Architect Archive
Thread: Power and PE
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ZenDragonMLS
Wed Jun 23, 2004 4:13 pm
#1
I thought I'd post this separately from some of the "complex lot" discussions so we can just talk about energy here.
First, a quick recap: When you use *any* generator (wind, solar, fusion) to pump stuff up, the resulting resource has a "PE" attribute. When you use that resource for "energy" (e.g., for a harvester or factory), the real energy produced by each unit of the resource is dependent on the PE. If the PE is less than 500, the "energy per unit" is 1. If the PE is greater than or equal to 500, the "energy per unit" is PE/500.
For example, if you have 1 unit of resource with PE = 300, then you have 1 unit of energy. If you have 1 unit of resource with PE = 900, you have 1.8 units of energy.
From what I've seen, wind and solar power are always PE 500 or less, so essentially the units of resources that you dig up are exactly equal to the units of energy that you'll get.
Radioactive is a different story - it has PE that can be over 500, so it can get a "boost" in terms of the energy that you'll have.
I hadn't recalled seeing Radioactive with a PE less than 500, but I might have missed something. So I went to www.swgcraft.com and did a search for radioactive on Naboo on Wanderhome. It produced 43 entries and I looked at the PE. The minimum was 512 and the max was 996. The average PE was 754.
What that means is that for calculating your energy needs over the long run 1 unit of Radioactive will give you 1.5 units of energy. As a concrete example, if you want to go put 18,000 units of energy into a heavy harvester to power it for 10 days, you will need (on average) to have 12,000 units of Radioactive in your inventory.
Pawlin
Wed Jun 23, 2004 4:26 pm
#2
I'm pretty sure I've seen one 'unknown' radioactive that was PE < 500. Think it was really low like PE 56. But that still counts as 1.0 energy so the average is still 1.5 for radio.
ZenDragonMLS
Wed Jun 23, 2004 4:32 pm
#3
Maybe I should do some more analysis then. I just looked at "Known Radioactive".
*IF* PE was uniformly distributed from 1-1000, then the average energy per unit would be 1.25. (50% * 1.00 + 50% * 1.50)
Pawlin
Wed Jun 23, 2004 4:43 pm
#4
From what I've seen I'd say that the "Known" radioactive types i.e. class 1, class 4, etc. are what you get 90-95% of the time and the 'Unknown" radioactive is the rare variety that only pops up once in a while.
So I don't think it is an even distribution between 1-1000 for PE. I think you get 90-95% in the 500-1000 range and 5-10% in the 0-500 range.
You'd probably be safe figuring average of 700 for PE and effective energy of 1.4
Reegan
Wed Jun 23, 2004 5:08 pm
#5
Unknown Radioactive can have a PE in the 1-1000 range. For the known radioactives the range is 500+ depending on the class. This is the ranges that I show:
Class 7: 900-1000
Class 6: 840-950
Class 5: 750-900
Class 4: 700-800
Class 3: 600-750
Class 2: 550-700
Class 1: 500-600
Unknown: 1-1000
This is from an analysis script I run off of SWGCraft data. There are a few values that fall outside of the ranges listed, I've done a little bit of smoothing to get the general ranges to try and account for entry errors.
Pawlin
Thu Dec 02, 2004 5:43 pm
#6
From what I've seen I'd say that the "Known" radioactive types i.e. class 1, class 4, etc. are what you get 90-95% of the time and the 'Unknown" radioactive is the rare variety that only pops up once in a while.
So I don't think it is an even distribution between 1-1000 for PE. I think you get 90-95% in the 500-1000 range and 5-10% in the 0-500 range.
You'd probably be safe figuring average of 700 for PE and effective energy of 1.4
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