frustrated wasting walls on 8 BER Heavies, I could make meds do this and have half the maint cost and still have enough to make another. I might just make really good Meds and call it a day,lol. Any help on this matter would be great.



Missan- Master Archiect/Artisan




Missan
Master Merchant/Artisan/Architect
Kettemoor 600m from Bestine
-2000 -3560
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