Architect Archive
Thread: factory experimentation
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CornArby
Fri Jan 02, 2004 7:09 am
#1
Hey all,
I made my first factory last night, and I just want to confirm, does experimenting on efficiency really do nothing at this point? Anyone know if it's suppoesed to be this way? I was basically making a new factory for a friend. Their old factory was quite a bit more efficient than the one I made. When I went to experiment on efficiency, it said it was an amazing success, but the efficiency never changed.......
TAfirehawk
Sat Jan 03, 2004 1:37 am
#2
I think you need to double check the old factory stats because they have always been the same, at least after the first month when I became Architect.
I BELIEVE factory deeds are working just like they are supposed to and the Devs just forgot to remove the experimentation option.
PheonixFox
Wed Jun 23, 2004 6:04 pm
#3
Hi guys!
I'm a bit new to the architect scheme, well.. actually, to the game, but I was wondering if anyone could help with this question.
I was making a structure factory today (my very first!) and I noticed that applying points in anything other than Experimental Storage yielded no change. Storage would go up, but the others seemed to not even apply. Is this normal? Just want to make sure! I was just excited to be able to make my very own factory. =)
Thank you for any help in answering this question for me! Have a wonderful day.
Respectfully,
Alysandra
Hopeful Master Architect - Corbantis
I'm a bit new to the architect scheme, well.. actually, to the game, but I was wondering if anyone could help with this question.
I was making a structure factory today (my very first!) and I noticed that applying points in anything other than Experimental Storage yielded no change. Storage would go up, but the others seemed to not even apply. Is this normal? Just want to make sure! I was just excited to be able to make my very own factory. =)
Thank you for any help in answering this question for me! Have a wonderful day.
Respectfully,
Alysandra
Hopeful Master Architect - Corbantis
ZenDragonMLS
Wed Jun 23, 2004 6:21 pm
#4
You have three lines to experiment with. The first two don't move at all, no matter what your results. The last one moves - but doesn't do anything useful. I experiment that last line anyway, just in case it ever means anything. 
PheonixFox
Wed Jun 23, 2004 6:30 pm
#5
Hi ZenDragon!
Thank you for responding. I wasn't exactly sure what the structure storage capacity was for - as I always heard you could never store over 100 items in both hoppers at a time anyways. Thank you for clearing up my question, thought I did something wrong! =)
On a second note, I noticed that you are both a Master Architect and Droid Engineer. Is it mainly because of the few parts we need, or are you just able to keep track of both at once? I'm so overwhelmed by just Architect! Pesky Droid Storage Module requirements =P
Alysandra
Thank you for responding. I wasn't exactly sure what the structure storage capacity was for - as I always heard you could never store over 100 items in both hoppers at a time anyways. Thank you for clearing up my question, thought I did something wrong! =)
On a second note, I noticed that you are both a Master Architect and Droid Engineer. Is it mainly because of the few parts we need, or are you just able to keep track of both at once? I'm so overwhelmed by just Architect! Pesky Droid Storage Module requirements =P
Alysandra
ZenDragonMLS
Wed Jun 23, 2004 7:33 pm
#6
It's funny you should ask.
I was a Master Architect and Master Artisan. I didn't really do much with the Master Artisan in terms of direct sales, other than to throw some vehicles on my "tools and gear" vendor. I mostly had it so I could produce the components that Architects need for stuff.
Thats how I operated from Oct 03through March 04. I was very busy building up my business and really getting my production organized. I had a blast on March 16 (Temporary Tuesday) making schematics for some BER14 heavy harvesters and +15.00 crafting tools.
Then, between thinking about the slowdown in Architect and the upcoming Droid stuff this spring, I decided to grind to Master Droid Engineer. Even though MDE is the crafting profession with the 2nd highest resource requirements (Architect is first) it was easy since I had lots of resources on hand plus lots of cash to buy what I usually didn't stock (e.g., Fiberplast). So the only real limit to the grinding was how long my clicking finger could last in one session. 
So right now I'm: Master Architect, Master Artisan, Master DE, and Merchant 3044. No medic, scout, or marksman.
I'm glad I did it because now I have a better appreciation for the DE profession. I like the notion of customizing a droid by using different modules (something we can't really do in Architect).
But .... I'm not going to pursue DE as a *business*. At least for me, managing the architect business and production runs (I'm a "general" architect with harvesters, factories, furniture, houses, and "simple" crafting stations) was all that I could handle in the time that I wanted to devote to the character. Adding the resource, production, and vendor management to build up a full DE business just started to burn me out.
Another factor is that I am just so helpless when running around in the countryside. No Mask Scent. No ability to heal myself. No real ability to shoot critters.
I suppose I could drop some of the Merchant stuff to get some of those things back, but I really find that I like my vendor set up and my way of operating them. I wouldn't keep vendors that I didn't have the skills to place.
So, I'm probably going to drop most / all of the DE skills. I may keep the rightmost column so I can make droid chassis for decorating. OTOH I know enough MDEs around that I could just order those from them.
So - long story short - I think that having a full Architect and a full DE business is a LOT of work. You could do both by spending a lot of time in the game. You could do both if you boiled one or both of them down to a narrower specialty, I guess.
Veers_Intrepid
Thu Jun 24, 2004 4:08 am
#7
experimetation on factories dont do anything and are some kind of well "dev stuff left overs" or something.
you can even experiment on some furnitures lol, that does also nothing BTW 
Curxcha
Thu Jun 24, 2004 7:43 am
#8
Give us BER 13 Factories LOL. Its so funny its BER 0. Whats theidea with extraction rates on factories anyway heh
Anyway i'd like to see that we could experiment on factories to make 'em faster. 17 hours for 1k structure modules is... no fun bleh
VelRahn
Thu Jun 24, 2004 1:51 pm
#9
PheonixFox wrote:
Hi guys!
I'm a bit new to the architect scheme, well.. actually, to the game, but I was wondering if anyone could help with this question.
I was making a structure factory today (my very first!) and I noticed that applying points in anything other than Experimental Storage yielded no change. Storage would go up, but the others seemed to not even apply. Is this normal? Just want to make sure! I was just excited to be able to make my very own factory. =)
Thank you for any help in answering this question for me! Have a wonderful day.
Respectfully,
Alysandra
Hopeful Master Architect - Corbantis
This is a general tip, not just for Architect but for any crafting profession. If you ever get an experimentation line where the value is 0%, don't even bother experimenting on it. A 0% line can NEVER increase.
This also applies if you get a crit fail that drops your experimentation to 0%. Say you make a Heavy Mineral harvester that starts with 28% in Efficiency (which affects the BER of the harvester). If you put in 4 experimentation points and get a crit fail, this value will drop to 0%. You still have 6 experimentation points left over, but you will never be able to raise the BER of that harvester. All you could do from here is experiment on the hopper storage size. For most architects this means that you throw it away and start over 
Good luck Alysandra!
cgdarkbolt
Fri Jun 25, 2004 12:34 pm
#10
Curxcha wrote:Give us BER 13 Factories LOL. Its so funny its BER 0. Whats theidea with extraction rates on factories anyway hehAnyway i'd like to see that we could experiment on factories to make 'em faster. 17 hours for 1k structure modules is... no fun bleh
Yeah that's something i'll like to see too. Let us experiment on factories to improve manufacturing time by a factor of x.
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