Architect Archive

Thread: Question on shifts and spawning resources

Stark-Fuji
Mon Jan 12, 2004 8:10 pm
#1

Just wondering if any expert Arch can tell me whats the time table between shifts or spawns for resources. IS this random shifting for all or is there some kind of time table. Thanks.



____________________________________________
For all the latest SWG news check out The Galaxy Report

Join us live every Saturday night at 11:30pm Eastern time.

Help us track bugs in the game. Head on over to The Bug Wiki.
ZenDragonMLS
Mon Jan 12, 2004 8:32 pm
#2

As far as we can tell, everything is random.

Everyone talks about resources "shifting" but that's really describing a "change in availabilty" rather than any notion of physical "shift".

Here's the model (very simplified into a players-eye view):
- randomly generate a list of new resources for planet
- for each one, randomly pick its chararactertistics (e.g., the link-steel aluminum on Naboo will be called 'xyzzy' and have this conductivity)
- for each one, randomly pick "n" locations to set that resource down (e.g. you could have only one deposit of XXX on Naboo, or you could have four)
- if you think of each location as the "peak", then randomly generate a density profile for that location over the terrain (e.g., this location will have a maximum concentration of 78% and will fall of rapidly to the East but slowly to the SW) - almost think of it as the random generation of the hills in a landscape

When a new resource comes into being on a planet, it has a "lifetime" (typically 6-10 days I think) associated with it that is, of course, unknown to the players.

AFAIK the *amount* of that resource on a planet is not fixed. That is, it doesn't matter if no one is pumping up that XXX resource, or 1000's of people - 6 days from it's appearance it will disappear.

Since the characterics of each version of link-steel aluminum are randomly chosen, and you can't mix versions to do ANYTHING with it (stacking it in your inventory, running it through a factory), effectively that specific resource will never occur again. The next version of link-steel aluminium on Naboo might not appear for 3 weeks, and it might be much better quality - or much worse.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Stark-Fuji
Mon Jan 12, 2004 8:48 pm
#3

nice response. thanks!



____________________________________________
For all the latest SWG news check out The Galaxy Report

Join us live every Saturday night at 11:30pm Eastern time.

Help us track bugs in the game. Head on over to The Bug Wiki.
carlhungis
Tue Jan 13, 2004 7:07 am
#4

That was a good response. I was kind of expecting a flame. But that was a very good answer. Thanks



Obviously......you're not a golfer.
-Jeff Lebowski (The Dude)
dantaglo
Tue Jan 13, 2004 8:17 am
#5

GREAT Response!!!! /salute
Feyda
Tue Jan 13, 2004 8:59 am
#6

I'd love, one day, having a mail each time the ressources my harvester was on switch.


I hate coming back to my harvester and see It did not worked for 3 days :/

eznihm
Tue Jan 13, 2004 9:10 am
#7

I believe that a resource name generally keeps its stats shift to shift.



So, say, Apibefa steel will still be very nice steel next time it shifts around.



Check http://www.swgcraft.com for more info.

The_Strider_Family
Tue Jan 13, 2004 9:37 am
#8

From what I have understood we will never see the same resource twice so I don't think a resource will ever 'shift around' as one person put it.


The best way to check to see if a resource has despawned that you have harvies on is to be anywhere on that planet and just open your survey tool. If the resource is not in the survey tool than it is no longer on that planet. Granted this is a bit easier for me because I live on Dantooine and do all my harvesting there so each day when I log in to the game I just pop up my tools and create a nice little list of what resources are available that day to see what has gone away and what is new.


Makes life a whole lot easier.




__________________________________________________________________
ga Remnants of the Jedi ga
"Never. I'll never turn to the dark side. You've failed, your highness. I am a Jedi, like my father before me."
ga Vubo Strider || Aelei Strider ga
Jedi Padawan and Former Ranger (Vubo) - Veteran Crafter and Merchant (Aelei)
__________________________________________________________________________________________________________

Manipulative
Tue Jan 13, 2004 10:35 am
#9

Thunderhart posted a whileback that some components of the "random" resource generator had specific quotas trying to be filled. Like a certain number of metals on a certain number of the planets, etc. I don't recall the specifics, but the quota system does explain why there is usually steel, copper, aluminum, ore available on each of the starter planets.



Cher & -Chastity- SuperStar - Shadowfire
Master Sharpshooter, Master Combat Medic
Master TK, BE, Smuggler
Mayor Juliani - Master Architect, Master Artisan, Musician, Politican - City of Angyls, Tatooine
ZenDragonMLS
Tue Jan 13, 2004 11:15 am
#10



Feyda wrote:

I'd love, one day, having a mail each time the ressources my harvester was on switch.

I hate coming back to my harvester and see It did not worked for 3 days :/






Some suggestions (several of which have already been made):

1. Concentrate your harvesters so you are only pumping a small number of things at any point in time. Typcially I have 1 fusion, 6-7 on ore, 2-3 on something else. So I only have to worry about 3 keeping track of 3 things, and I only have to visit 3 sites.

2. *Everytime* you log into the game, step outside and open your survey tool to see if what you are digging is still there. If you aren't on the same planet that your harvesters are on, see if you can do a /tell to a friend who is on the planet asking them to open their survey tool and tell you if XXXX still shows up.

3. Once a day check www.swgcraft.com to see if the stuff you are digging is still listed.

4. *Before* you set up harvesters, check www.swgcraft.com to see how long the stuff has been reported. Unless it is some godly / rare stuff that I despirately need, I never set up on a resource that is more than 4 days old - the odds are that I'll get very little out of it.

Another comment on www.swgcraft.com that probably deserves it's own thread - don't just *use* it - *contribute* to it. By that I mean, when you are checking your harvesters, do a "change resource" and look at what is under there. If there is somethine new, pump up a few units of it, record the stats, and go report it on www.swgcraft.com. They don't "magically" get their data directly from SOE - they get it via people like us reporting it.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Page 1 of 1
Previous Next