Architect Archive

Thread: My original view of architect, and a though for today

evfields
Sun Dec 05, 2004 5:53 am
#1

Before the launch of Galaxies, before we even had alot of information, this is what I thought architect would be:
The architect receives an order for a house. He travels to the spot where the house is supposed to be located and begins building the house. He would "build" the house in a similar fasion to that used in the game "The Sims" that is, you can easily place walls, stairs, windows, etc wherever you want. Once he was done, the house would be standing. No temporary use schematic, just a house, a work of art. Houses could be modified for a hefty price in much the same fasion.

A though for today on structure decay:
People say that the problem with architect is that structures don't decay. The way I see it, they decay just as much as any other item, they just do it differently. Take armor for example: if you use your armor, it will invariably decay. To repair it, you buy repair tools, which is a way of floating money around the player economy, but eventually, you have to buy new armor from the armorsmith. When your structure decays, you pay an aribtrary fee to an ingame "structure repairer." If you bought armor once and then just payed armor maintenance on it, don't you think the armorsmith profession would be just as dead as the architect one currently is? I'm not saying structures shouldn't be able to have maintenance, but there should be a limit for each structure on the amount of maintenace that can be added before it starts decaying uncontrolably. Or perhaps, "natural disasters" should randomly strike harvesters, so that eventually you'll have to buy new ones



Tokalar
Furball first class
Starsider
Stena
Sun Dec 05, 2004 6:08 am
#2






evfields wrote:
Before the launch of Galaxies, before we even had alot of information, this is what I thought architect would be:
The architect receives an order for a house. He travels to the spot where the house is supposed to be located and begins building the house. He would "build" the house in a similar fasion to that used in the game "The Sims" that is, you can easily place walls, stairs, windows, etc wherever you want. Once he was done, the house would be standing. No temporary use schematic, just a house, a work of art. Houses could be modified for a hefty price in much the same fasion.

A though for today on structure decay:
People say that the problem with architect is that structures don't decay. The way I see it, they decay just as much as any other item, they just do it differently. Take armor for example: if you use your armor, it will invariably decay. To repair it, you buy repair tools, which is a way of floating money around the player economy, but eventually, you have to buy new armor from the armorsmith. When your structure decays, you pay an aribtrary fee to an ingame "structure repairer." If you bought armor once and then just payed armor maintenance on it, don't you think the armorsmith profession would be just as dead as the architect one currently is? I'm not saying structures shouldn't be able to have maintenance, but there should be a limit for each structure on the amount of maintenace that can be added before it starts decaying uncontrolably. Or perhaps, "natural disasters" should randomly strike harvesters, so that eventually you'll have to buy new ones





But would that not be a builder then? Architects make blueprints (schematics) for buildings. Also a house is very very diffrent from Armour. Apart from the very obvious. You do not keep 150-250 Items in side you armour do you? Therefore if houses did fall down then people would loose their items and if the devs made it so u didnt need to keep items in your house i.e. Made your inventory/bag/bank hold more items there would be no need for houses and architects would b even further 'up the creek'! my 2 creds anyway

Message Edited by Stena on 12-05-2004 01:09 PM




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evfields
Sun Dec 05, 2004 9:03 am
#3

I would say houses wouldn't be subject to natural disasters or anything like that. A mine with working machinery is more "fragile" than a box.



Tokalar
Furball first class
Starsider
DatsunZMan
Sun Dec 05, 2004 11:33 pm
#4

yeah, and the 50 on your back!



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Henmei Fu'kuda -- Master of Rifles and Bounty Hunting, Grinder for the Aurillian Village -- Not Anymore, Respec Jedi, for now...

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Teppoz
Mon Dec 06, 2004 1:30 am
#5






Stena wrote:






evfields wrote:
Before the launch of Galaxies, before we even had alot of information, this is what I thought architect would be:
The architect receives an order for a house. He travels to the spot where the house is supposed to be located and begins building the house. He would "build" the house in a similar fasion to that used in the game "The Sims" that is, you can easily place walls, stairs, windows, etc wherever you want. Once he was done, the house would be standing. No temporary use schematic, just a house, a work of art. Houses could be modified for a hefty price in much the same fasion.

A though for today on structure decay:
People say that the problem with architect is that structures don't decay. The way I see it, they decay just as much as any other item, they just do it differently. Take armor for example: if you use your armor, it will invariably decay. To repair it, you buy repair tools, which is a way of floating money around the player economy, but eventually, you have to buy new armor from the armorsmith. When your structure decays, you pay an aribtrary fee to an ingame "structure repairer." If you bought armor once and then just payed armor maintenance on it, don't you think the armorsmith profession would be just as dead as the architect one currently is? I'm not saying structures shouldn't be able to have maintenance, but there should be a limit for each structure on the amount of maintenace that can be added before it starts decaying uncontrolably. Or perhaps, "natural disasters" should randomly strike harvesters, so that eventually you'll have to buy new ones





But would that not be a builder then? Architects make blueprints (schematics) for buildings. Also a house is very very diffrent from Armour. Apart from the very obvious. You do not keep 150-250 Items in side you armour do you? Therefore if houses did fall down then people would loose their items and if the devs made it so u didnt need to keep items in your house i.e. Made your inventory/bag/bank hold more items there would be no need for houses and architects would b even further 'up the creek'! my 2 creds anyway

Message Edited by Stena on 12-05-2004 01:09 PM





Yeah, you are right.. I can only keep up to60 heavy mineral mining installations in my pocket
lisasdarren
Mon Dec 06, 2004 3:45 am
#6








Teppoz wrote:


Yeah, you are right.. I can only keep up to60 heavy mineral mining installations in my pocket




Of course they're only deeds, what I want to get my hands on is the technology that allows the structure builder to hold all the materials for every deed in existance and to teleport to any point on any planet to instantly put the building together.


Unlimited storage, accessable from anywhere, and instant point to point transport thrown in





Trax Treort - Rifleman, Fencer & Imperial Pilot
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