Architect Archive

Thread: What do you look for in your chemicals?

Astronaut_jones
Wed Jan 07, 2004 4:34 pm
#1

Lubricating oil is the chemical used by most architects when manufacturing. The oil itself has no rating for HR/SR/UT and as such will have zero effect in the building and experimentation. The overall quality of the oil does not matter which means that any crap will do. You may make some lube sales but as it is very easy to aquire I wouldn't count on it. Now if you want to talk reactive gas then you might have a market. Quality doesn't matter to us but we do use alot of it though high quality reactive will bring the Doc business your way.
Zakkitty
Wed Jan 07, 2004 5:53 pm
#2

This is just a thought.


I hate having to find gases, inert and reactive. And If I had a supplier, I would keep him busy getting them for me.


have you thought about doing that also?


Alot of crafters need good quality gases.


Just a thought.


Oh, Fiberplast=quality doesnt matter for tailors Qualitymatters for BE's, Doctors, Medics, DE


Polymer=(same as above)


Zakker/Zak'kitty

mcglonec
Thu Jan 08, 2004 1:27 am
#3

Ok, I'm looking at opening a chemical resource vendor (only chemicals mind you, no ores or the like, just chemicals) and I'm trying to gather some information as to what folks are after in their chemicals.


I've looked through a lot of the architect schematics and it looks to me that the only thing that experimentation really impacts heavily are harvesters (forgive me if I'm mistaken, I'm a doctor, not an architect). With harvesters, you're looking for high BER, which is determined by 50% UT, 25% SR, and 25% HR. Now, what I'd like to know is, what are you really looking for in a chemical?


For example, the Fluidic Drilling Pump Unit requires Chemical, Metal, and Steel. That schematic has a BER based on the previous stated formula (50% UT, 25% SR, 25% HR). Of course, not all chemicals have these stats, while metals and steel do. So, what do most architects do about this?


Do you look for a chemical with the highest UT and SR you can find? Or do you use things like lubricating oils, which have none of the 3, and count on high quality metals and steels to get your high BER ratings?


I imagine, with good metal and steel, you could use garbage lubricating oil and still come up with an excellent Fluidic Drilling Pump Unit (or other product). I was just wondering if stocking high quality chemicals would mean anything at all to an architect, or if most architects will use anything at all that fits the bill, regardless of stats (such as the lubricating oil example I used earlier).


Thanks, everyone. I hope that made sense.





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ZenDragonMLS
Thu Jan 08, 2004 1:33 am
#4

I can't speak for "all architects" but from my POV I only use lube oil. I'm set up to focus on minerals and I grab anything that is high-quality for harvesters that comes along. I've got steel, metal, and ore that consistantly gets me up into the mid-90s. So in a way I don't need the chem to help me *raise* my scores - I just need it not to *hurt* my scores.

The other factor is that chemicals with high enough stats to actually raise my scores are going to be rare enough that you'd want a high price for them. If I use "anything goes" lube oil then I can get a lot of it (important for making schematics) for dirt cheap prices.

I'm also a Master Artisan and need high-OQ chemicals for some of those products, but I assume you'll cover that in the Artisan's forum.



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mcglonec
Thu Jan 08, 2004 1:38 am
#5







ZenDragonMLS wrote:


So in a way I don't need the chem to help me *raise* my scores - I just need it not to *hurt* my scores.





I thought that might be the case. Thank you for the feedback. If anyone else would like to chime in, I'd appreciate any other points of view.


Thanks.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

---------------------------------------------------------------------------------------------------------
Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


FlintAH
Thu Jan 08, 2004 9:14 am
#6

If it does not have UT, HR and SR of 950+ then I dont use it where it matters. Instead I look for a resource that doesnt have any of the 3.
CowboyFeng
Thu Jan 08, 2004 9:22 am
#7

Like everybody else, lub oil for what matters. There are some items (generators) that take chemicals but stats don't matter so grind quality fiberplast or polymer is accetable.


Jhreg

Manipulative
Thu Jan 08, 2004 3:09 pm
#8

I know lubricating oil is the favorite, but I use liquid petro chem. It has the same benefits of not having UT/SR/HR. This can be handy, if there isn't a lubricating ore shifted in for you right now. Class 2 and Class 4 have benefits for CM/Doc, but the other classes are all good architect choices.


I also use some fiberplast and some inert petrochem, but when I do, I don't care at all about their stats. Bottom line, is I never care about any stat on a chemical that I am using for a harvester.




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Mkappus
Fri Jan 09, 2004 3:31 pm
#9

I would go with the reactive gas. I use lube oil. Once a month or so put down a medium harvest for a week keeps me in stock.



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Hunden
Sat Jan 10, 2004 1:47 am
#10

yes, the only words that count are "lube oil"



mine that, create a vender called "lube oil", put it on the planatary map and architects will flock




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2nd holo - commando - done
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