Architect Archive

Thread: A n00b question from a fresh architect ;) need some help plz...

vegaz
Mon Jul 12, 2004 11:18 pm
#1


im about to start making some stuff and gotta get started making some stuff for my guild.


when making walls and structural modules, does the quality on the resources used matter on the final product? (making harvesters)


i also read that where chemical is needed i should use lubricating oil, i guess i need some good stuff here right.


any info and help would be great guys


thank u very much.



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Eclipse: Bune (FURRY)
Valkcyn: Dimmur (TS)
Pawlin
Mon Jul 12, 2004 11:26 pm
#2

Quality of resources used in walls does not matter.


Lub oil can be used for the chem in harvesters. You can use any quality lub oil cause the stats that matter for harvesters are not in lub oil so it counts as null in the equation.


I'd recommend you read through the FAQ stickied, it goes into more detail on making good harvesters.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
vegaz
Mon Jul 12, 2004 11:29 pm
#3

thank u very much


that is all i need to know. ill do a little bit more reading. i might just be slow, hehe.


/cheer



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Eclipse: Bune (FURRY)
Valkcyn: Dimmur (TS)
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