Architect Archive
Thread: About Petitions
Hey folks,
I've noticed an upswing of petitioneers here and I thought I should come right out and address the issue right off the bat. Please don't make petitions here.
I consider this forum a good area of discussion. Many people have proposed good ideas. I send a ton of good ideas off to the devs every day. Often I reply in the threads that I have sent off (but sometimes not because I don't have the time at that particular moment). A good idea is a good idea, and a game-breaking concept isa game-breaking concept. The number of people who sign will not impact on the base idea. If a dev or myself reads an idea, the number of signatures that are attached to it will not impact on weather it is considered good or not. The feedback associated to it will, but simply having 500 /signs attached to it will change nothing. In some cases, petitions have been started on things that have already been discussed to death, or there are already a few petitions running about that subject, just cluttering up our forums.
If there was a petition to increase damage on the T21s to 4000, even if the entire forum signed it, it still wouldn't happen. Even if someone provides an amazing bug report or an idea, and there aren't more than 4 views, I will still take a look at it. If I already sent it off to the devs, petitioning for it again will not make it happen faster.
So please take these things into consideration before posting. If you think you have a really crazy-awesome idea and you're not sure how to get it through, just send it through me via PM, and I'll start a poll for it or have a look at it, but don't clutter up our forum with petitions. We have enough problems with duplicate threads on critical failures etc... to add something else.
Thanks for your consideration.
Heh don't worry Dayln I'm not mad or anything, just trying to get things moving as smoothly as possible ![]()
Like I said, it's all good. I didn't want to come across as angry or condecending. I had actually proposed the "lot increase" issue a few weeks back to the devs, for a different reason. Ressource costs are what are killing us, now that we already have a "pre-determined" price for our stuff. Increasing our lots at master would reduce the costs to produce items, effectively giving us more income.
Once again, I apologize to those who think I'm yelling at them, it's just earlier on in the week, I saw 2-3petitions floating around, mainly related to stuff I had already addressed in previous posts.
Ido read the stuff here, you don't need to start a petition to get my attention
Is this a petion thread to stop petition threads?
i petition to stick that harvester command thread...
really those are some great commands to know ![]()
I've never started a petition thread, but I have to say that as much as I appreciate your calm take on the matter, petitions and explosions of player anger do have an effect around here.
AA tells Devs - "Five guys complained about this and I think they're right."
vs
AA tells Devs - "All hades is breaking out over this."
Sorry, those two statements will not produce the same result very often.
Shh, if you don't tell them they won't know ![]()
Petitioneers .... you did not see this post
biwan:
Seriously it is true, when all hades breaks loose I do tell the devs all about it, but I don't see that it makes much difference to their response time. For sure it makes a huge hubub, and it makes me jump right on it, but it doesn't increase the resolution time and it just gets me stuck between a rock and a hard place. On one hand I get an angry (or just inquiring) mob, and on the other hand I have the devs, which are generally unresponsive (mainly because their job is to develop, and not to respond to players inquiries). So while an overwhelming petitionmight get me to post something on the dev forum within an hour instead of within a day or two,it might still take me a week to get a response (and a month or two to get a fix
).
The development process is sloooowww. The reporting process is fast. Thus, fast complaints will not get a fast response, and hence the reason why petitions do little to get things done, because all it serves is to get folks all excited about something that may or may not happen a month from now, even though they want it RIGHT NOW. That is my humble opinion.
It does make it easy to sort out what should be on the top 5 though ![]()
Archangel,
The development process is slow because they want it to be.
The "monthly publish" is a really bad idea now. If the game was working correctly, once a month would be fine. In it's current state, I'd say a weekly publish would be a PR boon, even if it was only the monthly publish broken in to 4 parts.
Doingit weekly at least makes it look like you're doing something. Instead we get, "Yeah, yeah.. We know... Next publish, I promise..." over and over.
Marduke Akkad
Actual publish time is not slow it's kinda perfect, maybe even a bit too fast...
One month for a publish is :
2 weeks development
1 week test and prepare publish
Publish
1 week to (hot)fix publish bugs
If you shorten the time between publishes you unbalance even more the ratio "dev time" / "publish test-fix time" not a good idea as the only productive time is the 2 weeks developpement time.
I'm kinda slightly exagerating but I'm a dev in RL and I know that the more you make publish, the more time you lose for developpements.