Architect Archive
Thread: Suprised Architects are not following this
Page 1 of 1
Scoooter
Thu Jan 20, 2005 8:25 am
#1
http://forums.station.sony.com/swg/board/message?board.id=Politician&message.id=44942
Houses and extractors will no longer decay so you will lose a chunk of business
Braydin
Thu Jan 20, 2005 8:30 am
#2
On houses its not a big deal, most housing sales are people that want an upgrade or an extra house, unless they are out of game, most people dont lose their houses. As to the harvesters, yeah this will effect sales a little, but most of my sales personally are people adding more harvesters, not replacing old ones.
Pawlin
Thu Jan 20, 2005 10:12 am
#3
It will be interesting to see how that new feature will work exactly. The notes were not very explicit about what structures it will work on. So to me it wasn't 100% clear if it was for houses only or all structures.
It will cut into our business some, but I really don't know how much of our business is due to decay from lack of maintenance. I know I have had an occasional customer comment that they were buying harvesters cause the last batch they had bought went poof when they were on vacation or whatever. But I can't even hazard a guess about what the real % is of our business as a whole.
ShinjoKazuki
Thu Jan 20, 2005 12:31 pm
#5
most people in my experience buy one house then put like 50k on it for a few hundred days or whatever and just get another house when they need an extra
sashimiforme
Thu Jan 20, 2005 12:43 pm
#6
I blow up stuff all the time, get upset, then kick myself because afterall Its my fault for not maintaining the things in the first place. I guess I'm just worried that eventually no one will need to buy anything. Theres no decay, which I'm not complaining about because static miners wouldnt be possible. When people retire they typically sell off all their stuff. So all our business is based on what? Replacing those that have suffered the horrible fate of blowing up, people that change professions, or people totally new to the game. I dont know, I have no numbers to bas anything on. I guess i'm just thinking out loud. I'm pretty new to this business, so I claim to know nothing lol.
Would be nice to put things in "vacation" mode, so if you had to be unavailable for an extended amount of time you could. lol
Bumpity
Fri Jan 21, 2005 6:32 am
#7
and when people quit there house is permantly in that spot until the servers rot if they had any money in the bank.
SmokingFrog
Fri Jan 21, 2005 10:31 am
#8
If this does in fact cover all structures, it could lead to a real mess with harvester farms. Imagine fields of forgotten condemned harvesters eating up the favorable flat land...
Or worse yet, people intentionally leaving condemned harvesters on a spot so as to "reserve" the location for future use. And lets not forget the headache this will cause forcity planners - but at least we can finally have slums to add to the realism 
The abusive, and problematic issues boggle the mind... surely someone at SOE must understand this?
Ty-Kaz
Tue Jan 25, 2005 9:01 am
#10
I have to agree that this isn't a big deal to an architect. I doubt any large percentage of my business is brought in because people let their houses decay. Factories or harvestors, sure, but houses? I doubt it. I see this as a way for the Dev's to try and get people back with a, "your stuff will still be here when you return!" ploy. I do see it as a none-too-positive change for politicians who are trying to keep their cities alive. Right now, I can go to virtually any major player city and check around the shuttles. Shops once packed with vendors are now empty as the hordes have fled to WoW and EQ2. Before today's patch, these houses would eventually decay, poof, and mayors could put (or allow) another structure to be put in its place. Now, that isn'ta possibility. I really do see this as a negative change for player cities. Mayors are going to be forced to change their city layouts to try and keep the shopping districts close to active shops. But that's an issue for the politician forums....
AOCBalrog
Tue Jan 25, 2005 11:33 am
#11
SmokingFrog wrote:
If this does in fact cover all structures, it could lead to a real mess with harvester farms. Imagine fields of forgotten condemned harvesters eating up the favorable flat land...Or worse yet, people intentionally leaving condemned harvesters on a spot so as to "reserve" the location for future use. And lets not forget the headache this will cause forcity planners - but at least we can finally have slums to add to the realism
The abusive, and problematic issues boggle the mind... surely someone at SOE must understand this?
This is my concern the abandoned structures left on important spawns this will happen just a matter of time....and also as stated its difficult being a town mayor enought with residents leaving there houses and waiting for it to go poof...
what happens in these cases now can the mayor take over the condemned structure and remove it?
Page 1 of 1