Architect Archive
Thread: Massive Failures on building Structural Modules
Out of 20 structural modules just built, 6 were failures. That's a 30% failure rate. That's MANY hours of game play and 1200 low grade ore, 300 metal.
PLEASE fix this issue!
Ouch, ya, that's killer. Wait til you fail on Wall Modules.......................................................!!!!!!!!
&*$^%#&
*^@(^@$*&^$&@_@
I also wish the Devs would do something about failures. Many people have suggested weget some percentage of the resources back from any failure. I've also suggested a system where a failure can cost you credits (if you have them), or asks if you want to pay credits to "repair" a failure or retrieve the resources.
I nevergota failure on the two PA Halls I built in Beta, but I have failed on a Medium House, Structure Factory, and many many harvesters. No fun at all.
heh failing a couple of structural module is nothing...
i gotcritical failures three times in a row building a factory... when that happens to you let me know ![]()
this is somewhat off topic but i figured you guys can help. i just made architect and im trying to manufacture my first house.
how do i build one stack of 10 similar structural modules? im finding zero documantation on making homes.
this is somewhat off topic but i figured you guys can help. i just made architect and im trying to manufacture my first house.
how do i build one stack of 10 similar structural modules? im finding zero documantation on making homes.
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You just build 10 of them and then they stack when you go to make the house.
On topic: critical failures need to be significantly altered or removed. You should not lose everything when you crit fail on a house deed - or if you do it should only happen like .1% of the time like 1 in a 1000 attempts. I have made maybe 10 house deeds and I have had one failure....
Worst case you should only lose a few components (like a few structural modules or something) when a house attempt fails.. You shouldn't lose everything - that is just way too harsh...