Architect Archive

Thread: Fusions bugged? Anyone make one since the patch?

kailusdog
Tue Nov 18, 2003 7:38 pm
#1

I made 2 fusions today, both with new BER 6 Ore units.


1 with Old Manufacturing Mechs and non uber material. Got BER 13.


1 with New Manufacturing Mechs and Uber material used to make the mechs and ore units. Got 14.



What the F*#@.


I was getting 16 without trying prepatch. Anyone else? Isn't 13 base? Why don't manufacturing mechs so a BER value?

Nas1
Tue Nov 18, 2003 9:53 pm
#2

On my server someone got 36.... He claimed to use the crappiest minerals he could find and it worked backwards. I dunno, maybe thats the thing.

Alienmistro
Wed Nov 19, 2003 12:07 am
#3

Ok I got bugged for some reason, i got 1 10, 2 13's and one from prepatch was 19. Don't ask me how the pre patch one got up to 19, but I asked around heard fusions were nerfed? base rate is 10 now, and u can get up to 13 aparently.




Furry Fish Industries

2272, -4926 Outside Mos Eisly

Drop Winnings off on Clearance Corner Vendor

Intrepid - Alienmistro, Tanice, and Sethen

AndonSage2
Wed Nov 19, 2003 7:53 am
#4

Yes, the best you can get now is 14's on a fusion gen. The problem is that you can't experiment on the efficiency for the fusion gen like you can for the rest of the harvesters. I think this problem should be escalated to the Devs.


Kristi Morningstar, Master Architect, Mos Arcanum, Tatooine, Chilastra

Thaldar
Wed Nov 19, 2003 8:57 am
#5

How about for solars? I tried to make one the other night and it came out with an extraction of 8 with no opportunity to experiment on the final build.


Thaldar Calamn
Wanderhome Server

Darlza
Wed Nov 19, 2003 1:40 pm
#6

I have a 26 BER and it takes so much maintenance it isn't funny. Yes its prenerf and very expensive to keep.


Darlza Bondara





*******************************************************************************
Darlza Bondara
MAID Co-Leader
Master Bounty Hunter/Master Carbineer/Novice Rifleman/Novice Pistoleer

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Sidrew
Wed Nov 19, 2003 1:51 pm
#7

Yes... this is bugged. And here's the reason:


If you look at the schematic before you assemble you'll notice that the "Extraction Rate" isn't listed as "Experimental"... it's listed as a "Misc" item... which means you can't experiment. If you remember in the patch notes that they removed unnecessary research of durability from some items. It too is now listed as a "Misc" item on those schematics. Well, our poor Fusion Ion Generators have been "accidentally" changed incorrectly (I hope).


So, you crank out yer special BER 6 Ore Mining Unit and get stuck with a max of 14 BER for the Fusion gen. I was hoping to crank out at least BER 16 Fusions still... and was hoping that since we were getting BER 16 pre-patch that we'd get up to BER 18 post-patch.... ahh, the humanity.


Arch Angel... can we get this one fixed too, please? Thanks.



Sidrew


Master Architect - Ahazi - Tyrena




Sidrew
Master Architect - Ahazi - Tyrena
Sidrew
Fri Nov 21, 2003 4:01 pm
#8

The solars are also "bugged" in the same manner as fusion ion gens. The final assembly (which is the ONLY place to work on BER for solars) is listed as "Misc" rather than "Experimental..." Therefore, you can only achieve an extraction rate of 8 with lots of research.


Sidrew


Master Architect - Ahazi - Tyrena




Sidrew
Master Architect - Ahazi - Tyrena
PhazeDistortion
Fri Nov 21, 2003 4:52 pm
#9

They are indeed a mistake, and a bad one. Solars are useless as is, as Wind Generators can get to at least 9 with experimentation, and use 1/10th the resources.



Phaze Distortion
Kauri Architect of the Year nominee
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