Architect Archive
Thread: Trying not to seem like a noob..
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PheonixFox
Wed Jun 23, 2004 7:31 pm
#1
Heh,
Okie, second post. I'm writing down the requirements for the items I make, such is what type of resources, the quantities, etc. I did a search for a few pages (swgcraft, swg.allakhazam.com), but I haven't found anything that is both printer friend, and lists out each architectural item and their requirements/attributes. I don't want to sound overly lazy, but if the work's already done, it certainly saves me a hurt wrist having to write out every item and requirement in a notepad. Any ideas guys?
Thanks again, this forum is quite awesome =)
Alysandra
Okie, second post. I'm writing down the requirements for the items I make, such is what type of resources, the quantities, etc. I did a search for a few pages (swgcraft, swg.allakhazam.com), but I haven't found anything that is both printer friend, and lists out each architectural item and their requirements/attributes. I don't want to sound overly lazy, but if the work's already done, it certainly saves me a hurt wrist having to write out every item and requirement in a notepad. Any ideas guys?
Thanks again, this forum is quite awesome =)
Alysandra
ZenDragonMLS
Wed Jun 23, 2004 8:01 pm
#2
I'm not aware of any place that has the full set of architect schematics available for download / printer friendly.
However, if you want to think about what you need, it's fairly straightforward. Particularly if you are going to specialize or focus on a specific type of product.
My guild on Chilastra had a big push 5-6 months ago to get everyone equipped with heavy harvesters. I'm not an Architect there but I organized the "build list" for what we needed. This was a mixed set of heavy harvesters and fusion generators and it probably reflects the mix you'd see in a architect business pretty well.
For 139 heavy harvesters and fusions, we needed:
Low Grade Ore, Junk 1,617,200
Metal, Junk 641,120
Metal, Good 244,500
Aluminum, Junk 157,000
Steel, Good 137,560
Lube Oil, Junk 102,945
Low Grade Ore, Carbonite, Junk 78,500
Copper, Junk 78,500
Gas, Reactive, Junk 62,800
Steel, Junk 53,000
Non-Ferrous Metal, Junk 49,500
Low Grade Ore, Good 34,650
Chemical, Junk 18,100
Gas, Inert, Junk 8,850
Here "good" means good architect resources with high HR/SR/UT. Basically if you want to produce max BER harvesters (sub-max don't sell well), you want ((2*UT)+HR+SR)/4) to be greater than 900. Everything else is junk - attributes don't matter.
If you were doing houses it would probably look like that, only without *any* need for "good" resources. Furniture doesn't need any quality, and the only things with very specific resource needs are the white (Master) furniture.
High-end crafting stations are a different thing altogether. I'll let someone else give you the rundown on those.
If you are building harvesters, houses, factories, and city structures about 80% of all of your resources needed is junk ore.
PheonixFox
Wed Jun 23, 2004 8:36 pm
#3
ZenDragon,
You sir, are wonderful! Thank you for your insight, I'll copy down what you gave me as a guideline. I guess it's good I have some fusions down, but I really should get crackin' on the rest of the materials! Thank you again!
Alysandra
You sir, are wonderful! Thank you for your insight, I'll copy down what you gave me as a guideline. I guess it's good I have some fusions down, but I really should get crackin' on the rest of the materials! Thank you again!
Alysandra
PheonixFox
Wed Jun 23, 2004 8:43 pm
#4
As a secondary note, I'm very surprised that so few "good" resources are needed for harvesters. I expected a lot more (not that you'll hear me complain) =P
-Alysandra
-Alysandra
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