Architect Archive

Thread: Harvester experimentation can someone help

JeCy
Mon Nov 24, 2003 7:06 pm
#1

hi people,


i know about the schems and stuff, i make armor. But i have heard that the quality of ore and steel you use in walls does not effect the final outcome is this true? it would make like lots easier to use scraps on these parts and my good stuff on the final build. I didnt notice any experimention on the stuctor mods but it could have been possibly being not close enough to the crating station. I did how ever move right on top of it and try 2 more times and still did not see one. Anyways i do know that the turbines and other parts are important and have tons of uber stuff for them, being an armorer i have lots of metal stock,im just low on ore. Any other tips you can give me would be great.. time to make some sweet harvesters for my buddies on a big upgrade.


Thanks people


Je'Cy Dax, Merchant

Dronayus
Mon Nov 24, 2003 7:13 pm
#2

Only thing that effects the BER rate of a harvestor is the mining sub componet (fluid mining unit, ore mining unit, light ore mining unit, etc...) and experimeation on the final assembly. You can throw in the crappiest resources into the walls, generator turbines and small structure mods as well as the structure storage mods as you want, they have no affect on the BER rate at all. Basically, examine each sub or installation schemtic. If you see Extraction Rate Experimentaion on it listed in the experimentation areas, then yes, that part will affect the BER, if not, don't bother using uber resources in it's construction, it will be just a huge waste.




ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
JeCy
Tue Nov 25, 2003 5:52 pm
#3

Great thanks a ton for your help... I hope to finish my factory runs of parts by tommorow..


Je'Cy Dax


Merchant

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