Architect Archive
Thread: Looking for some help.
Because of the prereqs, smuggler lends itself well to the pistoleer and teras kasi professions for combat. In fact, it is possible to be a Master TKA / Master Smugller / Master Pistoleer.
The smuggler combat tree is sorely lacking in combat mods. There is neither speed nor accuracy in our combat line. For that reason, many smugglers will pick up pistoleer and invest in the marksmanship and stances line (that is accuracy and speed respectively).
If you choose to invest skill points in a combat profession other than pistoleer or teras kasi, you will have less total points to spread around. I say that because of the prereqs. You will need to spend 14 skillpoints more for smuggler and rifleman than you would for smuggler / pistoleer or smuggler / TKA.
The big money makers are selling faction points (you really need to be a colonel), slicing (really helps to be a master), or spices (really helps to have a vendor).
I would say if you like combat, Smuggler / Pistoleer or Smuggler / TKA with some medic, scout, artisan for surveying for your resources.
If you would rather run a business, Smuggler / Merchant.
I'm sure a few other people will jump in with a few ideas so just stick around. And welcome...
Depends on Personal preference but let me just tell you what I picked and why.
To Master Rifleman at first, I complimented it with Creature Handler. I love pets. But then I found out that the Mobs would target my pet and not me. WOW. I found gold. but it wasto easy tho. Got bored with it fast. They did fix this kind of. So maybe CH is more fun. Who knows.
But now I'm going Master Doc to compliment my Rifleman. To be able to buff yourself and do high stat healing is nice. This way I only have to worry about my mind.
Rifleman is great and you will love it. Give it time and you will find you nitch.