Architect Archive

Thread: Practice

ReturnOfTheArchitect
Fri Jul 25, 2003 1:07 pm
#1

Is it 25%? I could have sworn I read 5% somewhere. As for who would practice on a house.. well it really doesnt matter what you are practicing on, they all give the same amount of xp/item now. For power levelers bigger items just mean less clicking and faster xp. All of the materials are being wasted anyway. The point is, power levelers would take advantage of this type of xp gain, without flooding the market with items tehy are willig to sell cheaply.
ReturnOfTheArchitect
Sat Jul 26, 2003 12:39 am
#2

I think the addition of "practice" crafting is potentially a great idea. I only wish they had taken it a bit further. One of the main problems right now with the architect profession is that the market is flooded in the wake of people trying to power level. Why not make the practice sessions worth 25% more xp. The incentive to practice instead of actually craft would be very high. The power leveling people would take advantage of this of course, and there would be a lot less goods for sale. Architects who did craft for the lower xp, would be trying to make a few credits not trying to bang out xp as quickly as possible. Everyone is a winner.
Mightion
Sat Jul 26, 2003 12:55 am
#3

What luck. It IS 25 percent. Who'd practice on a house, though?






Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
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