Architect Archive
Thread: What do you look for in your chemicals?
This is just a thought.
I hate having to find gases, inert and reactive. And If I had a supplier, I would keep him busy getting them for me.
have you thought about doing that also?
Alot of crafters need good quality gases.
Just a thought.
Oh, Fiberplast=quality doesnt matter for tailors Qualitymatters for BE's, Doctors, Medics, DE
Polymer=(same as above)
Zakker/Zak'kitty
Ok, I'm looking at opening a chemical resource vendor (only chemicals mind you, no ores or the like, just chemicals) and I'm trying to gather some information as to what folks are after in their chemicals.
I've looked through a lot of the architect schematics and it looks to me that the only thing that experimentation really impacts heavily are harvesters (forgive me if I'm mistaken, I'm a doctor, not an architect). With harvesters, you're looking for high BER, which is determined by 50% UT, 25% SR, and 25% HR. Now, what I'd like to know is, what are you really looking for in a chemical?
For example, the Fluidic Drilling Pump Unit requires Chemical, Metal, and Steel. That schematic has a BER based on the previous stated formula (50% UT, 25% SR, 25% HR). Of course, not all chemicals have these stats, while metals and steel do. So, what do most architects do about this?
Do you look for a chemical with the highest UT and SR you can find? Or do you use things like lubricating oils, which have none of the 3, and count on high quality metals and steels to get your high BER ratings?
I imagine, with good metal and steel, you could use garbage lubricating oil and still come up with an excellent Fluidic Drilling Pump Unit (or other product). I was just wondering if stocking high quality chemicals would mean anything at all to an architect, or if most architects will use anything at all that fits the bill, regardless of stats (such as the lubricating oil example I used earlier).
Thanks, everyone. I hope that made sense.
The other factor is that chemicals with high enough stats to actually raise my scores are going to be rare enough that you'd want a high price for them. If I use "anything goes" lube oil then I can get a lot of it (important for making schematics) for dirt cheap prices.
I'm also a Master Artisan and need high-OQ chemicals for some of those products, but I assume you'll cover that in the Artisan's forum.
ZenDragonMLS wrote:
So in a way I don't need the chem to help me *raise* my scores - I just need it not to *hurt* my scores.
I thought that might be the case. Thank you for the feedback. If anyone else would like to chime in, I'd appreciate any other points of view.
Thanks.
Like everybody else, lub oil for what matters. There are some items (generators) that take chemicals but stats don't matter so grind quality fiberplast or polymer is accetable.
Jhreg
I know lubricating oil is the favorite, but I use liquid petro chem. It has the same benefits of not having UT/SR/HR. This can be handy, if there isn't a lubricating ore shifted in for you right now. Class 2 and Class 4 have benefits for CM/Doc, but the other classes are all good architect choices.
I also use some fiberplast and some inert petrochem, but when I do, I don't care at all about their stats. Bottom line, is I never care about any stat on a chemical that I am using for a harvester.
yes, the only words that count are "lube oil"
mine that, create a vender called "lube oil", put it on the planatary map and architects will flock